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You get this not by eating variety but by eating richer foods. Meats and carbohydrates (like bananas or sago) will usually give you the most calories so try to prioritize those when you can.
It is better to eat prepared meals whenever possible as these give more calories for the same amount of satiation.
Early meals like coconut fish, seafood bowls and jungle salads can help and more advanced ones like island chicken, pork feast or sago slime can help a lot more.
Also try to eat until you are full so that your appetite increases and you are able to eat more often.
Also try to avoid getting wounds, they can really burn a lot of calories and make you lose weight faster.
Hope this info was of help! :)
All what Grim said.
+
Underweight Start is probably one of the most dificult starts for unexperienced players I suggest you avoid that one until you learn the ins and outs of the game.
If you insist on keep trying it take the Perk which makes you hungry faster ( I Think it is glutenous not sure though, check the description ). This way you will be hungry faster and be able to eat more. Yes your morale will be a bit lower on the start but it should be way easier to start gaining weight.
If you wona do it clean underweight then I suggest a Wine rush. By drinking 3 Vases of Wine per day ( 1 sip every 3 hours or so dont get to drunk ) !!! and a litle bit of food
on the side you should be able to build the meter easily
You will need:
Herbology 20 (easily gained by grounding Snake Grass, but also harvesting Aloa Vera and Lemon Grass )
To start you will need:
3 Clothes ( 2 in the Cave, 1 can be gained by riping up underwear, Shirt or Pants )
2 Ropes (2 Cords combine into weave, 2 weaves combine into rope )
3 Cords i think
3 Vases ( you will need a Kiln to fire them so a lot of clain in general )
From one Palm you can get 3 Vases of Wine twice in the first 2 days. Third day you will
not get it there is barelly not enough Sap to fill them up 3 times. So once you harvested the first one twice prepare a next one.
If you have any questions please ask, doing all this in 9 days is a bit tough but doable.
Also thnx for giving me an idea for my next video :D:D:D. NEver did an underweight run should be interesting :D
Good luck
Maybe I can help? Something is clearly going wrong in your runs because normal mode was trivial for me the first time I played it with 0 prior experience. I watched like 1 youtube video so i knew the water was a problem so i made like 30 coconut flasks but that is about all the knowledge i Had. So trust me when i said i paid very litle atention to eat well.
Also I really do not want to sound like a jackass here I really was playing like a clueless idiot but game did not punish me for it.
So i think you are probably messing up the mechanic here. Probably getting sick, wounded or throwing up and not really knowing why that is super bad for your calories.
I just showed everything in my mouth whenever i was peckish ( like i Do IRL as well... :D:D:D ) and I did not even know Malnurishment is a thing for like 30 or 40 days when it first showed up. Maybe even later. I eat just the basic foods making complex meals seemed a bit to tedious for me.
If you do not get Wounded or Sick you can win the game in like 30 or 40 days or so by just eating Cooked Coconuts, Fish, Crabs and other basic foods.
This is easy to achieve there is very few things that can get you wounded and you can avoid them until you are well established.
Getting sick is 100 percent avoidable as well.
However:
If you do something dangerous and do get Wounded then you better learn some tips and tricks to not starve.
One of the things that was not mentioned here yet is that you can eat a huge meal while being full or peckish and then go to sleep. This way you get bunch of calories and not throw up. So you can do this each time you are about to go to sleep anyway.
So:
Do you get Wounded?
Do you get sick?
Do you throw up?
If not you can eat the basic foods for weeks and weeks and still not feel the presure of starvation. This gives you way more then enough time to :
1. Hunt the Board with safe Sling or Bow
2. Get the Sago going
3. Get the Wine going
Or well pretty much anything you want really. Most things in game are achivable in couple of weeks or so, way before you will starve.
Good luck :)
Without the underweight Perk I think you can easily survive for 20, 30 maybe even 40 days without making a single complex meal as long as you eat some basic food each time you are not full.
And as long as you do not get Wounded, sick or throw up. These really are the worst for your calories.
However if something goes wrong it is good idea to have resources to make better food if you need it ;)
Good luck
p.s.
I think I will make the food tutorial to show how slow the bar is going down as long as you eat often and take good care of yourself :)
@anomia
I have a good video for the 2 of you.
If you check my weight at the start of it and the end you will see my weight remaind a constant ( i checked it by copy pasting it in paint ).
What I eate are mostly:
Coconuts
Bananas
1 Sandwich
Some Sago Bread
Couple of Jungle Salads
Basically whatever I had available since I am in my second Week and had a hard start so I do not have much to work with.
Pay atention to how often I eat and how i go to sleepI when I overeat to much.
Also do not throw up like me by eating 2 Jungle Salads in 1 day that was an experiment :D.
Anyhow this is a continuation to a video where I am still recovering from a Fracture I started with and it is still early on in the game. In a normal run it should be way easier to maintain your weight than in this video.
Or if you do mistakes you should have way enough time to get to some quality food before you starve because of it.
https://www.youtube.com/watch?v=bRN9CGH-v4g&lc=Ugx5JoZ0v_4FN3xbNHV4AaABAg
If you have any questions feel free to ask.
Good luck!
I do not like the seafood bowl. It is hard to make and it did not seam it did much.
I suggest 1 Jungle Salad each day before sleep on almost full stomach. This will make you wona throw up but if you nap for 4 hours right after you will not.
I was able to gain ( or keep it about the same ) by eating
Jungle Salads
+ whatever basic food I could get my hands on (mostly coconuts).
It is crucial to eat a piece of basic food whenever you are not full. Ideally you want your full bar showing at all times. That way you build up your appetite and can eat more.
All this while having a Perk which reduces my appetite.
Here is the video, I do not know if I actually eat all what I said in this one, but check out
how I eat a Jungle Salad on full Stomach and then go to sleep so I do not throw up.
I try to do this each day:
https://www.youtube.com/watch?v=_E5D1SicKMM
Just recorded another one in which I actually gained quite a bit of weight it will be up 26 hours from when I am posting this (10 AM CET)
P.S. if you are not familiar with Mermaid perks this run might seam a bit weird, just ignore everything else only thing that actually affects my appetite is the Inappetent which makes my character a bit bulimic and unwilling to eat.. :S.
I haven't even been diving or doing much other than sitting in my hut weaving because of how difficult it is for me to be a healthy weight.
As for comprehending the relationship between hunger and weight gain, the idea that you have to overeat to the point that your character becomes nauseous in order to maintain a healthy weight seems counter-intuitive. The fact that much of the current meta revolves around the unseen stats -past- when the character's hunger bar is full is easy to confuse.
Since I'm not the only one running into this problem, I don't think the solution is to tell players to improve their strategy, but to rethink how to the game relays information to the player.
For example, when other games implement an overeating mechanic, you acquire an add-on to your hunger bar. Raft, for instance, will give you a temporary highlighted strip of bar past your full hunger to indicate that you're benefiting from nourishing yourself with a more complex meal. In the current patch of this game, however, the game doesn't give you a visual indicator—rather, it warns you that your character has overeaten. It sounds like the game is trying to to tell you to eat less, not more. So what the game has to do is convey to you that you are doing something beneficial by overeating. If your character has a higher threshold before throwing up, a more concrete middle ground between fullness and nausea, I don't think this will be as much of a problem.
I really appreciate all these comments, they help me get a much clearer picture of these systems I'm making and how players interact with them.
I completely agree that the hunger/nutrition system is not very clear at the moment and I'm putting a high priority on trying to improve it.
I think you'll be happy to know in any case, that the next update is coming with some important thirst and hunger/nutrition tweaks that should make the experience less punishing and hopefully more fair. :)
Hm okey. Last red flag I see here is Fat. In my experience anyway. Last time I consumed raw fat my dude threw up right away and it took ages for him to even want to take a look at food. I never tried it again.
As for forcing food down your stomach and going to sleep that is not how a normal run should look that is last resort. I do it on my inappetent run... but that is because that perk makes eating so so much harder.
My first experience with this game was that I paid 0 atention to what I am eating and still took weeks and weeks to start starving. I easily fixed that with some pork feasts.
Maybe the game is a bit overtuned right now for a begginer player. You know what I will try to do a normal guy run... no fancy eating tactics, grab what I get my hands on... coconuts, fish, bananas, no fency meals... let me see how long I can last like that before I starve.
And i will do all the normal activities. Exploring, wood cutting, pottery, looming that I think are the core of the progression. Basically getting to 3-4 Sacks and like 10 Vases full of water and then working towards Mudhut and Raft.
And if the game is overtuned maybe the next patch helps. It is true that if we get more fun things to do like exploring a whole new region if would be anoying if we are tied up to do food and water foraging 80 percent of our time awake.
OH one more thing. Developers did implement a lot of perks that can help you with food at least. SO if you like you can view this game as a roguelite where on your first run you will probably not make it but hopefully you unlock enough suns and moons to unlock something like slow metabolism to help you out in the next run.
Personally that is not needed but I play and know this game inside out and have 150 hours in it... so I am probably not a good point of reference.
In any case,
Good luck!
It might be possible with all the tweaks and changes and new Wound system and removal of coconut flasks game is a lot more dificulty for a new player than it used to be.
And even I changed a lot how I play now that the weight bar is visible.. not necessary for the better.. my first run I did not even know that it existed and i still prospered regardless...
Bigest problem with the bar is that it is impossible to tell how long will it take for you to starve... It looks scary... and in reality it goes down super slow. as long as you do not get wounded that is.
but anyway. Maybe the normal, perkless guy should have the dificulty toned down a bit.
Maybe a litle bit of a boost to appetite and a bit slower metabolism would do the trick.
There are plenty of really really really bad perks for more experienced players to choose from to tailor there experience into something more interesting that the boring basic run anway so it should not hurt anyone.
In my opinion anyway.
Good luck and keep up the great work!