Dead Space

Dead Space

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Maxpot Dec 8, 2023 @ 10:44am
Original or Remake (?)
All I know about Dead Space is that it exists.

I want to complete all three Dead Space, but I don't know where to start: Dead Space (2008) or Dead Space (Remake)? What do you recommend?

They write on the Internet that there is no difference (only graphically), but I am asking you directly. :dungdefender:
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Showing 61-75 of 87 comments
Zachal ij Danu Dec 17, 2023 @ 10:38am 
Isaac not talking in the first one I believe is to help the player put his own voice into Isaac. Yes, it's weird he doesn't talk now, but that's why you gave him your voice. It's just an old method of trying to fully put the player in the driver's seat.

As an aside, there may be more dialogue in the remake, but anyone else feel like it is inferior to the original? In quality and delivery?
Hammond in the remaster is much less a veteran captain and more like a intern who just started, but the delivery of lines across the remake feel off. Some seem as if they are just being spoken. In particular Daniels. Hammond's ending felt well done but I didn't buy into his affection for Chen since he has no reaction immediately following his death, just when he reappears, so it felt like an add on after the fact. Mercer is probably the standout, but I've got problems with his stasis module....
OKMB Dec 18, 2023 @ 7:33am 
Originally posted by Zephyr:
Originally posted by OKMB:
-snip-

The "Isaac is traumatised, so he is mute" is pure speculation, and no developer has ever confirmed it. It is not canon. It is as plausible as the possibility of him being mute because he was too busy carrying his massive balls in the suit while cruising through the Ishimura. However, the developers said in one of the streams while showing the remake back in the day that it did not make sense for Isaac not to reply when spoken to. Even the original developers realised it was ridiculous in such a hectic game and ditched the idea in the second instalment.

It is a problem for you because you do not like it and are stuck in the past. DS1R and DS2 Isaac's development story-wise is vastly superior to OG DS, thanks to how the voice adds depth and further improves the details of the game. That is why they went this route here. It was a success, much to your dismay.
Speculation and interpretation is the corner stone of how you get people invested in your product, and should be encouraged with any audience of any story. A quiet audience is an disengaged audience. Additionally, a good artist does not need to confirm nor deny if an interpretation is correct, and can let the art stand for itself.

In this case, the interpretation of events which is driven by direct confirmation of other events within the game fuels other interpretation, hence why that interpretation exists in the first place. The "massive balls" interpretation does not exist because Isaac does not have massive balls.

The original Dead Space was focused on the story of the Ishimura, the Marker, and what all of this new world meant as opposed to Isaac. Isaac was a character in the game to a lesser degree than that of the Marker and its effects on everything around it. I would argue that the Marker is the main "character" of Dead Space 1. Dead Space 2 pivoted away from this and made the story focused on Isaac and in turn what the Marker does, instead of on the lore and story we were already given by the first game. Had the second game been an effective re-tread of Dead Space 1 in that it is all about lore and exposition of the setting, Dead Space 2 would likely exist as a pale imitation of the first game, instead of a springboard to explore more about everything within itself.

This is also why I believe that the first Dead Space is a foundational game for the wider setting. There's a stronger focus on how things (the CEC, military, government, etcetera) work within the story instead of on Isaac, who he is, and what his story is. The development of Isaac happens a secondary element to the other elements within the game, and what I would call an intentional choice as Dead Space 1's focus is instead on what the audience can learn and interpret about the Ishimura, Marker, Unitology, and other associated elements.
Last edited by OKMB; Dec 18, 2023 @ 7:54am
OKMB Dec 18, 2023 @ 4:34pm 
Originally posted by ¡ʎɯɯoɯ:
There is a difference between speculating to connect existing dots and just pulling out random ideas without any basis in hopes of supporting your narrative.

As much as you hate it, the possibility of Isaac steeling himself and becoming a super killing machine without remorse while carrying his massive balls in the suit is as plausible as getting traumatised before landing in the Ishimura after supposedly watching Nicole's video out of screen because both paths are not canonical and confirmed. They are our delusions to fill plotholes.

It does not matter how sad it makes you read about the possibility of "He cannot talk because he was chewing a bubblegum the whole game". If the developers neither confirm nor dismiss it, an open interpretation swings both ways, and it is on the same level of being as plausible as yours.

DS1R focuses on the same things as OG DS story-wise and gives more information about Isaac, like his past and personality. I am sorry that Isaac's voice distracted you so much from reading the logs you found in the Ishimura and that you think everything revolves around him.

I applaud your commitment and congratulate you on your endeavour, wherever that may take you. If anywhere at all.
And again - my interpretation is based on what characters have said both in Dead Space 1 and Dead Space 2. Isaac knew, per Kendra and himself via "Nicole" in Dead Space 2, that the real Nicole was dead before he got on the Ishimura. He denied this truth, and in turn, it drove him mad. Kendra says as much at the end of the game. This then causes the player to recontextualize earlier scenes - Isaac never talked because he was traumatized/already insane, he never offered help or reacted to brutal deaths because he was already insane, he did what the Marker wanted him to do and didn't point out the obvious problems with "Nicole" in the first game because he was already insane.

This isn't based on nothing, this is based on what characters within both the first and second game tell you. Isaac knew. He denied that it was true. This revelation, per what Kendra tells the player, meant he was insane before the game started. This is what interpretation and speculation are based on, and there's a radical difference between "Well, he could have massive balls" and "Oh, Kendra said he was crazy at the end of the game, and on reflection of what happened during the entire game, that definitely makes sense as to why things played out the way they did."

And my point was that was the duty of the second game to do (and the first game had NG+ story logs that elucidated on Isaac's past, after the fact). The first game is setting the stage and is about the horrors of the Marker and the downfall of the Ishimura (Isaac as a character is secondary to this). This teaches the player how dangerous a Marker is and how quickly Humanity would die out if the Marker ever made its way back. The second game is about Isaac and his own internal, mental battle with the Marker and his guilt. This provides more context as to who Isaac is, as well as what the Marker does to people. The third game is... A game that exists, and I hope they remake that one in a very different direction.

Ultimately, it's a difference in direction, but I understand why they didn't make Isaac voiced in the first game. Not only was it undoubtedly less expensive, but it also served a narrative purpose. Giving him a voice in the Remake is a decision that I find hard to justify, for the reasons that I already explained.
anointed Dec 18, 2023 @ 4:39pm 
For sure, the remake is better in about every way. The original is great, but they improved a lot more than graphics in the remake.
Zachal ij Danu Dec 18, 2023 @ 5:17pm 
Originally posted by ¡ʎɯɯoɯ:
Originally posted by Zachal ij Danu:
Hammond's ending felt well done but I didn't buy into his affection for Chen since he has no reaction immediately following his death, just when he reappears, so it felt like an add on after the fact.

No reaction immediately following his death? The poor baldie was shooting the monster that was killing his pal while screaming, "CHEN! NO!" plus trying to fend off a quarantine event and simultaneously protecting a woman who was utterly useless for combat purposes.

What do you want more to do from Hammond there? To cry and go bonkers shooting everywhere with his eyes closed while he slurps down his falling boogers at the same time he recites a soliloquy?

He spent the whole game grieving Chen's death. He could not even pull the trigger in the Singularity Core's room because he refused to accept the loss to the very end and had to commit suicide when Chen ultimately impaled him. Hammond was traumatised from the start to the end, and it showed a more profound connection than in the first game.

His reaction in the intro is standard with facing monsters and losing a colleague. It is understandable. He has no reaction to Chen's death after this scene. Before fixing the tram he states it as a matter of fact he's dead and moves on. It is not until the nest that he mentions how long they've been together, but even then he just spaces the pod as a matter of fact.

So when Chen shows up to finish off Hammond I can see him hesitating, but I do not see him opening fire in my minds eye. A hesitation long enough to still get him killed, but not enough for him to fully drop his weapon like he does.

You can see the trauma, that is fine. I don't. It feels like a reach to me to add more drama.
OKMB Dec 18, 2023 @ 7:04pm 
Originally posted by ¡ʎɯɯoɯ:
You are not only interpreting; you are adding things that are not factual.

Originally posted by OKMB:
And again - my interpretation is based on what characters have said both in Dead Space 1 and Dead Space 2. Isaac knew, per Kendra and himself via "Nicole" in Dead Space 2, that the real Nicole was dead before he got on the Ishimura. He denied this truth, and in turn, it drove him mad.

It is handed to the player on a silver platter that Isaac, through interpretation, knows that the last message from Nicole is a suicide note, and we can easily decipher that he denies this truth. That is why he embarks on the Kellion—to pray that he is in the wrong and finds Nicole alive in the Ishimura.

But that the message alone drives him mad—right now, after so many games (plus Nicole in DS2 only mentions a mental breakdown every time he tried to reach the end of the message, not him becoming insane)—is an addition of yours trying to mess with existing lore. Why? It would be okay to say he was simply crazy when the only game in the market was Dead Space 2008 because the Markers were only Necromorph recombinators back in the day. Even Chuck Beaver said several times through interviews that DS1 lore was poorly thought out, but he fleshed it out with Ben Wanat for the sequels.

Any changes in the lore have to be applied retroactively, further supported by the remake because they wanted to envision how a proper DS1 would be with the fleshed-out lore and not just a compendium of ideas thrown together that it was when it came out. So, Isaac is sane, but the Marker makes him crazy little by little, and that is why he sees Nicole, but it is because of the Marker, not because of a recording.

So, you have two ways to play this. You either accept DSR as the new canon(which it is, by the way) and realise that Isaac being mute in the original is just for the fantasy of the player to be more immersed into the world, something that has nothing to do with the lore but an overused trope from the early 2000, or you take the alternate timeline where Isaac is a guy driven mad by a video which is not supported by any lore anymore.
That's completely wrong, on your first point. First up, Kendra in the first game at the end says,

"Even if you are insane. What, you don't believe me? Take a look at yourself. Better yet, take a look at that video from Nicole. And this time, watch it right to the end..."
And then,
"See! You're insane. Just like Kyne, just like the Captain. Nicole has been dead this whole time. Whatever you were seeing... Was caused by that. You were its pawn."
Dead Space 2 then built upon what Kendra said at the end of the game, with "Nicole" clearly stating that Isaac already knew what happened to the real Nicole.
"And when you received my final transmission, you couldn't bear to watch the end, could you? You knew what had happened, yet you went looking for me anyway. You knew deep down all you would find was death."
As well as,
"Why did you come looking for me if you knew I was dead, Isaac? Did you think I would forgive you?"

This means that Isaac knew she was dead, because he was smart enough to realize that the message was a suicide note, even if he didn't watch it to the end. He pretended she wasn't. That sounds pretty insane to me. This was then amplified by the Marker to make him more crazy, but the seeds of him being unstable were there from the get-go. If you know someone is dead, why would you go looking for that person?

Your point about Markers being only bio-recombinators in the first game is also completely untrue. This is contradicted by the NG+ Log titled "The Red Marker" which details that the Marker makes virus microbes to spread the infection as well as it creating a field that slowly drives everyone around it insane (as well as scientists building transmitters to spread the insanity field). While it was never explicitly named as Marker Dementia, both Kendra and Hammond begin hallucinating and Hammond complains of headaches. The Marker itself had an active signal that drove people within range insane (as evidenced by the second quote with Kendra), in addition to its role as spreading the Necromorph virus. You also need to cite your interviews where he says that Dead Space 1 lore was poorly thought out. I know from cherry-picked quotes that they refined the lore between DS1 and DS2, but I have yet to see anything where he says that the first game had poorly thought-out lore, a statement you have repeated several times without citation.

Except the above quotes from Kendra don't support your 2000's hypothesis. Kendra clearly makes the point that Isaac is insane, and he knew that Nicole was dead despite not watching the video fully. Isaac chose to come to the Ishimura to look for her regardless, indicating he truly is insane from the word-go. He knows his girlfriend is dead. He volunteers for a mission to go to the Ishimura. He says nothing the entire game to hint that he knows. He has no reaction to anything in the game, no matter how horrific. None of this indicates to someone that he is well-off mentally. In the original game (the remake has similar occurrences as well) Isaac begins hearing whispers within the first chapter of the game. This is all based solely on what the first games says.

Or, an alternative to your proposed scenarios, is that I continue to enjoy my yearly dives into the 3 games and ignore the Remake. I also don't really care if someone says that the remake supersedes the original game, my through-line is Dead Space 1 2008, Dead Space 2, Dead Space 3+Awakened. You can enjoy your remake. I can continue to enjoy my 2008 game.
Last edited by OKMB; Dec 18, 2023 @ 7:10pm
Summoner Dec 19, 2023 @ 1:06am 
Originally posted by Zachal ij Danu:
So when Chen shows up to finish off Hammond I can see him hesitating, but I do not see him opening fire in my minds eye. A hesitation long enough to still get him killed, but not enough for him to fully drop his weapon like he does.
What I think happened there was Hammond hallucinating Chen who could even be talking to him instead of a necromorph.
Isaac is weird in this remake. He walks like an ape carrying a bucket.
OKMB Dec 19, 2023 @ 2:21pm 
Originally posted by THE VERY REVEREND MISTER BONK:
Isaac is weird in this remake. He walks like an ape carrying a bucket.
Yes, I could never quite figure out why they did that. He actually walked somewhat normally in the first game, albeit it clearly took a lot to make him run forward. Here it looks like a cartoon sketch with a character who full-bore sprints without moving his or her arms at all.
Originally posted by OKMB:
Originally posted by THE VERY REVEREND MISTER BONK:
Isaac is weird in this remake. He walks like an ape carrying a bucket.
Yes, I could never quite figure out why they did that. He actually walked somewhat normally in the first game, albeit it clearly took a lot to make him run forward. Here it looks like a cartoon sketch with a character who full-bore sprints without moving his or her arms at all.
It's so bizarre. The first Isaac has a manly walk with purpose. This new one literally looks like a primate trying to walk upright.

Maybe he's been hitting the PENG too hard.
Zachal ij Danu Dec 20, 2023 @ 3:51pm 
Originally posted by Summoner:
Originally posted by Zachal ij Danu:
So when Chen shows up to finish off Hammond I can see him hesitating, but I do not see him opening fire in my minds eye. A hesitation long enough to still get him killed, but not enough for him to fully drop his weapon like he does.
What I think happened there was Hammond hallucinating Chen who could even be talking to him instead of a necromorph.

See that is a very interesting thought I hadn't considered. There are a handful of instances where it seems this occurs in other people, and I want to say once in DS2 you get jump scared by a necromorph hidden by Nicole's image.

I haven't replayed DS 2 yet.
Kastrand Dec 28, 2023 @ 2:44am 
Originally posted by Maksymchik:
All I know about Dead Space is that it exists.

I want to complete all three Dead Space, but I don't know where to start: Dead Space (2008) or Dead Space (Remake)? What do you recommend?

They write on the Internet that there is no difference (only graphically), but I am asking you directly. :dungdefender:
throwing my 2 cents in. the original is definitely a lot of fun, but i recommend the remake over the original, even if its only slightly. the original still holds up rather well, some character parts feel a bit more natural, but it requires a lot of tweaking for things to run smoothly. the remake is slightly less powerful on the character end (for side characters anyway, the main two (nicole and isaac) are still phenomenal)) and bringing back Gunner Wright for the VA work is great. it feels modern, less clunky, and is overall a better experience imo.
Kastrand Dec 28, 2023 @ 2:44am 
Originally posted by THE VERY REVEREND MISTER BONK:
Isaac is weird in this remake. He walks like an ape carrying a bucket.
you again... you must like apes and buckets lmao
Raptor Dec 28, 2023 @ 2:56am 
If you want better gameplay and graphics go with the remake but if you want more horror and a better story go with the original.
Originally posted by Kastrand:
Originally posted by THE VERY REVEREND MISTER BONK:
Isaac is weird in this remake. He walks like an ape carrying a bucket.
you again... you must like apes and buckets lmao
Well it's an empirical fact. I mean, seriously who does that? The guy is being chased by Aliens who want to put him in a sandwich and Isaac starts behaving like George the animal Steele. It's ridiculous.
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Date Posted: Dec 8, 2023 @ 10:44am
Posts: 87