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Technically, this game uses the Microsoft Spatial Sound system when you enable the "3D Audio" option within the menu. This enables the Dolby Access app to encode that 3D audio to an Atmos stream over HDMI.
Or you can use Windows Sonic for headphone 3D audio. Or you can buy the DTS Sound Unbound app and use that program's 3D headphone function.
Instead of game devs now directly paying Dolby to include an Atmos encoder, they simply use the Microsoft Spatial Sound API for their games. Then you have to buy the Dolby Access or DTS Sound Unbound app to use that 3D audio however you want (Dolby Atmos output, Dolby Headphone output, DTS: X output, DTS Headphone: X output).
I believe with this game, if you don't have those apps or don't turn on the Microsoft Spatial Sound system within the audio output device control panel, the game will use it's built-in headphone 3D surround feature...
If you don't want to use 3D heaphone HRTF effects or Atmos or DTS:X, set the game's audio to "multi-channel." In this mode, the game just renders all of the sounds to normal 5.1/7.1 depending on how your audio output device is configured.
Me and you would get on very well as friends!
I only have one HDMI port on my graphics card, so I need a dp to HDMI cable to connect my graphics card to the receiver, but the cheap one is not compatible, so I think I need to buy an expensive one.Thank you for the detailed explanation
Even if some of you guys only use headphone, like me; getting the Dolby Access or DTS Sound Unbound app may be worth it as a good number of recent games use the Microsoft Spatial Sound system, and that system makes HRTF 3D audio for headphones sounds a lot more immersive that just using any other HRTF solution that doesn't use the Spatial Sound system (instead just using the 5.1 or 7.1 speaker layout for the HRTF algorithm).