Dead Space

Dead Space

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grihajedy Feb 20, 2023 @ 4:32am
Why did the developers screw up such an important feature?
It could make the game even better, here in 1-2 arenas, you are offered a choice between turning on energy to light or oxygen, when choosing the first one, you will have an O2 supply counter until you leave the room, when choosing the second one, you will fight with necromorphs in pitch darkness, and this is a f$ck$ng cool idea, only it feels like it was made only for one commercial and mention by journalists, because otherwise, why isn't this used for the entire game timekeeping??? It would be so good to diversify the gameplay, it pisses me off that all the reviewers mention this, but they do not say that this feature is correctly used.. damn it.. literally ONCE in the whole game
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Showing 1-5 of 5 comments
sunny29990 Feb 20, 2023 @ 4:58am 
Right. I was thinking the same thing. This feature was only used 2-3 times in the game properly. In Chapter 1, Chapter 3 and Chapter 6. Apart from that I didn't remember much of it being used.
indigo Feb 20, 2023 @ 5:00am 
You started off like a '54 Ford Falcon - but sputtered, choked and died at the end - what are you going on about here? I am thinking you're talking about your very first encounter with a breaker box, shortly after you first pick up the Plasma Cutter, but then you kind of wander off, like a kid with ADHD trying to make fun of another kid with ADHD, but saw a squirrel along the way, and here we are.

There are a few such breaker boxes scattered throughout the game that make you choose your inconveniences - sure, it's not always lights, some times itss gravity, some times it's the sound of the jungle.

Personally, I'm glad it's not always the lights, because mucking about in the dark is actually far too easy. Too many glowing eyes, not to mention every glowing item to pick up... it's worse when the lights work, or mostly work, then in the dark.
grihajedy Feb 20, 2023 @ 10:03am 
Originally posted by indigo:
You started off like a '54 Ford Falcon - but sputtered, choked and died at the end - what are you going on about here? I am thinking you're talking about your very first encounter with a breaker box, shortly after you first pick up the Plasma Cutter, but then you kind of wander off, like a kid with ADHD trying to make fun of another kid with ADHD, but saw a squirrel along the way, and here we are.

There are a few such breaker boxes scattered throughout the game that make you choose your inconveniences - sure, it's not always lights, some times itss gravity, some times it's the sound of the jungle.

Personally, I'm glad it's not always the lights, because mucking about in the dark is actually far too easy. Too many glowing eyes, not to mention every glowing item to pick up... it's worse when the lights work, or mostly work, then in the dark.
you are not right, ambient sound doesn't affect anything, other boxes don't affect anything in terms of GAMEPLAY
indigo Feb 20, 2023 @ 3:08pm 
Originally posted by grihajedy:
you are not right, ambient sound doesn't affect anything, other boxes don't affect anything in terms of GAMEPLAY

Ah, so you've never paid attention or chosen a different option, copy that.

Gravity does affect game play. It absolutely effects game play.

Turning off the Ambient Jungle sounds in Hydroponics as compared to turning off something else affects the enemy spawns, which affects game play.

Turning off power to a door prevents that door from being opened, and being unable to open a door affects game play.

And to be frank, lights on or off actually does not affect game play. It affects the visuals, but the events that are keyed to take place will still take place, regardless of the state of the lights.
grihajedy Feb 20, 2023 @ 11:05pm 
Originally posted by indigo:
Originally posted by grihajedy:
you are not right, ambient sound doesn't affect anything, other boxes don't affect anything in terms of GAMEPLAY

Ah, so you've never paid attention or chosen a different option, copy that.

Gravity does affect game play. It absolutely effects game play.

Turning off the Ambient Jungle sounds in Hydroponics as compared to turning off something else affects the enemy spawns, which affects game play.

Turning off power to a door prevents that door from being opened, and being unable to open a door affects game play.

And to be frank, lights on or off actually does not affect game play. It affects the visuals, but the events that are keyed to take place will still take place, regardless of the state of the lights.
okay it NOT DIRECT CHANGES OF GAMEPLAY, Ligtx or oxygen - its Direct change.. don't you really see more potential in those mechanics than ambient??
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Date Posted: Feb 20, 2023 @ 4:32am
Posts: 5