Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
on another note, WHEN THE HELL ARE WE GONNA LEARN ABOUT POUL CLARKE?? Clearly, from the logs mentioning him, he was on a "secret" mission. Was it a coincidence that he was killed by his Unitoligist wife? We could have a whole prequel detailing the Dada's adventures.
"And when you received my last transmission, you couldn't bear to watch to the end. You knew what had happened, yet you went looking for me anyway."
"Why did you come looking for me if you knew I was dead, Isaac? Did you think I would forgive you?"
op: "Devs fixed the plot hole that the original game"
I love this "plot hole" lmfao;
"THERE'S NO WAY THAT MAGICAL SPACE ROCK THAT CAN BREAK THE LAWS OF PHYSICS, DESTROY AND CONTROL THE MINDS OF THE LIVING AND RAISE AND CONTROL THE CORPSES OF THE DEAD COULD EVER INTERACT WITH A DOOR OR CAUSE A HALLUCINATION OF A DOOR!!!!!!!!!"
Just hide behind a door and you're safe from necromorphs I guess.
The marker is able to change DNA and transform dead tissue into what will eventually become a brethren moon, the signal it sends is able to make people go mad and hallucinate so they make what it desires. The marker itself do not interact with material things such as doors. that's why it creates necromorphs, so they go and kill living things therefore creating more dead tissue to be transformed into more necromorphs. You don "hide behind a door" because you will succumb to its influence and either kill yourself or kill others, but the marker will not open that door, it can't do that. it never did in any of the 3 games, books or animations that are out. that's what is called consistency. when you create a fiction and the world of it you also create rules, you do that so you can create the sense of reality. Said rules when broken also break the suspension of disbelief that one has to have when consuming any peace of fiction. So yeah, hallucinations that can press buttons are a plot hole.
Jeez my man, you completely failed to understand a simple point.
Anyway a plot hole is when a previously established canon fact is invalidated or when an action is left unexplained but there is no possible explanation for the action within the rules set for the universe. Neither of those are true in this case.
When a plot element is left unexplained it is called a hermeneutic or interpretive element (theres other names too). Basic idea is that if there's no reason to give something a concrete explanation right now it is best to let the viewer/reader come to thier own conclusion about it. There's other reasons to use this too, but that's what the intent was in this specific instance.
Unfortunately, since such plot elements rely on the viewer being able to think, well...
"when an action is left unexplained but there is no possible explanation for the action within the rules"
Exactly my point, in all DS games, books or animations you see the influence of the marker taking over humans minds so they do the actual physical actions. Transforming dead tissue into necromorphs so they do the dirty work. The whole hallucination of Nicole opening doors and whatnot were never consistent to the rules previously established. If I can just explain a plot hole with "magical space rock" or "viewers will come up with something", then I guess it's easy to become a writer nowadays.
To leave something open intentionally so it provokes thoughts and intrigues is something totally different.
To keep it in games, Dark souls don't explain most things, it leaves pieces and fragments, and even in that you will have huge gaps that are left in intentionally so it can have different interpretations, theories and so on and so forth.
I got your sarcasm on your first comment, but I also got a condescending tone, much like your second comment, so I decided to reply with a more serious one.
Serious to some extent, after all, we are discussing video games here and not how to end famine around the world.
That's not your point. You haven't made a point. When I commented on how you'd missed something simple it is because in the post you quoted I had given 4 very basic potential explanations for it, 3 of which are established lore and one of which happens in every game INCLUDING THE REMAKE. And you weren't capable of understanding it.
That's also the reason for the condescending tone. I outright said 4 possible explanations and you weren't capable of processing them.