Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The stutter is annoying, but also sad and utterly pathetic.
It just makes us sad because it's clear EA STILL does not give a ♥♥♥♥ and we just want a way to make those ♥♥♥♥♥♥♥♥♥♥♥♥♥ listen.
Its ♥♥♥♥♥♥♥♥.
Overall I was just seeing some people freak out and say the whole things trash, and I just couldn't understand it
It. Is. The. Game. Is it BREAKINGLY bad? No, of course not.
But man, it's embarrassing. Also now the hunter is getting people stuck in chapter five. Should it just be left that way, good game or nah?
Why do you think I'm saying the game is bad? Because it's not. What is so wrong about being nitpicky; I just want it to be the best it can be. People shouldn't settle for even little bugs, it's the onus of the devs to support the damn thing until it's solid.
I just want my damn game to run butter smooth like Control and all my other games do, like damn.
https://gamerant.com/dead-space-remake-pc-settings-performance-review/
"The two downsides to Dead Space on PC are some micro stutters throughout a lot of the experience and a lack of gradation with the game’s darker areas. Both are not enough to “ruin” the game, but they are both noticeable enough that it will be worth it for some to wait for a couple of patches. As of this writing, Motive has released a Steam patch that addresses some performance issues and allows for turning off Variable Rate Shading (the culprit behind the dark gradation issue), but the stutters are still present. Again, it’s not the type of hitching that is extremely distracting, and if players move a little slower through the game instead of sprinting to each area they shouldn’t be too bothersome."
https://www.ign.com/articles/dead-space-performance-review
"Due to the split pools of RAM, CPU demand, and overall PC architecture and API changes, the PC version does suffer from stutters and pauses during play not present on consoles. Some may still be a few shader compilation on occasion – the game does pre-build these up front before you can start the game, and by and large they cover almost the entire game, but you will get some stutters from time to time. The bigger stutters come from streaming data from the drive and these can be worse at times, with the Steam Deck being most affected due to its relatively weak CPU and slower bandwidth. The game is designed around an SSD, so load times are quick continuing from boot on console and PC alike, but depending on your drive you may also see some bigger stutters with loading and data streaming. Aside from these admittedly quite impactful performance woes, the Steam Deck does a super job of offering this modern remake quality in your hand at a largely locked 30fps. As stated the majority of these stutters are not DX12 shader-related, but in your first play be prepared for the annoyance of stutters when entering new areas, spawning shader effects, and even during cutscenes. And then you can get smaller stutters when walking through hub areas or entering an area, even if you have been through it before."
https://www.notebookcheck.net/Dead-Space-Remake-review-Laptop-and-desktop-benchmarks.688701.0.html
"That said, the game still doesn't feel very technically polished in some areas. Whilst the sometimes strange physics is more likely to make you chuckle, the stutters that happen occasionally during gameplay – regardless of the hardware and settings you use – are fairly annoying. In other words: the visuals don't feel very smooth even when the game is running at high frame rates. Just as annoying is the fact that the game frequently stutters for a while after loading. When you first boot up the remake, it also starts by optimising the shaders, which is something we have seen in games such as Call of Duty. "
https://www.dsogaming.com/pc-performance-analyses/dead-space-remake-pc-performance-analysis/
"Unfortunately, Dead Space Remake suffers from numerous traversal stutters. PC gamers will encounter small stutters when visiting specific locations. These aren’t shader compilation stutters (the game compiles shaders when you first launch it). So, let’s hope that EA Motive will eliminate (or at least minimize) them via a future update."
https://www.eurogamer.net/digitalfoundry-2023-dead-space-remake-the-pc-df-tech-review
"There is also streaming and traversal-related stutter, where the game exhibits frequent, repeatable and unpreventable frame-time spikes, up to 150ms or nine frames on a Core i9 12900K, when the character crosses individual boundaries on the map and new sections load in. The first time you do this in a session, the spike is bigger, but it reoccurs each time you cross the same threshold (33ms or two frames, for the example that caused a 150ms spike initially).
The impact and frequency of these spikes increase on slower PCs, with the Ryzen 5 3600 + RTX 2060 Super PC exhibiting repeated frame-time spikes of 100ms (six frames) compared to the 33ms spikes on the 12900K + RTX 3080 build. Unfortunately, there's no way to fix this as a player beyond using a hypothetical future CPU that can just brute-force it, so hopefully it is something that can be fixed in a future patch. "
https://wccftech.com/dead-space-pc-remake-port-is-middling-in-both-visuals-and-performance/
"Luckily, upon launching the game for the first time, you will be greeted by a message saying 'loading shaders'. That alone immediately signaled that Motive Studios did not make the same mistake as Striking Distance Studios. However, shader stutter is not the only form of stuttering. I would really love to say that Dead Space was completely free of stutters, but that's just not true."
Other than that, it's worked fine for me.