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Anyway, one game that I know of that chews up memory is Forspoken at 1080P, max ingame + RT, >10GB VRAM needed. With visuals set at less than max + no RT, 8GB is sufficient.
Yes, and I finished Deus Ex 1 in 4k at 10000000000fps on my 3070. Clearly there's something wrong with Dead Space remake. /s
Feels like a memory issue. I have never been able to fix it in RE village and it never got patched, I guess I will never find a solution in Dead Space either :/ which really sucks because it's a great game.
I can't be bothered to play the game anymore at this point, every time this "bug" happens it kills the immersion and I just hit alt F4.
I guess 10gb memory is not enough to play at 4k :/
i7 8700
rtx 3080 ti
32gb ram
all running on nvme m.2 drives
Seriously, even with DLSS it just doesn't have the computational power to do 4K at 60+ fps despite all of Nvidia's marketing bullsh*t otherwise. Not to mention you'd need the 12GB SKU anyway.
And of course now both AMD and Nvidia are touting 8K as the next big thing /facepalm
Even though GPU's are fluff knows how many generations (and massive increases in prices) from being able to do that with stuff like DLSS, along with suitable monitors. So we'll get even more ignorant gits moaning about 8K performance down the road...
So remember kids - never believe the marketing and always check the reviews before jumping on the bandwagon for 4K (or 8K). Because as per usual, there will be problems, especially with older games. Never mind the stupid prices involved.
Which is why I'll be sticking with 1440p once I finish the current upgrade cycle for the foreseeable future. As maybe in a decade 4K will become worth adopting for PC games due to potential price decreases the hardware. And yes, being in NZ GPU prices are obscene for the high end kit, so I have to save all this year to get up the cash for one.
Anyhow, it'll likely get patched sooner than later. And personally even on my rig, with a RX 590, the stutters are okay to handle. Annoying, but as they happen in spaces you're not going to be attacked in, it's a minor annoyance. Much like the far to short sections between areas vs the tram ride time.
Definitely better than the GPU driver crashes I've been having despite the game being advertised as using DX12 and not DX12.1. Really wish they'd just used Vulkan, but that's DICE's fault.
I can't wait to upgrade my cpu and gpu.
They are not due to shader compiling. And before you ask, yes, I have sysematically gone through every conceivable troubleshooting method you can think of, and I do have a theory on why there are stutters which are effecting some players but not others. I would tell you what it is, too, but I'm t not going to.
Here's the the thing: it would take a LONG time to explain, it's not been confirmed, and is based on a massive amount of data from RTSS, DXDIAG, windows event viewer, etc -- basically hours worth of documenting every single GPU, CPU, Ram, Vram, or latency-critical (aka why the requirements state you need an SSD) related event I could trigger in the game, and how my hardware responded, what was or wasn't unusual, reproducable, and of course I did an exhaustive amount of benchmarking and testing the thermals, clock speeds, timings, stabiility -- let's just say, I also did an extremely thorough health check on my own build, and my PC managed to pass with a clean bill of health -- and yeah, it far exceeds even the recommended requirement.
I also correlated this with many other people I talked to on Discord, did the same things I listed abpve on on my partner's PC (which I built) as well as on another friend's PC (which he built, but we've bought each other hardware, game together reguarly, etc).
And after all of that, I could find only ONE single variable that was present amonst the massive amount of people that still have stutter issues, just ONE, but it was reproducable, 100% consistent in people having problems, alarming enough to warrant looking foruther in to, yet did not exist amongst the equally massive group of gamers who were not having the same problem. Turns out it's a bigger problem than I intiially thought it was, too.
After presenting all of this data to EA support and escelating as high as I could, I managed to get in touch with several of the devs and they all confirmed that I had indeed discovered one out of only a very small handful of tother heories that are still being investigated, all which they were described in great length and detail, and went deeper than just the stuttering. And ♥♥♥♥♥♥♥♥♥♥, they were also equallly as discouraging, frustrating, and stupidly difficult to solve, if true. So it really doesn't matter if I'm right or wrong -- there's a BIG problem with Dead Space Remake at the moment, it's not effecting EVERYONE, just an alarming percentage of them, and it sucks for everyone involved. And to be CLEAR, there's not anyone to blame, either.
And that is the last thing I will ever say about Dead Space Remake in a public setting, ever again. Peace out.