Dead Space

Dead Space

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Missing Details
So, like, the game is great. I can’t deny that. But there are some disappointing lost details in the transition to high-res graphics.

The hunter is too short, and doesn’t have his music, which is a bummer.

Also, the entire reason why “you cut off the limbs” is missing. In OG dead space, whenever you cut off a body part there would be small tentacles that briefly popped out of the area. That was implying that there was some kind of inner gross puppetry that you cut up. In the remake, it’s completely absent.

Also, why do none of the Necromorphs have hair? A bunch of variants had hair in the original, and it was terrifying. Looked almost like creepy Japanese horror. All the Necromorphs here are bald George Constanza looking dudes. That reminds me, where are the female Necromorphs?

Silly nit-picks I’m sure, but it’s just fun to discuss these changes.
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Showing 1-15 of 20 comments
Orion Invictus Jan 30, 2023 @ 12:52am 
I don't think it's nitpicking. Games are made up of bigger and smaller details. Smaller details add to the atmosphere.

With that said, the "tentacles" are actually what's wrong, lore-wise. The way it works is that Necromorphs are literally reanimated cells, they don't have something inside them physically manipulating them. Cool visual, yes, but doesn't match the lore.
Ofan Jan 30, 2023 @ 2:38am 
Speaking of silly nitpicks. Isaac doesn't blink when he takes his helmet off at least later in the game, not sure about the opening scene.
For some reason it really bugged me, felt a bit low-effort, my guy just stands there like a dead fish.
Aaron Jan 30, 2023 @ 2:43am 
If we're doing nit picks the suit does not drag in air when you repressurise. I loved that effect in the original
Heiinz Jan 30, 2023 @ 2:51am 
Originally posted by Aaron:
If we're doing nit picks the suit does not drag in air when you repressurise. I loved that effect in the original

The effect was cool and all.
BUT where would that air go? Isaac can survive 90 seconds in a vaccum. I can hold my breath longer then that easily. So my guess is that he has some kind to lung condition and he just holds his breath.
Orion Invictus Jan 30, 2023 @ 2:51am 
Some other nitpicks:

Isaac is too mobile. It doesn't feel like he's wearing a heavy suit and boots, more like spandex. This is particularly noticeable when he's walking on that skin-like substance growing all over the ship.

The aiming lasers are now one large group instead of individual lasers. If the middle laser hits a surface, all lasers stop at that distance. It's a small detail, but something I really liked about the original.
Orion Invictus Jan 30, 2023 @ 2:54am 
Originally posted by Heiinz:
Originally posted by Aaron:
If we're doing nit picks the suit does not drag in air when you repressurise. I loved that effect in the original

The effect was cool and all.
BUT where would that air go? Isaac can survive 90 seconds in a vaccum. I can hold my breath longer then that easily. So my guess is that he has some kind to lung condition and he just holds his breath.
That's 90 seconds of being in an enclosed space (the suit itself) while "exercising" and generally having high adrenaline, heartrate, etc. It's not the same as calmly holding your breath in Earth's atmosphere.
Heiinz Jan 30, 2023 @ 2:56am 
Originally posted by Orion Invictus:
The aiming lasers are now one large group instead of individual lasers. If the middle laser hits a surface, all lasers stop at that distance. It's a small detail, but something I really liked about the original.

That might be a bug. It worked fine for me. So far i have only use the plasma cutter and pulse rifle (in ds1 and 2 in general) and it always worked fine for me.

Is it on all guns for you or just specific ones?
Orion Invictus Jan 30, 2023 @ 2:57am 
Originally posted by Heiinz:
Originally posted by Orion Invictus:
The aiming lasers are now one large group instead of individual lasers. If the middle laser hits a surface, all lasers stop at that distance. It's a small detail, but something I really liked about the original.

That might be a bug. It worked fine for me. So far i have only use the plasma cutter and pulse rifle (in ds1 and 2 in general) and it always worked fine for me.

Is it on all guns for you or just specific ones?
All guns.

Can you show me a screenshot of it working?
Heiinz Jan 30, 2023 @ 2:59am 
Originally posted by Orion Invictus:
Originally posted by Heiinz:

That might be a bug. It worked fine for me. So far i have only use the plasma cutter and pulse rifle (in ds1 and 2 in general) and it always worked fine for me.

Is it on all guns for you or just specific ones?
All guns.

Can you show me a screenshot of it working?

Will do that later. Currently working xD
Crypto Gamer Jan 30, 2023 @ 3:09am 
In the remake Isaac no longer has his low health limping animation.

All 3 dead space games and almost every survival action horror games have the low health walking animation.

Hope the remake adds it back via a patch.
Orion Invictus Jan 30, 2023 @ 3:14am 
Originally posted by Crypto Gamer:
In the remake Isaac no longer has his low health limping animation.

All 3 dead space games and almost every survival action horror games have the low health walking animation.

Hope the remake adds it back via a patch.
It's weird that instead of that, they have different voice lines for when he's injured, which is arguably much harder (more costly and time-consuming) than the animation.
Last edited by Orion Invictus; Jan 30, 2023 @ 3:14am
Obsidian Jan 30, 2023 @ 3:19am 
I found weird in the remake that the floor plates you are not supposed to step on look so much different. In the original it was some kind of fancy gravity floor plates or so. In the new one it is merely electrical cables.. didn't like that change. Anyway, good remake in total :)

Edit: Those things https://deadspace.fandom.com/wiki/Gravity_Panels
Last edited by Obsidian; Jan 30, 2023 @ 3:20am
Orion Invictus Jan 30, 2023 @ 3:22am 
Originally posted by Obsidian:
I found weird in the remake that the floor plates you are not supposed to step on look so much different. In the original it was some kind of fancy gravity floor plates or so. In the new one it is merely electrical cables.. didn't like that change. Anyway, good remake in total :)

Edit: Those things https://deadspace.fandom.com/wiki/Gravity_Panels
I actually liked the electrical panels more than the gravity panels. Just having a Necromorph propelled to the ceiling and squished isn't nearly as cool as seeing them fry from the electrical current.
_MaZ_TeR_ Jan 30, 2023 @ 3:51am 
Originally posted by Professor Toothy:
So, like, the game is great. I can’t deny that. But there are some disappointing lost details in the transition to high-res graphics.

The hunter is too short, and doesn’t have his music, which is a bummer.

Also, the entire reason why “you cut off the limbs” is missing. In OG dead space, whenever you cut off a body part there would be small tentacles that briefly popped out of the area. That was implying that there was some kind of inner gross puppetry that you cut up. In the remake, it’s completely absent.

Also, why do none of the Necromorphs have hair? A bunch of variants had hair in the original, and it was terrifying. Looked almost like creepy Japanese horror. All the Necromorphs here are bald George Constanza looking dudes. That reminds me, where are the female Necromorphs?

Silly nit-picks I’m sure, but it’s just fun to discuss these changes.
Yep, in the original, when you shot off a limb, bunch of veins would come out of the hole it was shot from. Same with the Slashers' mouths when they started the QTE. Now, it's all missing. And those veins were just 2D particles, not even anything resource intensive.
_MaZ_TeR_ Jan 30, 2023 @ 3:57am 
Chapter 12 is missing all of the Hive Mind foreshadowing as well. When you're in the final large tunnel section before the pedestial site, in the original the Hive Mind would slam itself onto the building and the Marker reveal cue music from Ch11 would play.

When you enter the outside area of the pedestial site, the Hive Mind would show it's back tentacles for a moment ans make a cool sound. That's completely missing.

After it's revealed that Nicole is dead, when you enter the tunnel filled with the Corruption, they did leave in the old ambience of the Hive Mind angrily slamming the building, but Isaac doesn't react to the building shaking anymore. In fact, it doesn't even shake anymore.

Also, after you see the full suicide video, Isaac no longer places his palm against his helmet. They had a chance to have Isaac take off his helmet and actually show real emotion now, but he's just chilling like nothing happens.

The Hive Mind also sounds pretty pathetic. The old sounds are so iconic you hear them in the menu of this game as well as in Dead Space 2 as a reference to Isaac's trauma from the events of this game. I'm pretty sure in Dead Space 2, when you shoot the final heart thing to destroy the giant Marker at the end of that game, you also hear the Hive Mind screaming in pain.
Last edited by _MaZ_TeR_; Jan 30, 2023 @ 4:00am
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Date Posted: Jan 30, 2023 @ 12:33am
Posts: 20