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Сообщить о проблеме с переводом
Oh, I don't remember stepping on it. Maybe I triggered it accidentally the first time.
But the second time I was clearly too far from it when I heard its laughter.
Also, just to not be off topic - try reading what's written on the walls. Some of the things wasn't there in the original. Some are very creepy things.
Reload or die and attempt again, they might or might not be there. In fact, they might be a room or two further in the level. And in a different configuration.
It is just a small variation in a few key locations, other spawn are fixed.
Yes, I did notice that too. Played the original games a lot of times and almost remembered the monster spawns by heart but they changed them here and I really liked it. i was startled twice by uneven positioning in the first chapter inside the Maintenance Bay area.
That clears things up. I thought it also generated random psychological scares.
That's a nice change. Imagine if they had psychological scare events as well, that would have been cool to experience.
There have been a few cases where I know something is coming, I expect it, but nothing happens. Then I relax and BOOM!
My thoughts exactly :)
So yeah, while not the most complex feature, it is a welcome one and does what it is supposed to: add tension.
I like. The remake is really good!
That's exactly what happened with me. As long as I was looking at it all was silence. When I started moving forward I started hearing a child laughter's behind me which was clearly coming from the doll. I wish the game has more of these psychological scare moments messing with Issac's sanity.
Exactly. I love that this game keeps you more on your toes than the original one.