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Unless Damage upgrades don't make a meaningful impact on how well a weapon preforms, I almost always prioritize damage first just so I get more bang for my buck on weapons. It helps with killing enemies quicker, which is better for number advantages ( kill enemies quick makes situations easier to manage ) as well as helping keep ammo high since I now require less bullets to down enemies. From which if I do good enough, I can sell in order to get more nodes to upgrade my weapons and equipment even quicker.
Yeah that is the RE4/DS way.
Speaking from a guy who's played the original consistently for the last decade. But who knows, maybe the devs of the remake thought "naw, the final boss won't be THAT easy in our game"
I've yet to find out.
It lacks burst damage to kill multiple necromorphs or atleast cripple them rapidly, but it's capacity for sustained rapid fire without reloading makes it superior against targets which require you to fire as sustained as you can.
I'm having faith in the intensity director --- i sold ammo early in to upgrade my suit at first opportunity.
If I know I can get away with it I don't mind selling ammo. If it just sits in your inventory or storage box and never gets used then your not making good use out of it at all.
I'm also not saying sell everything, just sell what you feel you can do without and still be well enough equipped for what lies ahead. If you sell some stuff to upgrade your rig, you now get more armor, more inventory space to hold more items, access to more upgrades, all of which will help with inventory management. If you upgrade guns to be more powerful, you won't be using as much ammo going forward because your guns will down enemies quicker and use less ammo in the long run.
It's like in RPG's where you horde items, then after you beat the game you realize you did absolutely nothing with them the entire time.
I just got the rig from the captain, and I sold like 2 full plasma cutter ammo reserves because I had like 5 full ones altogether and plenty of Pulse Ammo that I hadn't even touched yet. I believe that gets me 5000 credits that I used to pick up an extra node ( already had level 2 rig thanks to money from Chapter 1 ).
It's meant to be trash. Deadspace had a whole gimmick when it first released of "OH HEY LOOK, NORMAL SHOOTERS MAKE YOU SHOOT THE HEAD BUT WE'RE DIFFERENT AND YOU HAVE TO SHOOT THE LIMBS!!!!!"
The pulse rifle is intended as a trap to make people buy an auto weapon and shoot for the torso head and then find it ineffectual which is supposed to then reinforce the "shoot for the limbs" idea into them.
Now I'm having fun with the 2 special items, gained from Impossible mode, the Gun it's IMBA, and the Ng+ Suit looks badass too; plus I'm investing nodes into the Force Gun and the Line Gun for the Black Hole+Line Trap combo, during quaratine events when a room might be full of Necros, throw in a Stasis bullet on top of the black hole, and all you need to do, is eat popcorns, while you watch evertyhing been shredded to pieces.
They changed a lot ingame, adding "other" characters, changed advertising on the posters, NPC behavior and many more. They changed so much ingame, but they couldn't implement the weapons system from Dead Space 3.
Anything that can possibly go wrong, does.
Funny part is a plasma cutter only run isn't actually that bad. I thought it was kind of tough as a teenager. But as a teenager I never used kinesis that much. And honestly it's just super strong. Pipes and rods everywhere that one shot enemies. Dagger shaped limbs that knockdown enemies like no one's business. Kinesis is way better at crowd control than I remember.