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The Leapers got hit the hardest with attack and behavior changes I can only imagine someone created because they didn't like them very much in the OG series. It only takes 1 arm removal to completely neuter them and before that they no longer do that horrifying arm dash to you and their jumps either land just shy of you, or if in zero-g they will bulldoze straight through you causing damage and staggering you briefly.
Suffice to say, disarming the Necromorphs isn't as impactful this go around, the 2 most potent weapons this time are the Ripper and the Forcegun, and neither really focus on accuracy.
It will improve in mid game tho, if you focus upgrade one weapon, you wound likely max damage of one, and they actually more powerful than original.
remake enemy can take plasma as shower, and stop for nothing unless their limbs got removed. Even that, they recover from the stun faster
This, with other detail change like tk throwing damage, weapon ready time, plasma cutter rotate time, stomping damage...etc, actually changed my style playing this.
I was never found using stasis in combat, but in the remake, I actually quite rely on it
Are you stomping the bodies after you kill them to collect there drop.