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All files are stored on your storage device, HDD or SSD, then as needed they are loaded in to your RAM, which is temporary storage that is extremely fast, and can quickly be fed in to the display device and CPU.
An HDD uses mechanical moving platters to store data, and so by just the simple fact of it requires parts to physically move to access data, they can never be as fast as SSDs, which store everything digitally.
So, what you end up with is an SSD can load content to RAM significantly faster than an HDD, which for games with high fidelity graphics and resource intensive systems is extremely beneficial, as it means significantly reduced loading times.
We are in the age of hardware where HDDs have been phased out for all purposes besides being cheap solutions to store large amounts of data long-term. SSDs meanwhile are pretty much mandatory for modern gaming and being the boot device your Operating System runs on, due to the almost comically huge difference in loading times.
A game that is designed to run off an SSD is a game that loads a lot of resource intensive content to memory frequently, and having an HDD would mean that game would spent a huge amount of time stalling in order to fully load its content to RAM, meaning load times between chapters would be extremely long, or moving from load cell to load cell would take a very long time.
I was going to say something similar. I mean, we aren't in 2010 when SSDs were $300 for 250 gigs. I bought 2 nvme m2 drives with 2 TB capacity 4 years ago for around $200 a piece, you can get name brand quality Sata 3 SSDs for the same price as regular HDs used to go for now, like 500 gigs for $50 Western Digital, or cheaper.
It boggles my mind that even consoles have done away with old hard drives, and yet there are still people with some really old technology.
Next thing someone will say is they want to know if running the game off of a CD is as quick as doing a full install.