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Profit.
I saw that but feels a little cheap
It's a blast on your return to the Bridge, when it's full of necros and gives you plenty of room to enjoy the lines.
It's also great on the ground floor of Hydroponics, where the layout creates a nice little pac-man maze to lure all the necros there into one corridor or another, and see how many your can kill at the same time with the fewest number of shots.
After that, you can either toss it into storage or out a hole in the hull, it's almost, but not quite as big a hunk of junk as the Force Gun.
Ranked from Worst to Best:
Force Gun
Pulse Rifle
Ripper
Line Gun
Contact Beam
Flamethrower
Plasma Cutter
On play-through #3 right now, still have not put a single node into the Force Gun. Everything else is maxed all the way out.
I could put a different ranking for each criteria.
The force gun is actually stupid easy to use but ammo inefficient getting only 3.
The ripper can stun lock AND multikill with best ammo efficiency. Its secondary sucks and limits its range.
Pulse rifle sucks. The end. Its grenade is outpaced by flame thrower without need pick up another ammo type.
Best
Flame thrower
Ripper
Plasma cutter
Contact beam/line gun tie
Pulse rifle
It was the realization that my ammo pickups was directly related to the weapons I was carrying, with only a few hand-placed instances of odd ammo, such as ripper blades, line racks and pulse... whatever those are.. round-ish things. Carrying only the plasma cutter and flame thrower means I only pick up a few odd ammos, and those I either store because I want to play with one of my other toys, or I sell them to buy things I want or need at the moment.
My main loadout is near full upgraded Plasma Cutter, Ripper, Linegun, then partial Flamethrower. Deals with anything, and I throw in the rifle when I've got too much ammo for it to deal with.