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I definitely did remember ♥♥♥♥♥♥♥♥ my pants, here and there in the Original tho. Def gotta go back to that one once i finish DSR
Things that got me in DS08:
The very first falling body. I was expecting a fight. I was looking forward to a fight, but no... it's just a corpse, and it fell out of the ceiling, right in front of me.
The first tentacle-grab. Yes, I expected something to come out of that meaty hole in the wall, I just wasn't expecting it to take me for a ride in the process.
The Final Boss - not because it was frightening or unexpected in any way, but because after shooting the mouth-nuts off of it and it exposed its belly-nuts, I shot a Pulse Rifle grenade into it and blew it up so hard I found myself on the desktop. Two more tries confirmed this to be a bug.
In DS23:
The only frightening thing here is the 3 icons above the restroom door, and this is only frightening to those who think walking in to such a restroom will cause them to walk out with either one less organ than they walked in with, or one more, or that somehow the gaydiation in there will cause them to start playing for the other team.
Actually, I take that back, there is one, actually frightening thing in DS23....
The Content Warning.
Uh. Hello? This is horror game. I totally expect every effort to horrify me to be made. I completely expect to be caked from head-to-toe in the semi-liquid remnants of those who get in my way. I expect people losing their minds to commit the most horrendous acts.
This "Fire is Hot" warning terrifies me, because it is a sure sign that Common Sense has left the world, and that is truly terrifying.
Pulse rifle: sounds better, and more punchy. Great.
Plasma cutter: sounds a bit worse. Doesn't have quite the punch DS1 had.
Flamethrower: sounds better, like an actual gas-pressured chamber releasing.
Ripper: also sounds good.
Contact beam: secondary is okay I guess, but primary sounds bad
Line gun sounds the same-ish
Isaac: stomps and strikes sound solid, but his walking is way too light, like he's half the weight he was in DS1. He also walks exactly the same with magboots, which bothers me, although the sound for that is fine I guess.
Doors: all doors sound worse, except for maybe the rotation-arm airlock doors. They have all been made to sound thin and flimsy, which would be fine for some of them, but all of them? They have light tinny movement sounds that give the impression of a tinfoil door you could get through with one solid kick
Necros: terrible. The original sounds for them were far better (and designs, too), these ones have garbled, strange noises that make me bothered by the audio rather than by the scary necro trying to eat me. The pregnant necros that had deep, bassy growls in DS1 and 2 are now much faster and their sounds are even higher-pitched than a standard slasher. I mean, what? What a dumb choice, might as well take it to 11 and make a massive necromorph with the voice of a chipmunk, why not? I could go on.
Graphics and controls. As much as DS1 has a place in my heart, the controls on PC were always really clunky and low in responsiveness (it wasn't really developed with PC in mind). That said, DS2 fixed that completely.
I think you might be right...like when you're down in the electrical chamber, you don't realize it's there because it suddenly roars, you realize it's there because there's some kind of sound and then you hear a ton of panels breaking.