Dead Space

Dead Space

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The game needs a Zealot Difficulty.
Hard is not enough hard and weapons especially the Saw need balance . Thx devs
Last edited by ShinobiZero; Feb 3, 2023 @ 1:25pm
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Showing 1-13 of 13 comments
Seraphiel Feb 3, 2023 @ 1:24pm 
Agree, this game is waaaaaaay easier than the original. Absolutely trivial even on the hardest difficulty.

Not sure why they've dumbed it down so much?

They need to pump up the difficulty.
Last edited by Seraphiel; Feb 3, 2023 @ 1:25pm
Chii[FIN] Feb 3, 2023 @ 1:26pm 
devs add new dificulty! or up the anti for hard and impossible!
ShinobiZero Feb 3, 2023 @ 1:27pm 
NGPlus enemies and more longer fights also more survival
Explodium Feb 3, 2023 @ 1:53pm 
I'm confused as to why impossible/zealot and hardcore aren't separate modes like they were in older titles.
Crypto Gamer Feb 3, 2023 @ 2:00pm 
DS 1 OG has impossible mode which was "very hard"OG had no hardcore mode.

DS 2 has zealot aka very hard and had hardcore which was hard difficulty but with very hard resource drops but maximum 3 saves.

DS3 has impossible same as in DS 1 OG as very hard.
but also had hardcore which is "hard"but only 1 live.

DS1R is basically DS3 hardcore system.

So DS1R misses the "very hard"difficulty the original and others already have but that difficulty also alloved save and load at any time so in some ways it is easier in other ways is harder than"hardcore".

It would nice to have this very hard difficulty added into the game via a patch.
Last edited by Crypto Gamer; Feb 3, 2023 @ 2:00pm
I wanted to come to the forums to complain about how there wasn't enough enemies to put up a real fight, but this basically sums it up, its way too easy, I remember going back to Dead Space 2 a few months ago and getting stuck at a couple parts right in the first chapter.
Completely agree! The game is soo easy.

Impossible from old Dead Space was on point. I'm sad the remake doesn't really have an impossible mode difficulty. It's just hard with perma death

OG old impossible was like this :

* The Necromorphs encountered on Impossible are similar to those in Hard mode in terms of health and damage, but are more likely to sidestep the player's shots, making precise aiming key.
* Item drops are even more scarce than before; pre-set item pickups yields much less quantities compared to lesser difficulties.
* Most of the time the amount of ammo collected from fallen enemies wouldn't be enough to put down the next. Killed enemies are also less likely to drop an item, so don't expect your ammo to be "refunded" by the Slasher you have just killed.
* Credits, though dropping at a somewhat higher rate than ammo and health, are in disappointingly low amounts, often leaving the player with barely enough money for anything.
* Hits from even standard Necromorphs are dangerous and can tear off huge chunks of health if Isaac's RIG is unupgraded. Be aware of your surroundings at all times.

Remake is just hard with permadeath but it doesn't actually increase the difficulty of the resource management or the combats.
Last edited by El Brujo Especial; Feb 3, 2023 @ 2:03pm
Encleaver Feb 3, 2023 @ 2:09pm 
Yeah. Playing on Hard myself and never was in situation when ammo or health was an issue... Enemy HP and Damage was fine in my opinion. Maybe if they add new difficulty they need to tweak drop rate on ammo/hp/credits
Zyrconia Feb 3, 2023 @ 2:45pm 
I agree. Except the final chapter. The amount of BS the game throws at you with the comparatively clunky controls (for a shooter).

Impossible will be hard.
ShinobiZero Feb 7, 2023 @ 2:31pm 
Up
Franzosisch Feb 7, 2023 @ 3:59pm 
It also doesn't help that basically all enemies end up rushing straight at you. Slashers no longer hop side to side and dodge you or block shots with their blades.
ShinobiZero Feb 7, 2023 @ 5:00pm 
Yes true
Velber Feb 7, 2023 @ 5:02pm 
Zealot difficulty in dead space 2 was easier than impossible mode…
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Date Posted: Feb 3, 2023 @ 1:23pm
Posts: 13