Dead Space

Dead Space

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Game has weird ammo drop distribution and you can cheese enemies by running in next room.
I'm on Chapter 5, I have the plasma cutter, line gun and contact beam. Plasma cutter and line gun have 1.5 mags. The CONTACT BEAM tho, the heavy weapon, is DROWNING in ammo. i got up to 50 ammo at some point. I mean cool I'm strong as ♥♥♥♥ but .... why? I thought contact beam is supposed to be a heavy weapon. They got rid of all it's weaknesses with primary, it's not possible to be caught off guard with the contact beam anymore.

I'd rather have more ammo for plasma cutter and line gun and when I need an oh-♥♥♥♥ weapon, I pull out my contact beam. I want to cycle between all my weapons, right now I'm getting very little ammo that's not contact beam ammo.
It's bad game design to give me a jillion bazooka ammo in a game that's supposed to be a hard and scary.

Next.

if i recall, in the first 2 dead space games, u couldnt run into a room, spawn enemies and then run into the last room for a breather or worse, just open the door again and cheese the enemies like a shooting gallery. In the first 2 games, if u did that, the enemies would jump into vents immediately , jump into your room through the vents and **** you.

Enemies literally break their AI with this "tactic". When you open the door, they're just standing at the door like a ******* waiting to be shot.
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Showing 1-10 of 10 comments
TheStupendusMan Feb 11, 2023 @ 10:57pm 
I'm running into the ammo drop rate issue too. My plasma cutter, ripper and line gun all have 0 ammo... Contact beam? Drowning in ammo. Killing enemies gives me contact beam ammo or 100 credit chips. Same with opening crates, lockers, etc. Something is super bugged.
indigo Feb 11, 2023 @ 11:20pm 
You can control your ammo drops by controlling the weapons you carry. If you just carry a plasma cutter, you will, for the most part, only find plasma cutter ammo. If you carry a second weapon (I prefer a flame thrower), you will find a mix of the two. The more weapons you carry, the more variety of ammo you will find, and that meas less of any specific type.

Currently making a base-level Impossible run, kind of have to mix weapons, but still controlling which I carry at any given time. PC/FT is a tough pair to beat though.
TheStupendusMan Feb 12, 2023 @ 1:08pm 
Originally posted by indigo:
You can control your ammo drops by controlling the weapons you carry. If you just carry a plasma cutter, you will, for the most part, only find plasma cutter ammo. If you carry a second weapon (I prefer a flame thrower), you will find a mix of the two. The more weapons you carry, the more variety of ammo you will find, and that meas less of any specific type.

Currently making a base-level Impossible run, kind of have to mix weapons, but still controlling which I carry at any given time. PC/FT is a tough pair to beat though.

I've beaten Dead Space 1 & 2 about a dozen times between em. Dead Space 3 once, 'cause... well, y'know. Bad game.

This has nothing to do with the number of weapons I'm carrying. This is a bug. I've always gone full kit so that I can deal with different situations and just cycled between what's available to me as they drop. Only getting contact beam ammo 20% of kills and 100 credit drops 80% of kills isn't right. Not to mention they're almost exclusively what populates storage lockers and boxes.

Every time someone just jumps in going "RUN WITH TWO WEAPONS BRO" it obfuscates that something is wrong. Exact same energy as "runs fine on my rig" during the Cyberpunk launch. It's incredibly possible to build a bad table / RNG combo.

EDIT: Also, to clarify, not trying to jump down your throat! I just keep seeing this answer and it's really incorrect to the situation. Game shipped with legit gamebreaking bugs, so let's not act like ammo drop rate couldn't possibly be an issue.
Last edited by TheStupendusMan; Feb 12, 2023 @ 1:13pm
Humdrum Sebby Feb 12, 2023 @ 1:23pm 
I've been playing on Hard mode and just finished Chapter 6 and I've also noticed weird ammo drop rates. I've been only carrying two weapons when I can. Wanted to mostly use Plasma Cutter and carrying a second weapon in order to sell the ammo I get for it. First it was the Contact Beam, because in the original it's ammo was the best to sell, but now it looks like the Force Gun ammo is actually better so I'm using that one. Anyway, it's been nowhere near a balanced drop rate for both weapon's ammo. I even had to buy ammo to keep using the Plasma Cutter at one point. However, when I fought The Leviathan boss I got two stacks of just Plasma Cutter ammo in the room.
w0rM.9™ Feb 12, 2023 @ 1:51pm 
I was about the post the same thing. I 100% agree with you. The ammo drop rate feels broken at times. The number of weapons you carry shouldn't have much impact on what ammo gets dropped. If you know I've been running at zero ammo on the plasma gun for 2 hours of game play, is it really that complicated to drop so ammo for it?
Frosty Feb 12, 2023 @ 2:18pm 
The RNG/Table that the game is using internally for Drops is a little weird. I am not entirely sure what all factor into it to be honest?

I noticed on my Hard NG+ playthrough that ammo distribution is more heavily biased towards the Contact Beam & Line-Gun I am carrying when I am not getting standard Plasma Cutter batteries. It's not a particularly big issue to me as I usually just convert that ammo into Plasma Cutter & Pulse Rifle ammo for the bulk of what I use. It would be more of an issue I think if we didn't have the option to sell/buy ammo.

Something that occurs to me is that, drops may be biased towards weapons you're not using versus those you're relying more heavily on. I have noticed that while chests/lockers/crates seem to be more generous with PC & PR ammo, enemies seem to either drop credits and/or ammo for the two weapons (Contact Beam & Line-Gun) that I am not really using heavily.

So it may just be the fact that many of us focus on one or two weapons and the availability of the store messes with the RNG/Drop Table as the developers tried to balance forcing us to use different weapons with strongly encouraging us to do so (it was a bit of a thing in the original DS1 as well, but I think their factoring for drop tables was more simple?)
TheStupendusMan Feb 12, 2023 @ 2:39pm 
Originally posted by Frosty:
The RNG/Table that the game is using internally for Drops is a little weird. I am not entirely sure what all factor into it to be honest?

I noticed on my Hard NG+ playthrough that ammo distribution is more heavily biased towards the Contact Beam & Line-Gun I am carrying when I am not getting standard Plasma Cutter batteries. It's not a particularly big issue to me as I usually just convert that ammo into Plasma Cutter & Pulse Rifle ammo for the bulk of what I use. It would be more of an issue I think if we didn't have the option to sell/buy ammo.

Something that occurs to me is that, drops may be biased towards weapons you're not using versus those you're relying more heavily on. I have noticed that while chests/lockers/crates seem to be more generous with PC & PR ammo, enemies seem to either drop credits and/or ammo for the two weapons (Contact Beam & Line-Gun) that I am not really using heavily.

So it may just be the fact that many of us focus on one or two weapons and the availability of the store messes with the RNG/Drop Table as the developers tried to balance forcing us to use different weapons with strongly encouraging us to do so (it was a bit of a thing in the original DS1 as well, but I think their factoring for drop tables was more simple?)
I had a similar thought as well, with regards to trying to push us to other weapons... But why would they favor a single weapon over the other 3? Especially if I've been running SUPER low on them to the point I'm not using them for seemingly an hour stretch per gun? At one point I had a single shot in my plasma cutter, zero in both ripper and line gun... Then it dropped contact beam ammo. No rational person would look at that and say working as intended.

My gut tells me something is making the contact beam weighted heavier vs. the other ammo I need.
Frosty Feb 12, 2023 @ 2:55pm 
Originally posted by TheStupendusMan:
I had a similar thought as well, with regards to trying to push us to other weapons... But why would they favor a single weapon over the other 3? Especially if I've been running SUPER low on them to the point I'm not using them for seemingly an hour stretch per gun? At one point I had a single shot in my plasma cutter, zero in both ripper and line gun... Then it dropped contact beam ammo. No rational person would look at that and say working as intended.

My gut tells me something is making the contact beam weighted heavier vs. the other ammo I need.

I have a feeling that some of it may be tied into the Intensity Director and some other factors that we may never really have a full explanation for. I am not sure it's working 100% as intended, much in the same way that the AI for Necromorphs in the original game would cause them to prioritize vents sometimes over engaging the player (resulting in hilarious situations where 2 or more Necromorphs would just stop mid-fight to run to vents to try an surprise you.)
TheStupendusMan Feb 12, 2023 @ 3:31pm 
Originally posted by Frosty:
Originally posted by TheStupendusMan:
I had a similar thought as well, with regards to trying to push us to other weapons... But why would they favor a single weapon over the other 3? Especially if I've been running SUPER low on them to the point I'm not using them for seemingly an hour stretch per gun? At one point I had a single shot in my plasma cutter, zero in both ripper and line gun... Then it dropped contact beam ammo. No rational person would look at that and say working as intended.

My gut tells me something is making the contact beam weighted heavier vs. the other ammo I need.

I have a feeling that some of it may be tied into the Intensity Director and some other factors that we may never really have a full explanation for. I am not sure it's working 100% as intended, much in the same way that the AI for Necromorphs in the original game would cause them to prioritize vents sometimes over engaging the player (resulting in hilarious situations where 2 or more Necromorphs would just stop mid-fight to run to vents to try an surprise you.)
Not gonna lie... I miss the necromorphs chasing me through the ship. Hunter still annoys me though hahah...
chickenbutt Feb 15, 2023 @ 2:19am 
I'm glad other people have noticed, I'm not going crazy. I always run contact beam so I wonder if it's specific to the weapon.
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Date Posted: Feb 3, 2023 @ 4:04am
Posts: 10