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No, it doesn't at all. In fact, it sits back and laughs in your face for having strung you along in Issac's descent into madness. These little Lovecraftian allusions are one of the things that makes the Dead Space story so good.
Actually, there was Nichole telling Issac she wasn't real - "Make us whole."
Honestly, we don't even know that Issac actually survived that first necromorph encounter behind the counter at the landing/crash site of the Kelleon. For all we really know, none of these events actually took place - they could have been entirely in Issac's transforming mind.
Think on that and despair.
The '08 version has its own problems, most of which are gameplay related, and almost all of which were resolved in the remake. They changed the story a little bit but I think it still largely holds up.
Your supposed to reasonably know even on your first playthrough for the last half of the game, that you are being led along by the marker posing as your wife, you just don't know where it's eventually leading you... just like everyone else's hallucinations... and like everyone else the game makes you do things anyway through forced objectives that your character can't ignore, no meta player knowledge will save you.
Some of you that just sailed right over many players heads because it's "just a game about killing monsters" and they don't actually pay attention to anything at all other than click to make stuff dead.
“The '08 version didn't have as glaring as a problem as this.”
Hence my comment about them not having a voiced protagonist, let alone Gunner, in mind, as well as any inconsistencies that might arise in that regard.