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You're joking right ?
Frosbite while it is capable of amazing graphics - it is also at least in my own opinion, one of the most difficultest engines to work with and optimize games.
I don't know about others but for me literally every game i played : Dragon Age Inquisition, Mass Effect Andromeda, NFS Unbound, hell even FIFA 23 (a game which i love and the series never was known for being demanding hardware-wise) but every single of one of those games had issues like FPS drops, really bad texture pop-in and texture not loading, just feeling of jankyness overall.
I'm not trying to bash EA or protect them because i like a lot of their games but the Frostbite Engine is just kind of annoying overall.
I know what you mean about the stutters, yeah they're annoying but they are mostly present on UE4 as far as i know.
Rest of the other UE versions as far as i remember didn't really have many problems and most games that used UE generally ran pretty well.
UE is probably the best engine out there because it offers amazing graphics with not so much resource cost.
Batman Arkham Knight and Mass Effect Legendary Edition are some good examples of UE3 and offer some very good graphics. I know arkham knight wasn't a great port but they still fixed it after a few months and it runs well now and still looks amazing.
There are a lot of games that are on UE3 and still look pretty good even to this day.
UE5 will also bring stuff like : lumen, nanite and TSR. A lot of these features are pretty incredible overall.
I just hope UE5 won't actually change the patter and games on UE5 won't actually start to be insanely demanding.
Also Frosbite doesn't have that many stutters but it has other annoying things like : massive texture pop-in, FPS drops, jankyness in gameplay (at least the games i played) and just generally bad performance on even high-end hardware.
And UE5 is not the best engine because it offers amazing Graphics. It's the best BECAUSE it offers tools that WORKS. Like the Particle systems, Sequencer, Material Editor, Blueprint, etc. Using FrostBite means you have to deal with tools that don't work most of the time or dealing with insane amount of building times (meaning hours), which compounded results in so much time wasted.
Also, since it's a free Engine, it means the public and the community overall offers knowledge you don't have access to compared to Engines like FrostBite, Anvil or even Snowdrop (one of the other main engines at Ubisoft, think The Division franchises or the new Avatar Game).
Because they are proprietary technology and as such is NOT public. Why is it important? Onboarding. Or, in clearer terms, when a dev is ready to do actual work on the project. FrostBite, in my experience, takes at least 2 months (as a seasoned Dev) to be somewhat ready. Whereas with UE4/5, the dev is actually already ready to work either day one OR within the week.
And Epic Games have an incentive to make their tools working and accessible since it's their product. The more they can rent-it, the more money they make.
When you combine 1. The tools that don't work properly; 2. Whether it's a Public or Not; It results in a LOTS OF wasted development time that would ideally be used to "Iterate" because making game is an Iterative process. And a well made game is a game that had more time allocated to iteration.
I could go much deeper into the conversation but that would take way too long but that's the gist of why UE4/5, imo, is a better Engine. UE5 is not a magic bullet and it certainly has its own problems, but I would much rather deal with UE Problems than FrostBite problems.
Can't say I notice too hard unless the engine does something specifically special. I'm quite fond of the engine the Resident Evil Remakes use, forgetting the name of the top of my head, but it's a pretty nice engine, especially for those types of games. I can't remember how much I've played in frostbite outside of my most disliked Dragon Age title.
https://www.youtube.com/watch?v=lhckuhUxcgA