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Something new - no need, on the contrary - these games should stay classic as much as possible. I've been playing them because they have not new gameplay features. And if you like shooters - you will play all of them.
Really excited for the early access launch in.....less than an hour!
One thing that the Supplice demo did is it didn't put a chasm inbetween each difficulty mode, which something even recent retro FPS like Ion Fury and WRATH did do (i'd still hope for these games to have a custom difficulty mode). In most games difficulty level ramps up the damage from enemies AND sometimes simultaneously adds in extra quantity of enemies, instead of focusing on making the encounters more challenging with enemy placements or providing less resources, implying more careful/effective tactics.
Something else the game does that is very very intriguing and at least i haven't seen alot of is the Marathon' style narrative, which had a very compelling story throughout the series. And having the opportunity to experience something similliar in a context of a Doom-based engine, which haven't been notorious for the plot, is for me at the very least curious. Ashes series had some compelling world building for sure, but precisely in some of the readable logs on the computers, but the character interactions in town were so-so and a bit drawn out, IMO.
Fun fact: the darkness has to do with how the program is set to handle shadows. You can go into the settings menu and fiddle with them, making things much clearer. There's a thread on the matter around here somewhere.
You know what would sell like hot cake?
An indie retro shooter in retro look with modern and fresh mechanics. Nobody wants retro mechanics. Only kinda retro looks. Octopath traveler did it right for the JRPG genre. Someone needs to do it for shooters. I need "advanced movement and then some" or "deep weapon customization" or some such to even get me interested.
They should cut the retro mechanics already. It's not 1994 anymore.
"Got no grappling hook, rolling and vaulting or at least dual flamethrowers? Then get off my lawn with your "retroshooter", you lazy pleb!"
... is my attitude ... maybe i'm jaded, maybe i'm onto something. It'll be the standard one day.
I think an indie studio that isn't innovative doesn't deserve my money. My life is too short for mediocre shovelware. Make something amazing already!
Look at all this wasted potential ...
That one sucks. Too much open world exploration for a boomer shooter. Ashes 2063 was much better as it was linear.
https://youtu.be/ZDUS0KBvYu0
take a pick... Im sure you'll find retro shooter with old and new mechanics.
But you know, nothing needs to be exactly what you are looking for eh... some of us enjoy this kind of old retro shooters with old mechanics
The devs aren't "on your lawn" with their shooter, you're on theirs complaining about a game you haven't played and I don't think you're onto anything aside from a way to farm clown awards.
Doom mods have everything you want and more for free
Seriously, I can visualize literally every enemy from every 90s Build- and Doom-Engine game in my mind - but this game? The enemies die to to fast, you don't even know what you're shooting at. I blame the pacing of the game in general - it's too fast for what it wants to be.