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I'm on rtx 3080 and ryzen 5800x. Quest 2 w/ link cable. Also I'm playing on Origin.
I have managed to get the game running mostly ok and looking half decent, but there is still an issue with frame time spikes causing judder regardless of GPU headroom.
There is something fundamentally wrong with the VR implementation.
Might be we need a dedicated Oculus launch option that just uses the Oculus runtime and bypasses steamVR. Like every other racing sim with VR support.
as told thats something ive seen on pc of other users in our sim racing group. AMD GPUS work perfect in this case.. theres no difference to ams 2 or assetto corsa... A friend of mine with an Nvidia RTX owns the HP Reverb and the Quest 2. With his Nvidia the Reverb runs perfect in F1 22 VR, with the Quest its like in your case... theres allways some stutter and spike. We just can hope Nvidia, Oculus and Codesmaster fix this fast.
I agree, native Oculus Option would be perfect.
Yeah agreed, whether it's driver side or client side, something needs fixing.
This game is on par for me with ACC in terms of visuals and performance. AMS2 and PC2 look and perform amazingly well in VR. Madness engine just handles it very well.
1) Disable ASW in the Oculus Debug Tool
2) Keep Graphic Quality Low. Don't overestimate your PC horsepower, you have to be certain framerate will never drop below 72Hz. I'm running a 3080 and I'm keeping "Low" graphics and 180% VR resolution
I have them all turned to on, or is there another setting that I wasn't aware of?