Fortune's Run

Fortune's Run

Spider-Man Jan 29, 2024 @ 7:12pm
Need Help
I've been on what I think is the first level for like four hours and I'm finally coming up on that boss in the command room, that Zabran commander guy, any tips for taking him out?
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Showing 1-6 of 6 comments
Cahalith Jan 29, 2024 @ 10:18pm 
In general, make as much use of jump kicks, kicks and slide kicks as possible. Those do massive stamina damage and they can cause enemies to fall over, which gives you a few seconds to damage them with impunity. So try to mix up your weapon attacks with kicks. You can also use stun grenades for that, and the scattergun will also help.

Perhaps the most important lesson I learned about Fortune's Run is that going in close and being aggressive is a surprisingly effective strategy, particularly for bosses and groups.
Great Charade Jan 30, 2024 @ 8:45am 
I agree with Cahalith: jump kicks and really aggressive attacks can win it. Honestly I had to slow the game down a little bit... even slowing it slightly can make a HUGE difference in the experience. I dual wielded knives and did jump kicks when I had to fight at all.
Team Fortune Dev  [developer] Jan 30, 2024 @ 1:02pm 
Hey!

I'm not sure which boss you're referring to. The Zabran commander is in Cargo A, not a command room of any kind, and the boss which is in the tactical planning module of the second ring is a rival mercenary, so not a Zabran or a commander.

At any rate, for the Zabran commander:

So, the best way I find personally to beat him is to stick to him really hard and interrupt his attacks whenever possible. He has a very low threshold for pain frames, which means you can cancel his machinegun fire by hitting him with any projectile. Try to stock up as much scattergun or SMG as you can before going in, and just take it easy, making sure to hit him very quickly as soon as he comes out of cover.

Typically, in this game, since you have superior mobility and melee you tend to win by closing quickly and overwhelming enemies with stunning attacks. For this fight, we wanted to make it feel different, so we made him very good at retreating, stunning you back if you get too close, and we gave him a consistent ranged attack. The goal was to make it so you have to fight him using cover and ranged weapons more instead of the usual methods!

Be careful, if you knock him down, like with a dropkick for example, he will 100% of the time get back up by throwing down smokebombs which will knock you back and stun you, and are the perfect setup for him to follow into his bola tethering attack which will make you a sitting duck. So, try to keep your distance when he does the eye glint animation.

Also, to remove the bola tethers if he catches you with them, you can try to slide kick into them. Because of how melee attacks auto-aim nearby objects, often just spamming slide kick will remove the tether right away.
Spider-Man Jan 30, 2024 @ 3:12pm 
Originally posted by Team Fortune Dev:
Hey!

I'm not sure which boss you're referring to. The Zabran commander is in Cargo A, not a command room of any kind, and the boss which is in the tactical planning module of the second ring is a rival mercenary, so not a Zabran or a commander.

At any rate, for the Zabran commander:

So, the best way I find personally to beat him is to stick to him really hard and interrupt his attacks whenever possible. He has a very low threshold for pain frames, which means you can cancel his machinegun fire by hitting him with any projectile. Try to stock up as much scattergun or SMG as you can before going in, and just take it easy, making sure to hit him very quickly as soon as he comes out of cover.

Typically, in this game, since you have superior mobility and melee you tend to win by closing quickly and overwhelming enemies with stunning attacks. For this fight, we wanted to make it feel different, so we made him very good at retreating, stunning you back if you get too close, and we gave him a consistent ranged attack. The goal was to make it so you have to fight him using cover and ranged weapons more instead of the usual methods!

Be careful, if you knock him down, like with a dropkick for example, he will 100% of the time get back up by throwing down smokebombs which will knock you back and stun you, and are the perfect setup for him to follow into his bola tethering attack which will make you a sitting duck. So, try to keep your distance when he does the eye glint animation.

Also, to remove the bola tethers if he catches you with them, you can try to slide kick into them. Because of how melee attacks auto-aim nearby objects, often just spamming slide kick will remove the tether right away.
Ah I see, the lore and world here is very interesting and honestly one of the most enthralling parts to me, that's so cool how he's a rival mercenary.

Distance, got it. All my attempts as of yet have been very CQC oriented, that's probably my problem. Thanks so much, and keep up the amazing work!!!!!
Spider-Man Jan 30, 2024 @ 3:24pm 
immediately after reading y'all's advice, I beat him. Thanks so much.
Cahalith Jan 30, 2024 @ 10:34pm 
Whoops, my bad. I read "boss in the command room" and assumed OP was referring to the final boss of the level.

So to anyone reading this in the future: Getting up close to the boss in the cargo area can indeed be a bit dangerous, like the dev said.

Always remember you have a focus ability, and you can quick heal without needing to go to your inventory by using the syringes. That should make this cat-and-mouse style bossfight more manageable.
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Date Posted: Jan 29, 2024 @ 7:12pm
Posts: 6