SVFI
 This topic has been pinned, so it's probably important
Kitsune Jan 2, 2024 @ 1:32am
開超分動作會不連貫
如題 最近發現有超分的素材跟沒超分的素材 畫面差很多
有超分的動作幅度較大他都直接不補
算法GmfSs
模型GmfSs_pg_104
超分anime4k x4
流光都試過了
我該調那些設定來解決此問題?
影片差異
https://drive.google.com/file/d/1DwW1-VROGG3KsXL133PjUAGI_mI_KNoj/view?usp=sharing
Originally posted by Justin62628:
如果视频输入比较短的话,需要关闭高级设置的转场检测,避免误判。对比视频里的卡顿是误判引起的。转场检测是针对长输入视频设计的
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Showing 1-7 of 7 comments
Justin62628  [developer] Jan 2, 2024 @ 1:42am 
超分算法对于不同分辨率存在性能差异。对于gmfss建议先补后超
Kitsune Jan 2, 2024 @ 1:57am 
我有嘗試過 還是一樣不會補
Justin62628  [developer] Jan 2, 2024 @ 2:00am 
Originally posted by Kitsune:
我有嘗試過 還是一樣不會補
你是不是点到一键压制了。运行日志发上来
Kitsune Jan 2, 2024 @ 2:05am 
確定是點一建補幀
日誌回去我發給您
我正要上課了 不好意思
Kitsune Jan 2, 2024 @ 4:41am 
Originally posted by Justin62628:
Originally posted by Kitsune:
我有嘗試過 還是一樣不會補
你是不是点到一键压制了。运行日志发上来
日誌

[運行]
2024-01-02 20:15:47,901 - ArgumentsModule - 567 - INFO - 新建项目: C:/Users/Desktop/存放/片段/(3).mov -> C:/Users/Desktop/補完\(3)_917_2bd1d5 -> C:/Users/Desktop/補完
2024-01-02 20:15:47,974 - ArgumentsModule - 583 - INFO - 自动设置HDR模式为 NONE
2024-01-02 20:15:47,975 - ArgumentsModule - 806 - INFO - 更新输入范围: 在 0 (None) -> 输出 3.96 (None), 总帧数 = 760, 起始帧数 = -1, 起始区块 = -1
2024-01-02 20:15:47,975 - ArgumentsModule - 928 - INFO - 关闭高精度工作流,原因: SR NCNN-based Model
2024-01-02 20:15:48,001 - ArgumentsModule - 483 - INFO - 项目信息摘要: FPS: 24.000 -> 24.000 -> 192.000, 帧数: 760, 帧率倍率: 8, HDR: NONE, 分辨率: (1920, 1080), 队列长度: 24, 输入扩展名: .mov, 输出扩展名: .mov
2024-01-02 20:15:48,007 - SrPools - 186 - INFO - Load Super Resolution Module at Anime4K, Model at Anime4K_Upscale_x4.json, Transfer Mode = WHOLE, scale = 1.0
2024-01-02 20:15:49,554 - VfiPools - 22 - INFO - GMF+SS VFI Module Loaded
2024-01-02 20:15:49,554 - inference_gmfss - 26 - INFO - Loading GMF+SoftSplat Model: https://github.com/hyw-dev/GMFSS
2024-01-02 20:15:49,906 - inference_gmfss - 61 - INFO - GMF+SS model loaded.
2024-01-02 20:15:49,927 - inference_rife - 46 - INFO - 补帧使用 NVIDIA GeForce RTX 3070 Ti, 8.0 GB, 模型名称: GmfSs_pg_104
2024-01-02 20:15:49,928 - SuperResolutionFlow - 219 - INFO - 开始超分分辨率显存测试: 1920x1080...No. 0
2024-01-02 20:15:49,932 - ReadFlow - 1687 - INFO - 激活前向去重 补帧 模式
2024-01-02 20:15:49,935 - SuperResolutionFlow - 227 - INFO - 超分辨率显存测试成功
2024-01-02 20:15:49,949 - ReadFlow - 197 - INFO - 正在恢复任务进度...
2024-01-02 20:15:50,459 - ReadFlow - 249 - INFO - 输入从帧 0, 区块 1 开启, 风险模式 = False
2024-01-02 20:15:50,675 - ReadFlow - 1699 - INFO - 载入输入帧完成
2024-01-02 20:21:59,402 - ProgressStatusFlow - 83 - WARNING - 操作 [Encoder] 超过 15 秒,Low Encoding speed detected (>15s per image), Please check your encode settings to avoid performance issues
2024-01-02 20:32:59,764 - RenderFlow - 1054 - INFO - 开始拼接区块
2024-01-02 20:33:00,016 - RenderFlow - 809 - INFO - 启动混流测试
2024-01-02 20:33:00,333 - RenderFlow - 873 - INFO - 混流测试成功
2024-01-02 20:33:00,630 - RenderFlow - 1124 - INFO - 共有 1 个文件拼接到 (3).192.000fps.S=1.0.VFI=GmfSs_pg_104.FD=FORW-2.SR=Anime4K_Upscale_x4_2bd1d5.mov
2024-01-02 20:33:01,745 - one_line_shot_args - 86 - INFO - 主任务完成,帧率为 0.806
2024-01-02 20:33:01,920 - one_line_shot_args - 89 - INFO - 程序完成,持续时间为 0:17:13.914500
2024-01-02 20:33:01,920 - one_line_shot_args - 92 - INFO - 请注意,SVFI 的输出不能用于商业用途,请查看 用户使用许可协议 了解详情
2024-01-02 20:33:01,931 - one_line_shot_args - 118 - INFO - GOODBYETOEXIT
2024-01-02 20:33:01,931 - one_line_shot_args - 118 - INFO - GOODBYETOEXIT
2024-01-02 20:33:01,931 - one_line_shot_args - 118 - INFO - GOODBYETOEXIT
2024-01-02 20:33:01,932 - one_line_shot_args - 118 - INFO - GOODBYETOEXIT
2024-01-02 20:33:01,932 - one_line_shot_args - 118 - INFO - GOODBYETOEXIT

[設置]
[General]
app_dir=C:\\steam\\STEAMA~1\\common\\SVFI
version=6.7.9 Professional - Steam
output_dir=C:/Users/Desktop/補完
input_fps=24
target_fps=192
is_exp_prior=true
rife_exp=8
is_img_output=false
is_keep_cache=false
is_save_audio=false
is_save_subs=false
output_ext=mov
risk_resume_mode=false
input_start_point=00:00:00
input_end_point=00:00:00
output_chunk_cnt=-1
interp_start=-1
render_gap=1000
use_crf=true
use_bitrate=false
render_crf=16
render_bitrate=90
render_encoder_preset=slow
render_encoder="H265,10bit"
render_hwaccel_mode=CPU
render_hwaccel_preset=7th+
use_hwaccel_decode=false
use_manual_encode_thread=false
use_render_encoder_default_preset=false
is_encode_audio=false
render_encode_thread=0
hdr_cube_index=0
is_16bit_workflow=true
is_quick_extract=false
hdr_mode=0
render_ffmpeg_customized=
no_concat=false
use_fast_denoise=false
use_render_avx512=false
use_render_zld=false
gif_loop=false
encode_audio_checker=false
is_render_slow_motion=false
render_slow_motion_fps=1e-06
use_deinterlace=false
is_loop=false
resize_settings_index=0
resize_width=0
resize_height=0
crop_width=0
crop_height=0
is_pad_crop=false
transfer_ratio_index=1
is_no_scdet=false
is_scdet_mix=false
use_scdet_fixed=false
is_scdet_output=false
scdet_threshold=16
scdet_fixed_max=20
scdet_flow_cnt=-1
scdet_mode=-1
scene_list_path=
scene_list_ratio=2
scene_list_offset=0
remove_dup_mode=8
use_dedup_sobel=false
use_dedup_flow=false
use_true_motion=false
remove_dup_threshold=0.01
use_manual_buffer=false
manual_buffer_size=1
use_sr=true
use_sr_algo=Anime4K
use_sr_model=Anime4K_Upscale_x4.json
use_sr_mode=-1
sr_tilesize=256
sr_tilesize_mode=0
sr_realcugan_tilemode=2
sr_realcugan_low_vram_mode=0
sr_realcugan_alpha=1
sr_seq_len=6
sr_ncnn_tta=false
sr_module_exp=4
use_realesr_fp16=false
resize_exp=0
use_ncnn=false
ncnn_thread=4
ncnn_gpu=0
rife_tta_mode=0
rife_tta_iter=1
use_evict_flicker=false
use_rife_fp16=false
is_safe_fps=false
rife_scale=1.00
is_rife_reverse=false
vfi_algo=GmfSs
vfi_model=GmfSs_pg_104
cuda_card_cnt=1
intel_card_cnt=0
amd_card_cnt=0
use_rife_multi_cards=false
rife_interlace_inference=0
rife_layer_connect_mode=-1
use_vfi_gpu=0
use_sr_gpu=0
use_rife_auto_scale=false
rife_interp_before_resize=1000
use_rife_forward_ensemble=false
svfi_preset=4
debug=false
gui_inputs="{\"inputs\": [{\"task_id\": \"917_2bd1d5\", \"input_path\": /"C:/Users/u5b50/u63da/Desktop/u627f/u71ca/u5b58/u653e/u7247/u6bb5/(3).mov/"}]}"
is_gui_quiet=false
pos=@Point(-8 -8)
size=@Size(1920 1040)
use_vspipe_decode=false
is_hdr_strict=true
is_dv_with_hdr10=true
render_customized=
decode_customized=
use_fast_grain=false
use_depan=false
pure_scene_threshold=10
scdet_max_threshold=100
use_fmnet_hdr=false
sr_int8_trt=false
is_restore_first=true
sr_thread_cnt=1
use_deep_deband=false
use_restore=false
use_restore_algo=
use_restore_model=
vfi_thread_cnt=1
use_vfi_fp16=false
after_mission=0
dumb_mode=false
dump_dir=
expert=true
is_no_dedup_render=true
is_preview_args=false
is_preview_imgs=true
is_rude_exit=true
is_test_mode=false
is_windows_ontop=false
multi_task_rest=false
multi_task_rest_interval=0
rife_use_cpu=false
use_clear_inputs=false
use_global_settings=false
use_multi_gpus=false
is_crop=false
is_auto_crop=false
is_sr_after_vfi=false
vfi_recon_iter=2
use_trt_int8=false
vfi_forw_dedup_iter=2
is_gui_maximized=false
use_full_vspipe_workflow=false
is_scdet_extrapolate=false
vfi_smooth_seq_len=4
The author of this thread has indicated that this post answers the original topic.
Justin62628  [developer] Jan 2, 2024 @ 4:58am 
如果视频输入比较短的话,需要关闭高级设置的转场检测,避免误判。对比视频里的卡顿是误判引起的。转场检测是针对长输入视频设计的
Kitsune Jan 2, 2024 @ 5:06am 
Originally posted by Justin62628:
如果视频输入比较短的话,需要关闭高级设置的转场检测,避免误判。对比视频里的卡顿是误判引起的。转场检测是针对长输入视频设计的
有了 連起來了
我素材跟剪輯的是分開補的 想說沒差所以都沒關了 完全沒注意到是這引起的 非常感謝
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