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Quick question, have you downloaded the patch that went live a few hours ago?
(edit: the official announcement for the NSW patch will be made public in the following hours)
We will take a look at your feedback, but regarding the sped up animations during combat I can confirm it's not a bug, it's just a feature we didn't include a tutorial for. You can read about it in this discussion:
https://steamcommunity.com/app/1691750/discussions/0/4700160645248193095/
Thanks again for your support!
1. After the update I feel much happier with the camera now overall, especially when walking.
2. I do still notice the camera 'jitter' during sharp turns but they aren't as noticable. I wonder if the camera is trying to keep the player in frame but the camera was moving too fast so i'd jump back to recenter on the player.
3. glad to hear that the speed up was actually a feature.
4. Found another bug. If i enter in combat via airship in the overworld while moving the airship seems to keep traveling during combat. Combat looks normal but upon exiting my ship will be all the way across the map and jammed into a corner of windwall. Its like nothing is telling the airship to stop moving upon entering combat so it keeps traveling and i'll end up in a part of the map i don't recognize.
Overall I'm enjoying the game much more now and wasn't expecting an update for at least another week so i'm really happy about the quick response.
If you don't mind i'll keep giving feedback in here as I find stuff. If there's another place where receiving feedback is more preferred for NSW just let me know.
This bug was in our radar and is currently being worked on.
Sure thing! It's super useful for us, so please do! We have prepared a Google Form to receive feedback in a more organized manner. Feel free to report what you find during your playthrough.
https://docs.google.com/forms/d/e/1FAIpQLSdkVIDfBICAp1WKYtRmLj-5vbWw9Ueeyg0o8Wj7NiBS-wzKtQ/viewform
Thanks again!