Sky Oceans: Wings for Hire

Sky Oceans: Wings for Hire

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YugoKenji Oct 17, 2024 @ 1:47am
Switch Version feedback
EDIT: The feedback in this post has been recently addressed as of 10/17/24

WARNING: small spoilers ahead for anyone else reading.

I wanted to send feedback after having spend about 3 hours playing the game on switch but wasn't quite sure the best place to communicate it to the devs.

1. The camera
Camera seems to be the same for both in and out of flight which, although works when flying, it feels waaaay to sensitive when walking around and I find myself fighting it while walking.

2. smoothness during flight
I've noticed while attempting sharp turns while using the camera (r stick) the camera seems to jitter and does not match the smoothness of flight as shown in trailers.

3. speed up bug during combat animation
I ended up running into what seems to be a bug where, after ending your turn and choosing all your actions, the cutscenes that show everyone attacking and using specials strangely sped up dramatically (could be useful as a feature after we've seen animations 10k times). the bug seemed to also remove all sound from the attacks and voicelines when using specials. this happened during the first quest after obtaining the airship. the speed fixed itself upon the first airship fight but the sound fx for all the attacks were not playing (could be the same bug or 2 different bugs).

Theres some other things that I found strange/buggy but the above 3 were the ones that hampered my experience the game the most so far.

Negative feedback aside I want to say that I'm still very much looking forward to this game once its in a more polished state. The story, the combat, and the music have all been highlights for me so far and makes me want to love the game, it just not quite there yet with the current bugs.
Last edited by YugoKenji; Oct 17, 2024 @ 3:18pm
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Showing 1-3 of 3 comments
dev  [developer] Oct 17, 2024 @ 6:41am 
Hey! Thanks for supporting our game on NSW!

Quick question, have you downloaded the patch that went live a few hours ago?
(edit: the official announcement for the NSW patch will be made public in the following hours)

We will take a look at your feedback, but regarding the sped up animations during combat I can confirm it's not a bug, it's just a feature we didn't include a tutorial for. You can read about it in this discussion:

https://steamcommunity.com/app/1691750/discussions/0/4700160645248193095/

Thanks again for your support!
Last edited by dev; Oct 17, 2024 @ 8:04am
YugoKenji Oct 17, 2024 @ 3:15pm 
When I wrote the post it was before patching (not sure If it was out when I wrote the post or if the update was just a couple hours before posting.)

1. After the update I feel much happier with the camera now overall, especially when walking.

2. I do still notice the camera 'jitter' during sharp turns but they aren't as noticable. I wonder if the camera is trying to keep the player in frame but the camera was moving too fast so i'd jump back to recenter on the player.

3. glad to hear that the speed up was actually a feature.

4. Found another bug. If i enter in combat via airship in the overworld while moving the airship seems to keep traveling during combat. Combat looks normal but upon exiting my ship will be all the way across the map and jammed into a corner of windwall. Its like nothing is telling the airship to stop moving upon entering combat so it keeps traveling and i'll end up in a part of the map i don't recognize.

Overall I'm enjoying the game much more now and wasn't expecting an update for at least another week so i'm really happy about the quick response.

If you don't mind i'll keep giving feedback in here as I find stuff. If there's another place where receiving feedback is more preferred for NSW just let me know.
dev  [developer] Oct 21, 2024 @ 2:05pm 
Hey! Thanks for your feedback and we're happy that the new patch solved part of the issues you have been reporting

Originally posted by YugoKenji:
When I wrote the post it was before patching
4. Found another bug. If i enter in combat via airship in the overworld while moving the airship seems to keep traveling during combat. Combat looks normal but upon exiting my ship will be all the way across the map and jammed into a corner of windwall. Its like nothing is telling the airship to stop moving upon entering combat so it keeps traveling and i'll end up in a part of the map i don't recognize.
This bug was in our radar and is currently being worked on.

Originally posted by YugoKenji:
If you don't mind i'll keep giving feedback in here as I find stuff. If there's another place where receiving feedback is more preferred for NSW just let me know.
Sure thing! It's super useful for us, so please do! We have prepared a Google Form to receive feedback in a more organized manner. Feel free to report what you find during your playthrough.

https://docs.google.com/forms/d/e/1FAIpQLSdkVIDfBICAp1WKYtRmLj-5vbWw9Ueeyg0o8Wj7NiBS-wzKtQ/viewform

Thanks again!
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