Steel Hunters

Steel Hunters

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Game is whatever... it won't make it out of Early Access.
Music is awesome... UI sucks and is intrusive. I just don't feel connected enough to my mech, I have no clue what I'm doing. Just run around like a chicken without a head, engagements are boring with no rush. I mean the game is little bit entertaining but not really.

I really want to like this game, I really do. The mechs are cool but their weapons are mediocre. If this game makes it out of Early Access I don't think it's going to last very long out of it. But who knows... maybe dev's can pull a ace out of their sleeve and maybe make huge leaps and bounds? And then this turns into something stellar?
Last edited by Cloak; Apr 7 @ 10:47pm
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Showing 1-15 of 15 comments
Raven Apr 7 @ 11:00pm 
it will. it has an okay-ish playerbase rn. if most people stay, they will consider the game even just a bit worth it to work on.
Ave Apr 8 @ 12:25am 
Originally posted by Raven:
it will. it has an okay-ish playerbase rn. if most people stay, they will consider the game even just a bit worth it to work on.

i am sorry to say but the game feels like it has no soul.

it just another battle royale but with ''mechs''
Raven Apr 8 @ 12:31am 
Originally posted by Ave:
Originally posted by Raven:
it will. it has an okay-ish playerbase rn. if most people stay, they will consider the game even just a bit worth it to work on.

i am sorry to say but the game feels like it has no soul.

it just another battle royale but with ''mechs''
all most as if it's in early access...all most like the game's unfinished or something
Ave Apr 8 @ 12:37am 
Originally posted by Raven:
Originally posted by Ave:

i am sorry to say but the game feels like it has no soul.

it just another battle royale but with ''mechs''
all most as if it's in early access...all most like the game's unfinished or something

oh no its the early access excuse again...

And that is exactly why it will never make it out of early access...
Last edited by Ave; Apr 8 @ 12:38am
Originally posted by Cloak:
Music is awesome... UI sucks and is intrusive. I just don't feel connected enough to my mech, I have no clue what I'm doing. Just run around like a chicken without a head, engagements are boring with no rush. I mean the game is little bit entertaining but not really.
sry wall of text
its those fights were you actually need to think a bit that are the best.
or when people actually know how to play the game and you get like 5 teams on extract when the game really shines.

for lack of direction idk maybe this will help.
-basic game loop is fight for the first pod it gives you a line too it you want to kill drones on the way and at least hit lvl 2. then fight the opposing team. you dont need to wipe them out or chase them your goal is the drop pod.
once you secure the pod after pushing the opposing players away or killing them which is more likely as not many know how to back off you open the map with M and go to a hunting ground.
if your the team that lost as in you either dont have control of the pod drop area and they get the items or one of you is dead or you both dont have the hp to contest just back off and find a hunting ground to reset or you may just have to scavenge off scout drones if the hunting grounds are contested.
the grounds is also the best way to get loot boxes for items so im sure once people catch onto that they will become more contested.

-you can also do the other side objective for the colossus which is either getting a key to a lvl 4 drop pod that marks you on the map for all to see and only the key holder can see where the pod is (but its not too hard to guess if you see where they are when they grab the key). you might not start with the key and will have to go after said player.
or collecting player tags and after getting so many you can call in a lvl 4 drop pod or hunting a marked bounty player/ surviving being hunted for a lvl 4 drop pod if you kill your target or kill your hunters in the time frame.

-then after that extract should appear its supposed to be the final battle with all surviving teams fighting for it with one team probably having a colossus you gotta watch for. or you could just go farm drones until the game is over for bits of extra hunter xp and just end up surviving at least for a smaller bonus

and thats the basic form the matches take or at least thats how i try and go about it.
but the game doesnt usually go this way cause literally everybody dies in the first 2 min 7/10 times and its always just a dual at the end or even before the second phase is up
which is the weakest part of the game. the whole not enough fights part.
idk how the devs plan to fix this issue with the current mode. maybe its just up to time for players to figure it out and stop fighting for the first pod like their life depends on it.

i will say this game loop is also much to be desired. theres not much to do outside of the first and last fight besides fighting for the colossus kit however it may chose to appear. its why in the survey i suggested redoing the entire main mode.
making the main and only mode limited to 2 player teams in early access without 3v3v3v3 or 4v4v4 is beyond me or even just having a basic tdm
Last edited by Polar Test 53; Apr 8 @ 1:31am
Batslav Apr 8 @ 2:31am 
Polar Test 53 I agree with you.
Main mistake i see many players do is to just stand like statue in front of the enemy team and getting killed instead to move and use the surroundings for cover.
ShaakS Apr 8 @ 2:47am 
It would be better if they made something similar to World of Tanks, only with robots, I mean a large map, a large confrontation of players, i.e. a real wargame, but they made some kind of mouse fuss with vague robot heroes, I can’t imagine who and how studied the demand and analyzed the market, but this crap is unlikely to be popular.
Teal V2 Apr 8 @ 3:01am 
Originally posted by ShaakS:
It would be better if they made something similar to World of Tanks, only with robots, I mean a large map, a large confrontation of players, i.e. a real wargame, but they made some kind of mouse fuss with vague robot heroes, I can’t imagine who and how studied the demand and analyzed the market, but this crap is unlikely to be popular.

I brought it up during the beta test as well when I first heard about it (by accident).
I could not name any battle royale x moba game which stood alive after its release.

It is as bold move to try to break into that dying genre.
Surely it would be cool if there was a game which stays alive cuz it "shines" in that genre, using this mix so well the game experience feels perfect.

But so far this game will be yet another attempt without bringing anything new to the table.

I hope I would be wrong. But I would be surprised if the game got the drastic changes it would need to "shine".
Flam1ngo_o  [developer] Apr 8 @ 8:06am 
Ahoy! Thank you for taking the time to share your feedback, we truly appreciate it. We’re glad you enjoy the music. I'm very sorry to hear that the mech connection aspect isn’t quite hitting the mark for you. We're aware of both common and uncommon issues and are actively working on improvements. We also have some exciting ideas for future updates! Could you share a bit more detail about what you like or dislike about the Hunters' weapons? I’d love to hear your thoughts so we can better understand what to improve. Thank you in advance.
The biggest issue with this game is that I don't feel like I'm in a mech. I think that it will survive, if for no other reason than people looking for a bog standard extraction br to help them take a break from their main game... but it might as well not be skinned in mechs at all.
Raven Apr 8 @ 8:42am 
Originally posted by Schrodinger's Left Nut:
The biggest issue with this game is that I don't feel like I'm in a mech. I think that it will survive, if for no other reason than people looking for a bog standard extraction br to help them take a break from their main game... but it might as well not be skinned in mechs at all.
tbf third person games don't tend to be very immersive
There is not enough content or reasons to play more than 10 hours.
I thought there would be more to the game, the duo system is not apealing. Try 8 vs 8 and see how cool it would be
CHRow86 Apr 8 @ 9:36am 
Just enjoy the game, dosnt matter if it are 10h or 100h for you.
Originally posted by Schrodinger's Left Nut:
The biggest issue with this game is that I don't feel like I'm in a mech. I think that it will survive, if for no other reason than people looking for a bog standard extraction br to help them take a break from their main game... but it might as well not be skinned in mechs at all.

Titanfall 2 spoiled every other mech game for me.
Cloak Apr 8 @ 10:13am 
Originally posted by Flam1ngo_o:
Ahoy! Thank you for taking the time to share your feedback, we truly appreciate it. We’re glad you enjoy the music. I'm very sorry to hear that the mech connection aspect isn’t quite hitting the mark for you. We're aware of both common and uncommon issues and are actively working on improvements. We also have some exciting ideas for future updates! Could you share a bit more detail about what you like or dislike about the Hunters' weapons? I’d love to hear your thoughts so we can better understand what to improve. Thank you in advance.

They're your A-typical projectiles, where are the laser weapons/beams? The weapons feel like a toy rather than a lethal weapon. My point is and what I'm trying to point out here, since you asked, visual effects need more depth and so do the weapons. We need to see and feel like these weapons are actually shooting. And if it's any relevance, burst-fire? Really? Nobody like's burst-fire.

And while I have your attention I want to emphasize my dislike for the UI. You're trailers looked awesome, the game looked awesome and it was capturing. You want to know why? Because you had no UI in your trailers. I've said it before and I'll say it again, you guys should think about integrating the UI so it's ingrained in the game like the Dead Space games.

And last but not least, the hook(Gameplay), needs probably the most focus. I don't know what you can do to make or keep bringing players back to want to play your game. But this battle royal fighting for a semi-extraction and upgrading the bot as the intensive, is not it. Maybe you can make the game more flashy or fast pace but it's not even on the radar for most players right now, I'm sure of it.

But these are just small personal issue, I'm sure everyone has their criticisms as well and they probably have better points than mine. And they probably have more hours than I do, I have only 61 minutes in-game so take my opinion with a grain of salt. Thank you for your time, I appreciate you.
Last edited by Cloak; Apr 8 @ 10:20am
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