Steel Hunters

Steel Hunters

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765 Mar 29 @ 4:19am
Not good...
I am disappointed.

Maybe I am not the right demographic, maybe this game is for the fast-paced Gundam-style mech fan, I prefer slower, methodical war-machines like in Mech Warrior, although what actually drew me to the game is the mech beasts, which is just an awesome concept to me.

But here is the thing...

- The game modes feel pointless!
Modes like Capture The Flag, Last Man Standing, Base Defense etc., are fun because they speak to us on a deeper level. Humans have always performed such strategies because they are, and always have been, part of war and survival.
Running around to collect "power-ups" to then fight other, randomly roaming teams feels like you are doing it for no other logical reason than simply because the game was designed this way.
Why does destroying other machines let us empower ourselves? Because reasons!
Why are we 2 mech pilots who have to destroy everything else? Also reasons!

- Sound is a mess!
It feels like it is all a giant ball of sound effects which is very disorienting to me.

- Animations are bad!
The animations of my running mechs, especially the beat ones, physically cause me pain in my own joints with how clunky and wobbly they stumble around.

- Customization is lacking!
I guess equipment might not be in the game yet for those 4 or 6 slots and I have seen the system tree and ability mods, but what I would have really wanted is to swap out parts of my mech, at least its weapons/modules.
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Showing 1-15 of 19 comments
Jc Mar 30 @ 8:40am 
Agreed, especially with the game modes part. My biggest pain point atm with the game is the overused and totally burnt out game genre of PvPvE BattleRoyale-light-ish mode. The current / already released games in these genre are on a dying out tendency quite a while now, and the new ones barely make it out of Early Access due to the same reasons so imho choosing this same path was / is a bad decision. This game could indeed benefit more from Objective based game modes. MechaBreak is a great example, they totally nailed it in there. Also in terms of game pacing it doesn't seems to try to cater to anyone at the moment. The game is not too slow, not too fast, kinda in the middle, but that certain middle doesn't feel that great at the moment especially with the high cooldown on the dodge mechanic which is totally being ignored by players due to its sluggishness, and everyone's just running in guns blazing instead. The game, in terms of pacing, kinda reminds me of World of Tanks (same devs after all) just with Mechs. It works with Tanks tho, but it doesn't mean it'll work with Mechs. So far only MechWarrior managed nail that slower approach almost perfectly, but that game has a long history. Hopefully they'll make improvements throughout its EA cycle and add some truly meaningful game modes.
Last edited by Jc; Mar 30 @ 9:04am
Metro Mar 30 @ 9:07am 
Mecha Break must not be your cup of tea either then
Jc Mar 30 @ 9:21am 
Originally posted by Metro:
Mecha Break must not be your cup of tea either then

It's quite the opposite. I absolutely enjoyed MechaBreak probably due to its Objective based gameplay instead of PvPvE. And I also like Steel Hunters as well, but it will pull me in more once they add different types of game modes as well.
Last edited by Jc; Mar 30 @ 9:26am
Deredere Mar 30 @ 11:24am 
this game was already very slow-paced combat, I don't know where you got that idea this game is fast-paced combat, just compare with Mecha Break, they're totally different, Mech Warrior type of mecha is kind of stupid, it's a tank with legs + some guns and that's all, how the hell you want that boring combat in this Steel Hunters?
Last edited by Deredere; Mar 31 @ 3:06am
yeah, there is not enough content and playing strictly pvp will not be fun
Zennith Mar 30 @ 5:54pm 
I agree the game is too fast paced to be called tactical. It's still a very fun game, but I don't think the description is very accurate. Time to kill is way too fast, and last stand mode at least is just a team deathmatch with RNG on if you get purple or blue drops before the other team does... Not to mention the colossus doesn't belong in this type of game mode.
Teal V2 Mar 30 @ 11:09pm 
Originally posted by 765:
I am disappointed.

Maybe I am not the right demographic, maybe this game is for the fast-paced Gundam-style mech fan, I prefer slower, methodical war-machines

Excuse me..? Slower than that?
If this game was any slower, you would watch a still picture on your screen!
Last edited by Teal V2; Mar 30 @ 11:10pm
kikibrik  [developer] Mar 31 @ 1:01am 
Hey! Thanks for your detailed feedback, we really appreciate it!

Our game is designed around slow, methodical gameplay, I'm sorry you don't feel this way about it. We’re working on adding more objective-based game modes to bring even more purpose and strategy.

Sound balancing and animation improvements are also on our radar we got feedback on those and we'll look into it. As for customization, we don't currently have this option but it could come in the future.

Your input is super valuable, and we’re taking it into account as we move forward. Thanks again!
Label07 Mar 31 @ 12:01pm 
I wonder if maybe instead of different game modes that split the MP pool of players. They instead add all these types into a single option that revolves each mode. Preferably via player voting for next map/mode.
Last edited by Label07; Mar 31 @ 12:02pm
kikibrik  [developer] Apr 1 @ 1:24am 
Originally posted by Label07:
I wonder if maybe instead of different game modes that split the MP pool of players. They instead add all these types into a single option that revolves each mode. Preferably via player voting for next map/mode.
Good idea!
765 Apr 1 @ 6:25am 
Originally posted by Deredere:
this game was already very slow-paced combat, I don't know where you got that idea this game is fast-paced combat, just compare with Mecha Break, they're totally different, Mech Warrior type of mecha is kind of stupid, it's a tank with legs + some guns and that's all, how the hell you want that boring combat in this Steel Hunters?

If you think it's the pacing that makes combat good or bad, you already lost any argument you were planning to make.
765 Apr 1 @ 6:26am 
Originally posted by Zennith:
I agree the game is too fast paced to be called tactical. It's still a very fun game, but I don't think the description is very accurate. Time to kill is way too fast, and last stand mode at least is just a team deathmatch with RNG on if you get purple or blue drops before the other team does... Not to mention the colossus doesn't belong in this type of game mode.

I don't think it's the pacing that makes it not feel tactical, it's the structure.
Overall I would call it medium-paced combat, I have played much faster and much slower, but it feels very shallow on every level.
765 Apr 1 @ 6:30am 
Originally posted by Teal V2:
Originally posted by 765:
I am disappointed.

Maybe I am not the right demographic, maybe this game is for the fast-paced Gundam-style mech fan, I prefer slower, methodical war-machines

Excuse me..? Slower than that?
If this game was any slower, you would watch a still picture on your screen!

Not slower than this, slower than Mecha Break for example.
I think this is a middle-ground in terms of pace, kind of like Hawken which I think did it better.
765 Apr 1 @ 6:35am 
Originally posted by Metro:
Mecha Break must not be your cup of tea either then

It looks good and I would totally play it if it weren't for the goofy Japanese mecha concept that I think is stupid.
I prefer slow combat because it usually offers more depth and making combat faster is often used to mask how shallow it actually is, but if it's good I don't care whether it's fast or slow.
I'm a life long MW enjoyer and I actually had a good time with the Steel Hunters alphas I got a chance to play in. But I'm also an extraction shooter enjoyer so that's definitely part of why I liked it so much.

It plays closer along the lines of being in power armour then an actual mech in terms of weight and feel. Customisation per unit is limited but the different chassis actually feel much different from each other and are the source of the variety.

I'd give it a shot on launch, IMO its only real downside is its made by wargaming.net and as someone who put a ton of time into the original WoT closed beta and then abandoned the game when the bad monetisation took over, I suspect the best time for this game will be right at the start.
Last edited by Flavalicious; Apr 1 @ 7:29am
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Date Posted: Mar 29 @ 4:19am
Posts: 19