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On the other hand, Weaver is currently one of the strongest Hunters available thanks to his minigun and barriers.
You'll be able to find more mechanics the more you play, don't hesitate to ask for tips from experimented players!
I mean my teammate sniper was killed so fast an ursa that it had enough armor left to tank my full magazine so i was left with a full hp ursa and i was reloading
I haven't seen any other moba game that does this and i play a lot of dota.
The solution was to not shot the ursa? because then i had to reload just before it died.
It's hard to keep distance when its the final objective or in a city, almost impossible unless it's flat ground.
Weaver is starting to be the weakest because of the lack of mobility and shooting around corners.
While i can play around an ursa, 90% of new people will be completly speechless and even i can't do much in an area full of cover.
This is even more obvious when it's ursa vs ursa, it's sad to see a fight between these 2, it's basically a game to see who activates frost first.
If you could have a testing area in the game, ursa would kill enemies super fast while weaver needs time to put down barrier or start minigun giving enough time for an ursa to go around a corner.
Ursa is also capable of killing drones very fast and can ramp up damage with progression very fast since it already has a skill to deny damage.
I am curious to see some data about Ursa after the full release and what players think about it.
In this game mode it simply dominates because there is no slow or a way to deny damage like ursa has.
Haven't played this game yet so vicariously going off OP's testimony.
If any are familiar, in Marvel:Rivals, Penny Parker can infinitely shoot with no reload or heat mechanic. No character should work like this. It just translates to spamming with little thought process. Deva from Overwatch works mostly the same as well.
Endless balancing, endless arguing over the meta, endless OP this and that arguing.
No thanks, have had enough of this with other games.