Steel Hunters

Steel Hunters

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Dissapointed in the balance, time to kill was reduced, 2 mechs are too op now
It seems most mechs just melt away now compared to the playtest, it's almost a cod game.
The biggest problems is that 2 mechs in particular can abuse this mechanic to the point of me not wanting to play anymore.
1)ursa, nerf that incredibly stupid ability or just remove the mech entirely because it can't balanced.
2) fenrir can sneak and use his ball, there is no counter.
I have been killed by ursa about 90% of times and i am simply sick of it. He just activates his ability when you activate yours, he outdamages any mech, has good hp and there is no counterplay to it. He also fires constatly, an option no other mech has.
There is a general feeling that time to kill is very low now but then you need to repair/rearm for 1 minute after wich creates a lot of bad situations.
I like to play with weaver but it's a useless mech, the only 2 mechs worth playing that can kill anyone anytime are fenrir and ursa. Wait until you meet them as a team.

Please just remove that retarded mechanic ursa from the game because there is no way anyone can balance a mech that has invulnerability, highest damage in game, missles and more broken mechanics.
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Showing 1-8 of 8 comments
kikibrik  [developer] Mar 31 @ 12:37am 
Hello! Sorry that you feel Ursus and Fenris are overpowered! I understand that as a new player it might be hard to find ways to counter those Hunters but I assure you there are many ways to play against those and win a fight! You always need to keep distance between Ursus and yourself otherwise she'll have the advantage.
On the other hand, Weaver is currently one of the strongest Hunters available thanks to his minigun and barriers.
You'll be able to find more mechanics the more you play, don't hesitate to ask for tips from experimented players!
Teal V2 Mar 31 @ 2:07am 
The dev literally told you "skill issue". :hfr_happy:
The most obvious example was when my sniper was deleted in 2 seconds by an ursa and i was shooting the ursa and doing no damage because he had the frost barrier.
I mean my teammate sniper was killed so fast an ursa that it had enough armor left to tank my full magazine so i was left with a full hp ursa and i was reloading

I haven't seen any other moba game that does this and i play a lot of dota.
The solution was to not shot the ursa? because then i had to reload just before it died.
It's hard to keep distance when its the final objective or in a city, almost impossible unless it's flat ground.
Weaver is starting to be the weakest because of the lack of mobility and shooting around corners.
While i can play around an ursa, 90% of new people will be completly speechless and even i can't do much in an area full of cover.
This is even more obvious when it's ursa vs ursa, it's sad to see a fight between these 2, it's basically a game to see who activates frost first.
If you could have a testing area in the game, ursa would kill enemies super fast while weaver needs time to put down barrier or start minigun giving enough time for an ursa to go around a corner.
Ursa is also capable of killing drones very fast and can ramp up damage with progression very fast since it already has a skill to deny damage.
I am curious to see some data about Ursa after the full release and what players think about it.
In this game mode it simply dominates because there is no slow or a way to deny damage like ursa has.
Last edited by Neyreyan_Youtube; Mar 31 @ 11:46am
Label07 Mar 31 @ 11:42am 
Upvote for longer TTK. I loathe CoD and it's time to kill.
Haven't played this game yet so vicariously going off OP's testimony.

If any are familiar, in Marvel:Rivals, Penny Parker can infinitely shoot with no reload or heat mechanic. No character should work like this. It just translates to spamming with little thought process. Deva from Overwatch works mostly the same as well.
Last edited by Label07; Mar 31 @ 11:43am
Played peni today. Cant wait to try this game. Im hoping for a pve skirmish mode
kikibrik  [developer] Apr 1 @ 1:36am 
Originally posted by Teal V2:
The dev literally told you "skill issue". :hfr_happy:
Noooo :( I just meant that every Hunter is currently on the same level, it just depends on your gameplay!
kikibrik  [developer] Apr 1 @ 1:37am 
Originally posted by Neyreyan_Youtube:
The most obvious example was when my sniper was deleted in 2 seconds by an ursa and i was shooting the ursa and doing no damage because he had the frost barrier.
I mean my teammate sniper was killed so fast an ursa that it had enough armor left to tank my full magazine so i was left with a full hp ursa and i was reloading

I haven't seen any other moba game that does this and i play a lot of dota.
The solution was to not shot the ursa? because then i had to reload just before it died.
It's hard to keep distance when its the final objective or in a city, almost impossible unless it's flat ground.
Weaver is starting to be the weakest because of the lack of mobility and shooting around corners.
While i can play around an ursa, 90% of new people will be completly speechless and even i can't do much in an area full of cover.
This is even more obvious when it's ursa vs ursa, it's sad to see a fight between these 2, it's basically a game to see who activates frost first.
If you could have a testing area in the game, ursa would kill enemies super fast while weaver needs time to put down barrier or start minigun giving enough time for an ursa to go around a corner.
Ursa is also capable of killing drones very fast and can ramp up damage with progression very fast since it already has a skill to deny damage.
I am curious to see some data about Ursa after the full release and what players think about it.
In this game mode it simply dominates because there is no slow or a way to deny damage like ursa has.
Playing against Ursus means keeping your distance and using the walls to counter the barrage missiles. You can't fight her while she's using ice armor so you can use this time to heal and reposition in the fight.
Discussions like this are why this game should have been single player with a MP-component.

Endless balancing, endless arguing over the meta, endless OP this and that arguing.

No thanks, have had enough of this with other games.
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Showing 1-8 of 8 comments
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Date Posted: Mar 28 @ 2:49pm
Posts: 8