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The game should be about personal objectives and stronger more varied pve.
At the end of the beta people were rushing initial tower locations and we would sometimes fight for 5 minutes and then the top 2 teams won anyway.
Level 5 robots with upgrades just shred lower level robots.
We need other objectives so players are not encouraged to fight at level 1-2 and proper extraction so the strongest team doesnt stomp everyone else
Reading through the OP it was also my thought. The game works like this. If he wants another game mode then that is fine though, but respawning doesn't seem to be any "fix" to any "problem" described. I mean I see neither of them.
I do like the positioning importance of the game and the decent TTK. It makes up for more interactions other than a Counter Strike "gotcha". I feel the action is fine, and since the TTK can be quite high, it has to matter when a kill is achieved. It's an extraction shooter too, so it makes no sense to have respawns. And in fact, it DOES have respawns. I've respawned 3 times on a match or had a really annoying enemy that kept respawning because his partner was successfully escaping.
If anything you should consider more game modes, but that's an obvious and known request already.
also its very easy to counter each mech once you understand how each of them play, and no there weakness, every mech in this game has a weakeness, and it is great once you understand the game and know the weakness of that mech