Steel Hunters

Steel Hunters

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My ever first review: Don't bother Solid 2/10 and here's why...
Let me prefix this, I spent over 6 years working on R* titles and have credits in LA Noire VR, GTAV and RDR2. I love games! So it pains me to see games like this that look fantastic but offer little to no meaningful interaction and progress. Nothing to keep you interested beyond a few days, meaning any money you put into this shell of a game, is just getting burned when the player base drops a few months in.

I've been looking for a Mech game with some depth and PvP, I saw the trailers and my eyes lit up. I couldn't get an invite so i went through the website and got one through there. Let's start with the hook. It looks great, they've nailed the dynamics of being a Mech, smashing through buildings, falling through roofs not strong enough to support you (really nice touch). They have a class system, brilliant always nice to have some core mechanics to work around.
The combat is fun for a short while.

But let's look at the pitfalls and there's so, so many.

Welcome the the first mech game you'll play where you can't make meaningful changes to your mechs. Ever dream of building you perfect mech suit, with items that affect damage and skills, that you sweated for, that you gained skill to acquire? Keep dreaming. One suit, one weapon two slightly different ways of playing.

The individual characters of Deck Heroes have more and more meaningful customisation.

Talent-less trees. God I love a talent tree, I like to notice how it changes the way a character plays. In this game there's nothing meaningful to invest in, nothing that drastically changes your 'build'. No item / weapon drops that embellish on the skills you use. only ' make damage number bigger' philosophy.

Repetitive feeling to the matches and combat. So it goes like this.
Spawn -> Kill some scouts and capture a point for grey and green modifiers -> Kill some scouts and capture a zone for blue / purple items or modifiers -> occasionally fight off one of the 4-6 other players you'll encounter in a match. In a small arena. With meaningless ledges.

Get anything cool for your efforts? Short answer NO


But....
If you're looking for an ADHD fix for an hour while you watch youtube, yeah it may work. If you're a child, this may be simple enough to keep you occupied and lean you towards games that have more depth.

To make a game worth playing you have to hook your audience into some kind of feedback loop where they feel rewarded frequently, either for becoming more skilled or obtaining items that affect their game play and enjoyment. You need to offer challenge too. This games fails on all accounts. If it's lucky it'll find it's spot in the Asian mobile game demographic.

2/10 - Do better. Lacking Creative direction, imagination and robust systems to keep the player base interested in the long run.
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I am a certified multimilionair with telepathic powers, trust me, i do not need to back this random claim i put at the start of my sentence up.

Here read my statement which i could have put in a review when the game gets released
those are bad games more like a movie so cant trust reviewer, LETS GET IT ROBOTS
No one will say it's game of the year but it's the only game in this genre. There is another one that will release this month but that was a different concept but similar design
"Welcome the the first mech game you'll play where you can't make meaningful changes to your mechs. Ever dream of building you perfect mech suit, with items that affect damage and skills, that you sweated for, that you gained skill to acquire? Keep dreaming. One suit, one weapon two slightly different ways of playing."

welp, there goes my hype, sounds too much like a hero shooter.
Dernière modification de Nightheart; 21 févr. à 22h06
Imagine having such dogwater perception that you not only feel the need to type out all that diatribe but actually post it on the Internet :steamfacepalm:
Avuja a écrit :
Imagine having such dogwater perception that you not only feel the need to type out all that diatribe but actually post it on the Internet :steamfacepalm:

but he's right though?, please tell us with your nectar of the god's opinion is about this game?.

The game is VERY simple with almost no variation. needs way more customization and games modes.
Neyreyan_Youtube a écrit :
No one will say it's game of the year but it's the only game in this genre. There is another one that will release this month but that was a different concept but similar design

Yes. All others are already closed down. :hfr_happy:
And the ones being active are about to follow this trend.
So far, this game won't be an exception.
kikibrik  [dév.] 24 févr. à 3h05 
Hello! Thank you very much for your feedback! Any feedback is good to take so we can improve :) I'm glad to see that your "pitfalls" are matching what's currently being reworked, it shows that we are on good tracks for the future. You should give it another shot during the next playtests, you might see improvements! I can't wait to see what you think about the game next time. Have a great day :)
Hi Kiki,
Thanks for your kind reply especially to a few of my cutting words there. There's a lot of potential there for sure, some things kind of felt fundamental to the game's core design - can't imagine it would be easy to create additional itemization and mechanics in a way that affects the game in the ways I'm describing. But, that said I really hope you guys get that depth in there, scale it up a bit because I've been craving a game like that for over a decade. I'll leave another honest update after the next time - wishing you guys the best of luck!
бета тест закрыли?
Weird how all the games you have credits in are nothing like this game so your experience doesn't really line up with it. If you don't like the game don't play it. Simple as.
yes its plastic trash like almost every new game starfield cyberpunk etc
kikibrik  [dév.] 26 févr. à 4h59 
mindjamadams a écrit :
Hi Kiki,
Thanks for your kind reply especially to a few of my cutting words there. There's a lot of potential there for sure, some things kind of felt fundamental to the game's core design - can't imagine it would be easy to create additional itemization and mechanics in a way that affects the game in the ways I'm describing. But, that said I really hope you guys get that depth in there, scale it up a bit because I've been craving a game like that for over a decade. I'll leave another honest update after the next time - wishing you guys the best of luck!
I can't wait to read your next feedback! I'm sure it'll be way more positive. Thanks again!
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Posté le 21 févr. à 5h09
Messages : 13