Steel Hunters

Steel Hunters

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Riled Apr 13 @ 8:57am
Trenchwalker - Over 4.0 K/D
I am going to make this one short, people will respond thinking otherwise but, here goes. I main Trenchwalker, I am in the mid 30's with over 80 hours played. For my personal experience/grind, the first week of release I noticed that the popularity of the hunters would've been something like:
1. Weaver
2. Razorside
3. Ursus
4. Prophet
5. Fenris
6. Heartbreaker
7. Trenchwalker

I have 172 wins, over 1,000 kills, and 142 MVP's in total on my account, not just Trenchwalker (95% of this is Trenchwalker). I'll tell you how to beat Trenchwalker.

Everyone just thought he was a healer and didn't want to play that role, especially since you can't see system trees without purchasing a hunter. Since Wednesday or Thursday - the 9th or 10th, I can confidently say that most people I play against had started leveling Trenchwalker and swapping due to me dominating most of my matches and pulling off very nice clutches, you can watch the clips/highlights on the stream if you decide to come in here and talk ♥♥♥♥ related to SKILL, but if you have constructive thoughts to add to this, I'm all for it.

Now, no one likes when you claim to dominate, it rubs people the wrong way - but this is required because I saw this coming and I was trying to get ahead of it with my other post about being able to refund credits spent. I have noticed a few streamers starting to play trench, when I am in lower level lobbies I am noticing A LOT of trenches, people come into my stream and ask me about Trench/Hunters - while I was leveling there were only 2 other Trenchwalker players. I would like it to be noted that ONLY due to the player base being small, I am personally skewing the Trenchwalker data. I am worried that with the more people playing Trenchwalker the wrong thing will be nerfed, I have made it considerably further than any Trenchwalker and I can say from my time playing that the Leech Gun is in a very good spot. The Hybrid Grenade NEEDS to be nerfed.

I read posts and see what people say in streams and they all think the Leech Gun is what is "overpowered" and needs to be tuned. The Leech Gun requires you to hit shots, the hit registration is wonky and sometimes shots do not register, you do not gain health if Ursus has his Ice Armor up, and you do not gain health while shooting the Weaver barrier. The healing gained from it is a heal over time that CAN be out dps'd by ABILITIES if you are using only the Leech Gun - it CAN'T be out dps'd if you're standing in your own Hybrid Grenade. What I mean by "hit shots" is that there is a skill factor involved, people can easily bait the Leech Gun and then hide behind cover and shoot the other teammate, you can't dash, you can't sprint, you walk very slowly with it out - everyone tries to puff their chest out to the Leech Gun AND Hybrid Grenade and it just won't work in your favor, no matter your hunter. Treat the Leech Gun like you would Weaver's Minigun Cooldown and you have no issues. Keep in mind, it is an ability, you will not out damage an ability with your primary weapon, you can only cause equal pressure with your own ability.

HYBRID GRENADE--
Now THIS needs to be nerfed. The healing portion I think needs to be tuned down ONLY SLIGHTLY, the damage portion is unbelievably insane to the point where it is just boring especially with the Infection mod. Someone was having FUN when they made the numbers for this damage and the effect 3 on Infection. Unlike the Leech Gun, I can just throw this thing cross map, it has an AoE texture on the ground that it shows where it will land (takes no skill) and if anyone TOUCHES this area for even 2 seconds they are dead. But, if you have effect 3 on the infection and it is upgraded, even if you walk out of the area of the hybrid grenade you will still continue to take damage for 2 more seconds (if it is upgraded it is 3 seconds). The tick rate gets down to around .35 seconds, which means it does damage 3 times in 1 second. This Developer needs to pull it back a little bit rofl.

The game would be a lot more forgiving if players could read through the system trees of each hunter without having to purchase them. If players JUST don't know these things, how are they expected to counter play it? If people feel that they are at a disadvantage and have no idea how to counter it, they will not continue to play. Even the streamers that have been leveling Trenchwalker or changing their "main" will not do this for long because of the time investment lost in their actual main. Sinking all of the time/credit grind into 1 hunter and feeling the need to swap will cause people to stop playing because no one wants that credit loss to occur. I personally believe every hunter has their role and if you play to their advantage you can win on them, you just have to know how to counter each one.

Line of sight the Leech Gun, Ursus armor causes little to no heal to happen from the Leech Gun, bait the hybrid grenade and PRESSURE Trench VERY hard when both CD's have been used. The character is utterly useless without either CD, that's why he receives a ton of CDR (Cooldown Reduction).
Last edited by Riled; Apr 13 @ 10:09am
Originally posted by Intel:
Originally posted by Riled:
Originally posted by Intel:
you're not getting any views from me bud

Oh, you mean me trying to show you what happens at the level 30-40 range for Trenchwalker to prove your point wrong because you're used to low level gameplay? Ok dude, you no longer warrant a response.
didnt ask dont care. go outside bud
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Showing 1-15 of 23 comments
tldr; nerf trenchwalker and give him Q skill at lev 3 and all will be good. end of trasmissions.
Last edited by Kill'o'gor; Apr 13 @ 9:07am
Sevrojin Apr 13 @ 9:28am 
misinformation in this post.

you do heal hitting ursus ice armor and you do heal hitting weavers barrier.

you said you played trench walker lots but failed to see this ? my guess your just salty a good trenchwalker beat you pretty badly
Originally posted by Sevrojin:
misinformation in this post.

you do heal hitting ursus ice armor and you do heal hitting weavers barrier.

you said you played trench walker lots but failed to see this ? my guess your just salty a good trenchwalker beat you pretty badly

he is just worried bout incoming nerf kek.
Riled Apr 13 @ 9:42am 
Originally posted by Sevrojin:
misinformation in this post.

you do heal hitting ursus ice armor and you do heal hitting weavers barrier.

you said you played trench walker lots but failed to see this ? my guess your just salty a good trenchwalker beat you pretty badly

Nice try, there are no better Trenchwalkers.
Sevrojin Apr 13 @ 9:47am 
well i hope to see your names on the field. it will be fun win or loss
Last edited by Sevrojin; Apr 13 @ 9:48am
Riled Apr 13 @ 10:03am 
Originally posted by Sevrojin:
misinformation in this post.

you do heal hitting ursus ice armor and you do heal hitting weavers barrier.

you said you played trench walker lots but failed to see this ? my guess your just salty a good trenchwalker beat you pretty badly


I took the time to go back through some VODs. You are correct, but I wouldn't say misinformation. The amount of the heal is DRASTICALLY less. If you watch the clips at .5 speed, you'll see each shot is barely any structure repair - keep in mind this is a HoT, so it is just showing what amount I would go to if I didn't take any damage.

Ursus Ice Armor: It looks to be less than 50% of normal heal, but still critting for over 3k with armor up.
https://www.twitch.tv/milesahead315/clip/PrettiestDeliciousGalagoThisIsSparta-WVoXcwpTubtqh-dY
Weaver Barrier: The first shot is 800 health repaired.
https://www.twitch.tv/milesahead315/clip/RacyAntediluvianMelonNerfBlueBlaster-iqGXUVwSRAJrk5DF
Weaver Barrier: The second to last shot that I take against the weaver barely increases the health gain by half of 1 health bar. You really have to .5 this one to see when he puts up his barrier. The last shot kills him, the second to last shot hits the barrier.
https://www.twitch.tv/milesahead315/clip/CovertFlaccidWatermelonDatBoi-M1qixJvt-3kUE1ai
Riled Apr 13 @ 10:05am 
But yeah, we can talk more about the Leech Gun instead of the real problem being the damage from the Hybrid Grenade.
Intel Apr 13 @ 10:11am 
Originally posted by Riled:
Originally posted by Sevrojin:
misinformation in this post.

you do heal hitting ursus ice armor and you do heal hitting weavers barrier.

you said you played trench walker lots but failed to see this ? my guess your just salty a good trenchwalker beat you pretty badly


I took the time to go back through some VODs. You are correct, but I wouldn't say misinformation. The amount of the heal is DRASTICALLY less. If you watch the clips at .5 speed, you'll see each shot is barely any structure repair - keep in mind this is a HoT, so it is just showing what amount I would go to if I didn't take any damage.

Ursus Ice Armor: It looks to be less than 50% of normal heal, but still critting for over 3k with armor up.
https://www.twitch.tv/milesahead315/clip/PrettiestDeliciousGalagoThisIsSparta-WVoXcwpTubtqh-dY
Weaver Barrier: The first shot is 800 health repaired.
https://www.twitch.tv/milesahead315/clip/RacyAntediluvianMelonNerfBlueBlaster-iqGXUVwSRAJrk5DF
Weaver Barrier: The second to last shot that I take against the weaver barely increases the health gain by half of 1 health bar. You really have to .5 this one to see when he puts up his barrier. The last shot kills him, the second to last shot hits the barrier.
https://www.twitch.tv/milesahead315/clip/CovertFlaccidWatermelonDatBoi-M1qixJvt-3kUE1ai
drastically less or not, every shot you land that does damage sends back a % of structure. i'm currently grinding trenchwalker myself.

I also don't agree with your "nade needs nerfed sediment either. there is a good and bad time to use it, and sometimes it is the only way to survive or try to survive an encounter with a group with weaver. I've played against some duo's that have also been able to shred through both my nade and my pistol structure gain dramatically, but ive also had opposite encounters where the nade+pistol carries me in a 2v1 duel and i come out half scathed shieldless but alive and thriving. the nade takes strategic placement for it to be useful, and they can easily dash out of it and never step foot back into its AOE.
Riled Apr 13 @ 10:11am 
Originally posted by Kill'o'gor:
Originally posted by Sevrojin:
misinformation in this post.

you do heal hitting ursus ice armor and you do heal hitting weavers barrier.

you said you played trench walker lots but failed to see this ? my guess your just salty a good trenchwalker beat you pretty badly

he is just worried bout incoming nerf kek.

How am I worried about the incoming nerf? I'm literally telling everyone WHAT to nerf and why. I can also provide VODs as to why. You didn't read the post at all then, I said the damage from the Hybrid Grenade makes fights unbelievably boring and it is way too easy to use for the amount of damage it does. I am CALLING FOR A NERF OF HYBRID GRENADE DAMAGE.
Riled Apr 13 @ 10:12am 
Originally posted by Intel:
Originally posted by Riled:


I took the time to go back through some VODs. You are correct, but I wouldn't say misinformation. The amount of the heal is DRASTICALLY less. If you watch the clips at .5 speed, you'll see each shot is barely any structure repair - keep in mind this is a HoT, so it is just showing what amount I would go to if I didn't take any damage.

Ursus Ice Armor: It looks to be less than 50% of normal heal, but still critting for over 3k with armor up.
https://www.twitch.tv/milesahead315/clip/PrettiestDeliciousGalagoThisIsSparta-WVoXcwpTubtqh-dY
Weaver Barrier: The first shot is 800 health repaired.
https://www.twitch.tv/milesahead315/clip/RacyAntediluvianMelonNerfBlueBlaster-iqGXUVwSRAJrk5DF
Weaver Barrier: The second to last shot that I take against the weaver barely increases the health gain by half of 1 health bar. You really have to .5 this one to see when he puts up his barrier. The last shot kills him, the second to last shot hits the barrier.
https://www.twitch.tv/milesahead315/clip/CovertFlaccidWatermelonDatBoi-M1qixJvt-3kUE1ai
drastically less or not, every shot you land that does damage sends back a % of structure. i'm currently grinding trenchwalker myself.

I also don't agree with your "nade needs nerfed sediment either. there is a good and bad time to use it, and sometimes it is the only way to survive or try to survive an encounter with a group with weaver. I've played against some duo's that have also been able to shred through both my nade and my pistol structure gain dramatically, but ive also had opposite encounters where the nade+pistol carries me in a 2v1 duel and i come out half scathed shieldless but alive and thriving. the nade takes strategic placement for it to be useful, and they can easily dash out of it and never step foot back into its AOE.


Your trench is low level without the damage upgrades to the hybrid grenade or effect 3 obviously.
Intel Apr 13 @ 10:14am 
Originally posted by Riled:
Originally posted by Intel:
drastically less or not, every shot you land that does damage sends back a % of structure. i'm currently grinding trenchwalker myself.

I also don't agree with your "nade needs nerfed sediment either. there is a good and bad time to use it, and sometimes it is the only way to survive or try to survive an encounter with a group with weaver. I've played against some duo's that have also been able to shred through both my nade and my pistol structure gain dramatically, but ive also had opposite encounters where the nade+pistol carries me in a 2v1 duel and i come out half scathed shieldless but alive and thriving. the nade takes strategic placement for it to be useful, and they can easily dash out of it and never step foot back into its AOE.


Your trench is low level without the damage upgrades to the hybrid grenade or effect 3 obviously.
I could say the same for whoever your playing against that makes it seem "too easy"
Riled Apr 13 @ 10:15am 
Originally posted by Intel:
Originally posted by Riled:


Your trench is low level without the damage upgrades to the hybrid grenade or effect 3 obviously.
I could say the same for whoever your playing against that makes it seem "too easy"

I play in 30-40 lobbies on my Trenchwalker, this point is moot.
Riled Apr 13 @ 10:16am 
Originally posted by Intel:
Originally posted by Riled:


I took the time to go back through some VODs. You are correct, but I wouldn't say misinformation. The amount of the heal is DRASTICALLY less. If you watch the clips at .5 speed, you'll see each shot is barely any structure repair - keep in mind this is a HoT, so it is just showing what amount I would go to if I didn't take any damage.

Ursus Ice Armor: It looks to be less than 50% of normal heal, but still critting for over 3k with armor up.
https://www.twitch.tv/milesahead315/clip/PrettiestDeliciousGalagoThisIsSparta-WVoXcwpTubtqh-dY
Weaver Barrier: The first shot is 800 health repaired.
https://www.twitch.tv/milesahead315/clip/RacyAntediluvianMelonNerfBlueBlaster-iqGXUVwSRAJrk5DF
Weaver Barrier: The second to last shot that I take against the weaver barely increases the health gain by half of 1 health bar. You really have to .5 this one to see when he puts up his barrier. The last shot kills him, the second to last shot hits the barrier.
https://www.twitch.tv/milesahead315/clip/CovertFlaccidWatermelonDatBoi-M1qixJvt-3kUE1ai
drastically less or not, every shot you land that does damage sends back a % of structure. i'm currently grinding trenchwalker myself.

I also don't agree with your "nade needs nerfed sediment either. there is a good and bad time to use it, and sometimes it is the only way to survive or try to survive an encounter with a group with weaver. I've played against some duo's that have also been able to shred through both my nade and my pistol structure gain dramatically, but ive also had opposite encounters where the nade+pistol carries me in a 2v1 duel and i come out half scathed shieldless but alive and thriving. the nade takes strategic placement for it to be useful, and they can easily dash out of it and never step foot back into its AOE.


https://www.twitch.tv/videos/2431632559 Weaver L o L
Intel Apr 13 @ 10:18am 
Originally posted by Riled:
Originally posted by Intel:
drastically less or not, every shot you land that does damage sends back a % of structure. i'm currently grinding trenchwalker myself.

I also don't agree with your "nade needs nerfed sediment either. there is a good and bad time to use it, and sometimes it is the only way to survive or try to survive an encounter with a group with weaver. I've played against some duo's that have also been able to shred through both my nade and my pistol structure gain dramatically, but ive also had opposite encounters where the nade+pistol carries me in a 2v1 duel and i come out half scathed shieldless but alive and thriving. the nade takes strategic placement for it to be useful, and they can easily dash out of it and never step foot back into its AOE.


https://www.twitch.tv/videos/2431632559 Weaver L o L
you're not getting any views from me bud
Riled Apr 13 @ 10:19am 
Originally posted by Intel:
Originally posted by Riled:


https://www.twitch.tv/videos/2431632559 Weaver L o L
you're not getting any views from me bud

Oh, you mean me trying to show you what happens at the level 30-40 range for Trenchwalker to prove your point wrong because you're used to low level gameplay? Ok dude, you no longer warrant a response.
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Date Posted: Apr 13 @ 8:57am
Posts: 23