Maximum Football

Maximum Football

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Dive tackles OP - End of plays
The snake dive tackles are a bit OP right now. The worst part is the AI just does whatever is the highest chance so they abuse the hell out of it. What should be a lot of missed shoe string tackle result in the player sliding like snake and then warping up to tackle you.
I'm sure it's known but they has to be a way to limit the amout the AI does it while waiting for animation or whatever it is.

Also small thing. But having a bit of a randomizer to when a player stops on a play. would help in terms of presentation. Because every single player breaking out of their stance in unison on PAT's is very noticeable. So like just a random delay added to players at random. Ideally based on line of sight toward the ball or the players disposition. Because WR's and CB's are known for being very chippy and going after the whistle, same thing with the line. And generally it happens when either a player is completely outmatched. And losing a lot of matchups. Or if the players are very close and going back and forth at a high level.
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Kormega Jan 16 @ 11:36pm 
I noticed this as well. As a defensive back, I was chasing a RB hit the button too early, but I dove through the air 5ft to tackle him. It looks bootleg as hell. THIS is 2024 motion cap technology?
MXFB Luke  [developer] Jan 17 @ 10:10am 
Yeah. We have talked about this on a couple of occasions. I think we mentioned this in one of our recent patch notes.

The dive animation prior to our last patch didn't have enough frames of collision detection to result in realistic outcomes, and in fact would cause defenders to phase through ball carriers if it wasn't timed exactly right.

The temporary solution for us was to increase the frame window for collision detection to result in more realistic outcomes. That's caused some of the dive animations to look off or be a bit OP while we work to get animations in the game that resolve those plays in a more realistic fashion.

We've captured a lot of the animations needed to fix this, and the team is working on integrating them and blending them before we deploy them to live.

I like the note about the randomizer too. I will pass that along to the dev team.
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