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The dive animation prior to our last patch didn't have enough frames of collision detection to result in realistic outcomes, and in fact would cause defenders to phase through ball carriers if it wasn't timed exactly right.
The temporary solution for us was to increase the frame window for collision detection to result in more realistic outcomes. That's caused some of the dive animations to look off or be a bit OP while we work to get animations in the game that resolve those plays in a more realistic fashion.
We've captured a lot of the animations needed to fix this, and the team is working on integrating them and blending them before we deploy them to live.
I like the note about the randomizer too. I will pass that along to the dev team.