Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Okay so played some more. So for the audible system. I think it's fine mostly. Most of my problems are on the main part I was using. Which were hot routes. Like the biggest thing that, was/is very annoying on offense for hot routes. Is if you hold a button too long, it will just go through and select the next prompt, in the hot route. Which is really bad when you already don't know the system. So requiring another button press, to stop that from happening. And not, just counting the button being held as that, in that situation. Would make a huge difference. But I feel like the presentation could be better, is what I'd say for it though.
SO. I would say like the best way. Would be if you calling a hot route if it would bring up the formation. As in show the formation in that same window you already have. And where the receivers are in that formation. As in the buttons that represent them. And then a picture of the routes the receiver would run after you select the player. I feel like that would be better. Seeing a picture and selecting that as opposed to reading the words on the screen, like post, slant, all that. So there is zero need to know, what the route is. Or think about what is this route even for a second. SO you just see it, and go that one! And also there would really be zero barrier to anyone using them at that point.
Also hoping you'll be adding some sort of hot route esk audible system for the defense. Like being able to press a single WR. Or just being able to adjust any single player on defense. Similar to Offense right now. Or also being able to set idk if you can lol. I don't think you can. But it you can't, then being able to set RB and TE to block for blitz's.
I'm still having fun with it. Looking forward to the full release.
I agree completely with this. On defense you have almost no time at all to pick a play. It takes a few seconds to learn what the offensive package is and then by that time you have to fly to the play you want. It make defense feel like a chore.
Playing some more with audibles. I don't like. When you call a defensive audible. That you go from needing to use the D-pad to back to the stick. And very similar to the hot routes which you could hit it again. And switch to LB or any other thing not know. And then make the adjustment. It just doesn't seem intuitive. Like you press again and then it's like oh right. I need to go back to the stick. But also go back whatever thing I was trying to adjust. You can learn that. But I don't want to, and I don't like it fundamentally. Like how you swap players in depth charts. You can learn a 3 button press maze to do something. That doesn't make it fundamentally a good way to do something. You want things to be pick up and play. And you don't want to have to have button mazes at any point. That can be confusing. Like why does swap player. Not just highlight a player, and then you pick another player. And swap the 2 players on the chart... Like that needs to be 100% squared away before like dynasty and franchise release to me.
Like man. I really want the right stick available for adjustments of players. Madden had it where you could set players in a basic zone or blitz just down and up. And Still not clear on flipping a run to the opposite direction. But I would also prefer just right stick, left or right. Pre snap. Intuitive and easy should always be the goal. Like regardless of skill level just here's the controller. And you could ask a person who has never touched the game. To go through any menu, do anything in any of those menus. And they wouldn't need to then ask, how do you do that, at any point.
So as much as I do like the madden right stick control for adjustment though. It had limitations. So like if you adjusted the hot route system. Where it showed the formation. And then had basic picture of the routes. I feel like that would be a better system. Because you were limited to 4 routes with that system in madden. But if you used it for DB for "hot routes" adjustments it could be good. Cause with the DB's it just press, off, inside, outside. Thinking about it. If you did a weapon wheel style route selector you could have more than 8. That might be too much though! idk
First one which is kind of obvious but is the most important. Is the ai on punt returns. Mostly on the fair catch. You will have dumb players coming in trying to grab a ball in that situation. But it is almost a never situation in the pros. Maybe if it were more likely to happen with player who were 1-2 year in or really low awareness. But that is going to effect plays and the results of games.
Also the ai of the gunners on punt returns has been spotty either not hardly ever getting off a block or hiccuping for no reason going down the field.
This is a problem in lot of football games. When WR go backwards to make a catch carrying all the momentum in that direction. Which is something that almost never happens. Because they are going to be planting their foot to go back up field like it's a hook. And not catching the ball like that in stride. And that is a thing in a lot of football games. I haven't gotten that a lot. But it happened and it's dumb.
I don't know, but. I think the effect on players or blur. Is something to do with a lighting effect not properly being attached to the player. And not being. I don't even know how to word it. Contained to an area. Like completely limiting the blur on the lighting. It's like the weird trailing you get with hitboxes when you're playing online. Or like the hitboxes in the first Dark Souls. Like it's just not attached correctly. And that is creating the blur or making it worse. I think. But it shouldn't be a problem with any kind of visual considering that's all on your own end.
This stuff is just wants that I would like in the game.
Generally the hit-stick or truck-stick was cost reward and you had a slightly higher change to fumble the ball using it. And there was a specific button to cover up for contact, that would decrease the likelihood of a fumble if you used it. Right before a tackle or just going through traffic. There was a bit of a speed movement penalty for using it though. So you just wouldn't hold down button to get free stats.
This is kind of a little one but ball swapping. So not just magic swamping the ball to the other hand. This was in OLD MADDEN. SO you couldn't stiff arm with the ball in you hand. You had to swap it first. And you hand control of that and could do that to keep the ball away from a defender as well. I pretty sure there was a slight bump to fumbles if one they tackled you on the side with the ball and if they caught you during that swap.
Cause yeah I notice the ball auto swapped did the stiff arm but was still in the arm it was in before. SO it 's a weird shuffle that doesn't make sense. That you don't have control of and doesn't effect the game?
Being able to still zoom out, to look at the play while doing hot routes and audibles would be nice. Along with madden had the feature to zoom out but not show your play. With the Right Trigger. For couch co-op making audibles and hot routes.
And the ability to per formation. Have starters and depth charts. Both in the game and pre game like an advanced depth chart. Which was a feature in old maddens. Like if I'm coming out in a certain run formation I only use in short yardage and don't want to think about subbing the player out. Or if there's some kind of injury. I might want the #4 receiver to still be the #4 receiver and might have a player I would only want in the slot. And not have to then make that shift. Or just not be completely thrown on when it auto subs say the #4 receiver into the slot and I throw it to him thinking it's the other guy who is the slot and whoops no it's the other guy who is terrible for this.Probably not something a ton of people used. But very useful if you actually want that level of control of who is coming onto the field.
Not sure on new maddens. But old one also had a quick switch I think it was d-pad left and right. When you were calling the play for, swapping in a 2nd RB, a different TE, & a Lineman or linemen at TE. SO passing or short yards depending for the RB, blocking or passing for TE. And then an extra lineman or two in for pass protection or running.