Incremental Epic Hero 2

Incremental Epic Hero 2

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Ethera Dec 14, 2024 @ 7:14am
armored warded fury
When i am doing superdungeons in my ability>attack it shows that they are 0 (lots of multiplicatives but 0% base chance so it comes down to zero). Anyone has any ideas why?
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Showing 1-3 of 3 comments
Darnavir Dec 14, 2024 @ 1:40pm 
First thing first: SD furies and "base game" furies are 2 separate stats.

The base game furies are shown in the ability -> attack tab, the additive comes only from gear (flametiger equipment, certain enchants available even later in the game), applied fury type is skill damage type dependent (they raise certain damage type). Higher than 1 DEF or MDEF are required for them to do anything, they have very slow scaling with DEF/MDEF. Both do approximately nothing in SDs (they come before the log10).

SD furies are shown in the ability -> main tab, the additive comes only from upgrade 1 tab of SD improvements, they work only in SDs, they both raise SD damage multiplier so you want to raise both for every skill. They use After DEF/MDEF instead of DEF/MDEF the normal furies use, the remainder after the log10 in SDs doesn't count. It has to be the after stats (you want both After DEF and After MDEF to be above 1).
Last edited by Darnavir; Dec 14, 2024 @ 1:40pm
Ethera Dec 15, 2024 @ 10:29am 
Yeah, i had over 8.4 defence, so that classifies for that, still base number was zero. so unless i put a gear (flametiger shield in this case) which had additive i always had zero. Still damage is ♥♥♥♥ and not worth it even at 80k at start, so dont know how why to bother, but thank you for explaining it.
Darnavir Dec 15, 2024 @ 6:15pm 
It will make a real difference eventually. Both the non-SD version and the SD version.
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