Incremental Epic Hero 2

Incremental Epic Hero 2

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eulay Feb 10, 2024 @ 9:07am
portal orb
hi guys is there a way to farm portal orb ?
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Showing 1-14 of 14 comments
Fel Feb 10, 2024 @ 9:20am 
Kind of, but not really in very large quantities.
There is a quest that gives you one, but it's not a quest you can farm at a rapid speed.

Levelling the cartographer to 80 (current cap without bonuses) allows you to get quite a few extra orbs per quest (and 4 quests from the building's rank) as well.

Last but not least are swarms, there is a portal orb to be gained from them, but to get a high enough score you pretty much need to have spent enough time in your current WA to raise the difficulty of areas more than just a couple levels.

Also, while it doesn't give you orbs, remember that you can reset the suepr dungeon's entry cost as well as decrease the entry cost of normal dungeons (through prestige points) to conserve your orbs a bit.
Rafein Feb 10, 2024 @ 9:27am 
Only quest I know off hand that drops a portal orb is Biggerest one, but that requires a billion of several monster drops, so not really farmible.

Best to get Cartographer town building as high as you can, as you get 60+ a day from that.
Fel Feb 10, 2024 @ 9:30am 
That quest is just a joke, I'm talking about the "capture 100 purple foxes" quest (journey or a thousand miles).
Darnavir Feb 10, 2024 @ 10:01am 
These quests are both doable with the right setup. At least in the late/very late game.

Journey of a thousand miles (100 purple foxes) requires rank 5 trapper (GL100 for rank 5 statue needed). Then it's farmable. Higher capturing numbers (double/triple capture), more traps (shop timer reduction, a rank 4 slime bank upgrade) and tune of total taming (with 100% capture chance, 20k levels) all make it faster. Especially with base lv 100+ and high aoe, it can clear the quest with 1 trigger. 500 portal orbs/hour is the beginning, it can get into thousands, over 10k with 4 characters later.

The biggerest one is actually very useful in the very late game (I didn't believe it at first, but I got a setup for it later). With total pet rank 5000 to 6000 and a gear loadout for farming the needed materials, it becomes permanently sustainable at full rebirth speed (faster than journey, not relying on foxes). Close to maxed stats (pet rank 7500+, lv 100 material mist, 100k+% equipment effect, etc.), the cost becomes spare change and it's always on (favorited). Both these quests can be done at once (especially when 1 trap can clear journey, tune doesn't have the time to trigger at maxed clearing speed).
skycoop Feb 10, 2024 @ 10:04am 
100 purple fox quest is slower but easier, and you may need "lazy questing". Use the last skill of tamer, Trapper's Tag (talisman), guild tame ability for fast capture.
1B material quest is super fast, but you need very high equipment effect and potion effect (from high level pet milestone, high level expedition milestone, great talisman passive effect...), do not forget the material drop multiplier from slime coin shop page 3.
Usually the fox quest are better unless you can get trillions material, I suggest to start this quest with at least e15 material, and this is doable, I have e19 material and 40 million portal orbs in the late game.
Last edited by skycoop; Feb 10, 2024 @ 11:59am
skycoop Feb 10, 2024 @ 10:16am 
Originally posted by Darnavir:
These quests are both doable with the right setup. At least in the late/very late game.

Journey of a thousand miles (100 purple foxes) requires rank 5 trapper (GL100 for rank 5 statue needed). Then it's farmable. Higher capturing numbers (double/triple capture), more traps (shop timer reduction, a rank 4 slime bank upgrade) and tune of total taming (with 100% capture chance, 20k levels) all make it faster. Especially with base lv 100+ and high aoe, it can clear the quest with 1 trigger. 500 portal orbs/hour is the beginning, it can get into thousands, over 10k with 4 characters later.

The biggerest one is actually very useful in the very late game (I didn't believe it at first, but I got a setup for it later). With total pet rank 5000 to 6000 and a gear loadout for farming the needed materials, it becomes permanently sustainable at full rebirth speed (faster than journey, not relying on foxes). Close to maxed stats (pet rank 7500+, lv 100 material mist, 100k+% equipment effect, etc.), the cost becomes spare change and it's always on (favorited). Both these quests can be done at once (especially when 1 trap can clear journey, tune doesn't have the time to trigger at maxed clearing speed).
tune has a chance to trigger and finish fox quest at once with high diff. (more waves), this is useful when lazy questing is not purchased.
Fel Feb 10, 2024 @ 10:21am 
Well, for the purple traps you can "farm" them earlier than late game through green fairies and foxes quests.
Granted, those quests require a whole thousand captures so they are not quick but they give more than enough purple traps to be worth it early-ish.

I personally never cared for portal orbs, maybe I will soon but I ended up having over 7k of those by playing however I liked (most likely not efficiently but having fun with it anyway).
Darnavir Feb 10, 2024 @ 10:26am 
With screen covering aoe, yes. Possibly even with base 10 waves. Lazy questing is never needed for passive heroes - you can set rebirth level to not have enough before claiming journey and have enough after claiming (it gives lots of exp). Active is out of luck - swarms mess this up with the exp blessing.

But in the very late game, even this isn't enough - 0.1s cast speed skills clear the area (and cause rebirth + another biggerest one clear) before tune (0.25s cast time) can be triggered. This is covered by traps - when 1 trap is enough to clear journey, you rebirth at max speed for biggerest one and use traps for journey, tune is afaik slower then (slows down biggerest one, maybe even journey).

I don't consider trapping green fairies/foxes viable for portal orb farming. It's way too slow. It's good for getting purple pets before rank 5 trapper though.
skycoop Feb 10, 2024 @ 10:48am 
trap has 1s cooldown, it's slow so I don't like it.
more portal orbs just means slightly more SD entrys, +20% orb production may gives me only +1 entry per ticket. and 1 trap complete is hard (also need some super guild tame ability and trapper talisman equipped).
Darnavir Feb 10, 2024 @ 10:56am 
Trapper talisman is needed, lv 29, pet rank 8350+ and lv 10 trapping are enough to not need any super guild trapping for 100+ captures per trap.

The problem with tune is that in the endgame, it is slow too (waiting for its trigger means not getting biggerest one triggered). If you have results screen (passives have it), that 1s is fine, if you don't, the 0.25s tune cast time is too long.

It isn't a gamechanger. Reliable journey quest (500+ portal orbs per ingame hour) alone can get quite far. But 50k orbs per hour is 50k (and possibly 1k SD runs per day) and I like bigger numbers.
skycoop Feb 10, 2024 @ 11:41am 
the biggerest one quest alone with fastest rebirth is enough for me, tune and trap are not used. And I just have lv 15 trapper talisman, the game is almost end for me so I'm super lazy.
Just one game update with buff can get bigger numbers with ease, I won't put much effort now...
Last edited by skycoop; Feb 10, 2024 @ 12:01pm
Shau Feb 13, 2024 @ 10:33am 
Just unlock super dungeon. You get a few million portal orbs in 1-2 days. Then you don't have to worry about it ever again. (unless you choose some unreasonable portal orb amount before resetting sd)
scarekrow Mar 16, 2024 @ 9:00am 
Originally posted by Shau:
Just unlock super dungeon. You get a few million portal orbs in 1-2 days. Then you don't have to worry about it ever again. (unless you choose some unreasonable portal orb amount before resetting sd)

Would you mind explaining how to do that, please?
Darnavir Mar 16, 2024 @ 3:53pm 
Global/title quests in super dungeons after you unlock them (mystic arena rank 2). It isn't too hard if you know what to do in them (or follow a guide).
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