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That's the setup that I had probably used.
suggestion 2: "checked # of enchant slots" -> no effect, overall performance same as suggestion 1 result...
suggestion 3: "checked 'enchant slot'" -> same as suggestion 2 result...
If you check exclude enchanted EQ, the enchanted filtering applies, otherwise it's always disassembled.
Equipment without enough base enchants slots (filled or empty) is disassembled. Then equipment without any of the checkmarked enchants is disassembled. If any of them is found, it doesn't care what else is there (if you have 1 +all skills and 2 different ones, it's kept).