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Purple flametiger kinda does the auto nitro refuel (with minor health potions only).
There's the "Passive Playtime Offline Bonus" in Epic Store that scales with max nitro. This is a big nitro sink if you have excess. Advanced autodisassemble potions is useful for this.
With all mission milestones (including both for essence production), a decently raised normal flametiger (essence production again), level 5 nitrous extraction, level 70 material thrift, mostly everything for essence production (only 120 disassembled enchanted alembics, having 5k would make a difference) and not even close to achievable nitro cap, I can burn through all potion essence I produce (for nitro).
Level 100 potions not being consumed IMO isn't a bad decision - if you can get them to level 100, you most likely can produce as many as you want anyways and few potions are worth equipping when talismans get pletiful.
But I expect some to be more "Wall" type potions, potions with very powerful effects that are very expensive to make. Think along the lines of new enchantments added with flametiger area.
As for other things, I think it's fine the way they are. Charmed Life, I've always thought of more for traps, so no reason to change there. And with 2 second trap cooldown, even with a 3 minute Shop timer, you'll run out of traps without some Charmed life.
I'm still chasing the Nitro and Water generators, like Purification and Nitrous extraction, as I have not gotten enough Nitro generation to where I can keep my Nitro up while doing my 5 nitro dailies. Especially with the Clear wall needed for Flametiger, being able to get big chunks of clears daily would make that farm a lot faster.
But this doesn't work anywhere else where you're basically invincible. A mana potion would probably work better.
Most of the time the button's disabled even though I didn't use it but that's beside the point. It's still a manual operation. It would be much better if I could auto fuel via alchemy super queue and then, once full nitro is full, dump it there to reduce the waste.
Not quite sure what you're saying here but I have every essence in the multiple 10s or 100s of millions and only produce at 4-6/sec with the exception of the slime and life essence which are at about 2-3x more.
The only essences I need is for cool head and material mist. Every other potion is either free, has a 0.025% chance to be consumed or isn't worth the slot.
That was my train of thought, when you can get them (close) to 100 you can produce the materials to make them so they don't need to be unlimited. That's why I'd invert the process. Start at 100% chance to not consume and go down to 0%.
As things are now, I regret the points I put into material thrift and charmed life as well as the epic coin I spent on alchemy queue. More jewelry/armor slots would have been a much better investment.
The problem is if you don't consume potions, you're not making any ergo no nitro.
Active Purple flametiger pet autodisassembles enough minor health potions to fill nitro to max when it runs out without stopping nitro activation. It has nothing to do with equipped potions/areas and does make nitro permanent as long as your slime essence production keeps up.
I have to agree with Rafein that the problem is the lack of "high level potions", not the low level potions being cheap/useless (many things get obsolete at some point). T3 to T5 Alchemist's Hut catalysts are currently unused (for potions) so there should be many more (and a lot more expensive) potions added, sooner or later.
I sit on a 10 second shop timer now so traps don't matter. And with 100% tune of total taming on 0.25s cooldown (the cap), my EC trap upgrades aren't that useful either, but still not useless - the traps are often better than some potions/talismans.
Purification (and mysterious water production in general) hit hard diminishing results. Not to mention that only slime and life essences can be turned into a reasonable amount of potions. Direct essence production boosts and reasonable cheap material thrift are better, the biggest improvements are the 1600 and 2600 area missions milestones.
Normal Flametiger followed by Red Magicslime are the most important pets for this, disassembled Enchanted Alembics have the potential to be the best source of additive mysterious water.
I didn't catch that you spoke of purple flame tiger pet - hence the confusion.
But the daily nitro dump button isn't activated or reset or whatever so I don't have that option.
100% oblivious to how the purple flame tiger pet works - it's still an odd mechanic because the only potion suitable for that purpose is the health potion as it's the one with the highest yield and the easiest to make.
The reason for making the essence isn't essence in the first place (apart from slime essence) but to farm the materials you need to rank up the town.
The "nitro dump" is "Passive Playtime Offline Bonus" in Epic Store "Daily" tab that always worked for me since its implementation. I always got 5 purchases per day, no idea if it has any requirements (I got it the moment 1.1.14.1 was out). All it does is consuming all current nitro and turning it into offline progression.
That sounds good. But at the moment out of reach, I can barely complete flame tiger 1. And I think I'm going to need a few more ascentions to get my area clears up. 1 million at my current speed is completely unfeasible. Thanks for the explanation though.
Yes, but nitro dump is less typing. I'm lazy or else I wouldn't favor this sort of game :)
Anyways, it worked on release and then a while later it din't. Always grayed out.
Perhaps it's because I just did my daylies for a while and claimed a ton of nitro beyond the cap, like over 300k but never using it up. But I'm sure it did work beyond the cap initially. So who knows. It's not super important and I need to start investing in mysterious water again if even you can't keep up yet.