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Not sure whether I should go for thoroughly exploring the areas to get all the dungeons and areas unlocked again, try to find that Magislime 8 unique I never did discover, or go for getting the guild level back again so I can have the town upgrades back.
I at least don't intend to go for another ascension until I at least match all the previous levels, if not exceed them.
I guess that makes the Statue of Heroes/Cartographer Leaf research still extremely important to have.
That would mean that to really get high Guild XP yields, you'd need to have equipment with a lot of built in XP boosts.
Edit: Although it'd still be nice to not have to watch the town like a hawk to make sure you aren't wasting time, can just have the Purple Magislime do that in the background.
If you can kill enemies quickly even in higher difficulties then it becomes much easier to get those set items.
If you have the red slime active, your passive characters can help you farm those as well.
A quick tip, have one of the regions focus mostly on exp with the points, it helps significantly when claiming quests (just go there before claiming), making rebirth 3 a lot less daunting.
Usually you would pick the bats for that at that point since it's where you can leave your passive characters to auto rebirth so they get you points but also benefit from it.
I've never been too fond of red slime QOL, since it requires me to have room in the inventory in the first place, and I'm a bit of a pack rat.
Why bat region specifically? Is it the combination of them being fragile and not needing you to run dungeons for the local quests?
If you prepared the characters with a decent max level for rebirth 1, they have enough AP at level 0 to make use of equipment and defeat the first enemies.
This gives them enough levels to grow stronger and continue to clear the waves.
Area 2 and 3 are usually used early on, in order to make auto rebirth as short as possible.
Later on you would be able to transition to area 1 (difficulty 1) for the fastest clear while still getting enough levels in one clear to rebirth.
The bats also happens to be a fairly good area for auto rebirth 2.
Your 2-3 passive characters can farm rebirth points as well as guild exp pretty quickly that way, especially if you get "timing" and "favorite area" for auto rebirth in the epic store.
Since you are building a region for your passive characters, you might as well use it to get more exp for your active character's quests as well.
At least that's the idea.
For the red slime and inventory, I had more or less the same idea after my first WA but you will be able to increase your inventory size quite a bit.
You will also be able to auto-disassemble items you don't want, limiting what comes into your inventory.
That's coming from someone that keeps way too many items "just in case".
1) One of the points of world ascension - invest upgrade points in Guild EXP Booster (not all of them, but 200-300% boost is good enough).
2) Max lvl up leaf temple research, so you'll only need lvl 60 for tier 1 rebirth.
3) Option if you bought favorite quest from Epic Store(and even if not, can manually complete quests):
Set 2 (or 3 with WA upgrade) of your heroes to farm either slime 8-1 or 8-2 (depends on clearing zone speed and number of waves upgrade). And one hero can clear slime zone 4-1. Set every hero favorite quests "Find my brother 4" and "The slime lover". If your heroes have enough exp multiplier levels from tier 1(and tier 2) rebirth, completing these quests should be enough to get your heroes to lvl 60-80 in 5-10 seconds. And when you'll get enough exp multiplier lvls, you can move all of your heroes to just farm slime 8-2(or 8-1 i don't remember which one is the best for farming exp, i did 8-2 with lover wave upgrades so i could farm more town materials) without even completing quests.
4) As has been said in the post above - you can choose one region per ascension and focus on clearing as much zones as you can there. For example Slime village - what if you clear every 1 to 7 area 5000 times and put every upgrade point in EXP bonus? it would be 4 points per are multiplied by 7 = 28 EXP bonus (each bonus lvl gives you +2.5% exp bonus in all region). So you'll get 28x2.5=70% bonus xp gain in Slime village zone 8-1 (or 8-2) which is most optimal for getting xp and town materials(and Oil of Slime for quests).
5) Put 10 points of guild points in Training as earlier as you can(want).
6) Lvl up and use Cool Head Ointment(xp potion). That's also why you would want to clear slime 8 zone and not 7 zone(which can give you a little bit more exp rate) - You'll use much less potions, since there's only 1-2 slime per wave instead of 5-10.
Didn't think of combo'ing Area 4 and Area 8. I thought I'd want to try having everyone do Area 1-4, but that's more efficient. Could also get Red Slime Threat, but might be burning through rebirths too quickly to complete that one. Haven't tried it yet.
With favorite quest, the "classic" approach is heroes on slime 1 to slime 4 for all finding brother quests. Certainly faster in the first 5 minutes (faster unlocking), not sure how later scaling compares.
With enough autodisassemble slots, red slime is very useful (at least for pro disassembler). Advanced autodisassembling and enchant filter make it useful for getting specific enchants on equipment without having to check literally hundreds of useless pieces.
The difficulty scaling with area prestige is complicated. First of all, the additional missions are always good (if completable) and are a good enough reason for it alone (even if you just clear the missions and ignore it for the rest of the game). Map milestoner makes higher difficulty give a lot more resources. The additional monster levels are good as long as they are cleared fast enough, will be bad at too high levels (foxes, fishies and treants are definitely there).
More waves are a double edged sword - usually bad, sometimes good. They are bad for town materials and fast autorebirths (if you can rebirth after 10 waves). On the other hand, there's less downtime for area clear screens and it can be useful for swarms. This might not be immediately obvious, but with higher difficulties (where mutant spawn rate goes up), mutants will give more points than time left. Area booster (and leveled heroes) can make clearing any swarm (even epic) fast and more waves give you more mutants (net point gain). My so far highest swarm score (epic, something-5) is 2572 and over 700 points were from mutants. I intentionally stalled it for a bit to get the max level scroll (not exactly needed, just to get the number in statistics :P). The mutants can push regular swarms in something-4 over 500 points.
I've been wondering, if you manage to get a mutant in a net, does it do anything special? I know it's tracked separately on the Bestiary, but it's very tricky to do if you can one-shot enemies, the few points I have were from autocatch.