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The most tedious to gain things generally stay, it isn't the equipment levels, guild levels or town building ranks. What was once unlocked by guild rank stays unlocked so the guild levels aren't a major setback, building ranks can be gained again just fine (cost goes up fast with level), equipment level doesn't really matter with strong base stats etc.
Bestiary, town building research, title quest, talisman progress and similar slow to gain things stay. Accomplishments make more stuff stay, the 1st one allowing keeping unique equipment can be obtained after 1st WA.
And sure i understand you, its rather disappointing to see a grindy game lose progress, and i am agree with more permanent stats should be added in game. Its EA for only 2 weeks hold up an open mind.
Talisman passives don't reset right? So i'll go into the world ascension with an extra
16 HP
1.3 Magic defence
1.2 defence
0.4 attack
and 1% gold gain
Those 5 min milestones are doomed.
This:
Just because you can't personally understand why losing that much progress in an already very grindy game isn't a dealbreaker to some people doesn't mean it isn't.
Personally, I'm pretty neutral on it. I think the first world ascension probably does look and feel scary because it is such a setback, although it will obviously become a null issue pretty quickly. It comes at a time when you feel like you're finally starting to make progress, only to move you back (most of the way) to square one. Most of this is really little more than perception, as any who stick through it will notice *looking back*, but it *is* something that will drive people away *looking forward*.
If you're talking about World Ascension, I do not know. I have yet to do my first tier 1.
I can't progress any faster, because my gold and resource growth are locked behind whatever the Rebirth mechanic is hiding from me. It's a bit more of a chore, than I'd like from a game of this type.
Things to note before ascending: Gear with enchants OR enchant slots will stay. AKA the thief proficiency that gives all items enchant slots lets you keep those. Enchant your best toys, anvil stuff for reduced level (stats are negligible later on, you quickly end up with over 10k attributes to spend, but peaking around 400-500 level, and level requirement can go nutty, I've seen enchants (tier 2 rebirth pts gain level 10 for instance is +2000 level, level 10 exp gain is +200) putting items well aboe the 600-700 level range and you can anvil that down to ~200 which is quickly achievable with the tier 1 rebirth bonus
And then there's Nitro. I've spent money on this game, and used Epic Coins to buy Nitro. By doing WA, i'm actively throwing away the money I've invested, because I'm never getting that Nitro back, and any progress I made with my Account using that Nitro is now lost. Honestly, the more I think about how I'm getting closer to WA, the more I think I should just quit the game right now. It doesn't sound fun in remotely any way.
You get almost not inventory space and it takes literal weeks for some of the damn equipment to master. Just thinking about permanently losing that alone makes me want to uninstall the game.
The only way WA would be remotely fair, is if you got a passive x100 bonus across the board, but from what I'm looking at, the WA passives seem to only give like +25% to +100%. Why the hell would I throw away hundreds of hours of gameplay, just for +25% experience. WTF is the point of that?
While there are many things to keep track of, you are way too involved in some of them. Many things are meant to be temporary and reset every now and then. Equipment is a typical example of this: T3 rebirth resets equipment levels without resetting dictionary points (you can get more from the same equipment) and has upgrades making leveling equipment faster. There's no need to keep every piece of equipment, what matters most are dictionary points and good enchants (and some base effects) on individual pieces. Note that WA doesn't delete enchanted items. If something takes weeks to master, it can (and should) wait - the time will come when it won't take weeks. Same for unique items - there will be enough of them.
Btw, my first WA was after 2 weeks and I got back in like 5 days and pushed further since then. WA gives you WA points, accomplishments (more WA points to spend and thing kept through), milestone based bonuses and area prestige (yet, it's very good). The are booster is extremely useful - more clears (for prestige and swarms), more materials (for buildings).
Progress is made in WA upgrades and stuff carried over, what is reset serves as a source of WA points and is meant to be temporary. This also means that OCD perfectionism in these areas is unnecessary and you should focus on low hanging fruits/what is currently needed. There's a reason you are officially still in the tutorial stage (it end with area prestige after WA).
Also, unique gear. If what your saying is true, it makes Unique gear utterly worthless. I've been trying to train the Slime Robe since Day 1, and a week later I only have it at lv4. Unique gear is rare as hell, and WA basically says "rare stuff is worthless". Why even put stuff like that in the game in the first place, if it serves no purpose, since you can't even master it in time for WA?
Then there's the Alchemy reset. I could understand Dictionary/Equipment resets if there's a way to speed that up, but Mysterious Water and leveling the Catalysts through super rare items takes FOREVER to do. I'm almost at 200 Mysterious Water, and maxing that to permanently increase the cap takes at least an hour, unless I'm willing to sacrifice Essences, which you clearly need to do anything with Alchemy. To lose all ridiculously time gated stuff, along with permanently deleting your equipment just seems retarded.
I really loved the time I had with this game, but it feels like once I unlock WA it's just going to betray my efforts, so why ♥♥♥♥♥♥♥ bother.
Uniques work pretty well for their purpose with no levels (damage/drop rate are always useful for their area). Their leveling isn't exactly feasible until T3 rebirths that increase equipment exp gains. Area prestige can increase their drop rate. About their rarity: I already disassembled many of them because I don't need 3+ copies of the same item.
I understand what you say because I started my first run with a similar OCD approach and later figured out that things didn't stay that way. The things lost either directly give you WA points or are just a stepping stone to progress elsewhere.
I played IEH1 though so I came with the expectation of certain seemingly permanent thing being reset and becoming very temporary. Just like in IEH1, what matters and what doesn't matter significantly changes over time. Few things are permanent and these that are usually either matter a lot or are hard to farm fast. There's a reason the entire game until after the first WA is officially covered in "tutorial" quests.
If it doesn't persist through a WA, it should be treated as temporary and isn't worth spending too much time/persistent resources. Stuff that resets usually has exponential (or close to) cost scaling with level so getting back is often easy. The hardest to level things with a major impact are alchemy points and town research that don't get reset. You already have all pets and what was once unlocked, stays unlocked. You have town research (some are super important), autorebirth (you certainly should have it before WA), autocollections, enchanted equipment, alchemy essences to turn into potions/gold, materials you farmed before. The game goes almost instantly back to what it was before WA (interaction and automation-wise).
I too was concered before the first WA that I would just lose all my progress, but after I did it, it didn't feel like an "account delete" because the tedious parts of the first WA were already done or not as important as they once were and don't require more than a half-assed approach now. Many things that were slowly done before the first WA simply don!t have to be done again.
WAs also aren't meant to be "rapid fire" like rebirths, each one requires more milestones than the previous one. You generally ascend when you feel like you can't get any more milestones/titles/whatever anytime soon and the WA will make you better enough to be worth it/get it. And it isn't "slightly faster", it is a lot faster after the first one.