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Though I should also ask, AMD of NVIDIA based GPU?
Some 40-series users are fine, others crash.
Its seems fairly random.
Assertion failed: State.status == sl::DLSSGStatus::eOk [File:D:/TC1034/Engine/Plugins/Runtime/Nvidia/Streamline/Source/StreamlineCore/Private/StreamlineDLSSG.cpp] [Line: 598] DLSS-FG failed at runtime with DLSSGStatus::eFailReflexNotDetectedAtRuntime (2). This runtime check can be disabled with the r.Streamline.DLSSG.CheckStatusPerFrame console variable
GroundBranch_Win64_Shipping
GroundBranch_Win64_Shipping
GroundBranch_Win64_Shipping
GroundBranch_Win64_Shipping
GroundBranch_Win64_Shipping
GroundBranch_Win64_Shipping
GroundBranch_Win64_Shipping
GroundBranch_Win64_Shipping
GroundBranch_Win64_Shipping
GroundBranch_Win64_Shipping
GroundBranch_Win64_Shipping
kernel32
ntdll
No clue.
Popping up a quite a number of titles.
Tried deleting all the nvidia DLL's?
I did not, probably happened since you can now override which DLSS is to be used in the driver (DLSS 4 in this case) which i tried out.
Im more concerned about not being able to use DX12 because thats a lot of performance you are missing out on compared to DX11.
And the error message also says "This runtime check can be disabled with the r.Streamline.DLSSG.CheckStatusPerFrame console variable" so i dont know if you can just disable it so we dont have to fiddle with the console each time.
May work in shipping builds.