GROUND BRANCH

GROUND BRANCH

jimdirt_ Jul 26, 2024 @ 7:23pm
Scope Zoom Mapping with Mouse Wheel with also using a Canted Red Dot sight
I am having a issue with the scopes and also using a canted fixed sight , if I map the scope Zoom for the forward/back mouse wheel , and have the canted sight , the first time I bring up the scope it will zoom in , but if I move the mouse wheel back direction it goes to the canted sight , then it only goes back and forth between the canted sight and the scope , but I now do not have a zoom and its stuck at full zoom , how do I fix this ?? , can I only have zoom if I don't use the canted sight ??

I use my keyboard different than probably anyone else due to a broken wrist injury that makes it so I have to have my keyboard on a 45 degree angle when playing (keypad closest to me , WSAD farthest away) and I'm Left Handed (also the bad wrist) , so I only use the right side of the keyboard when playing any of my FPS games , using movement keys as the up/down/left/right arrows , then the keypad and a few of the keys like Right Shift(Run) , Right Control (Sprint) , End (Crouch), Delete (Left Lean),Page Down (Right Lean) as movement keys , then Enter and a few other close keys for various needs , etc. , I use nothing on the left side of the keyboard except Escape when I want to leave the game or go to the Options Menu

I have a 8 button Cyberpower mouse and try to use all the gun controls with the mouse , (the game won't allow me to use all the buttons unfortunately , it just does nothing on some of them) I use the mouse for weapons , except selecting each weapon (keypad 1 *primary* , keypad 2 *secondary* , keypad 3)

So why is my scope not zooming using the mouse wheel forward/back for switching scope zoom and using the canted red dot scope , do I need to separate them ? , its like it works the first time , then it won't go back to zoom after that , it's annoying , I did not get a "conflict" pop up or anything by mapping the 2 different scopes on the mouse wheel , so I thought it should figure it out and work

Basically the game only allows a 5 button mouse to work , any other buttons are useless , so I can't change the switch to other sights to one of the other buttons , so I'm stuck using the mouse wheel forward/back for Zoom and going to the other scope ..... Ideas ??? , Thanks .... Jim
Last edited by jimdirt_; Jul 26, 2024 @ 7:31pm
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Showing 1-15 of 23 comments
KrisRedbeard  [developer] Jul 27, 2024 @ 10:16pm 
Is next and prev position still bound to mouse wheel up and down?
jimdirt_ Jul 29, 2024 @ 8:17am 
Originally posted by KrisRedbeard:
Is next and prev position still bound to mouse wheel up and down?
I don't see Next Weapon/Previous Weapon as a option anywhere , but I have Primary as keypad #1 and Secondary as Keypad #2 , I only had Scope Zoom and Switch to Canted on the wheel

EDIT:
I was going to post a screenshot of my layout for the weapons , but I forgot how to attach a screenshot since the forum doesn't seem to have a option for a attachment

EDIT: EDIT:
When trying to take a Screenshot , I Alt/Tabbed to get to my Desktop to go to Photoshop and it only made a small box of the game within the game but wouldn't go to my desktop , so I closed the game and when I did that (through the Menu) the game crashed , I sent in a Crash Report

But as far as mapping goes , I have Scope Zoom Up/Down and Switch to Canted/Between Scopes both on the Mouse Wheel which should be separate commands since they are in different categories in the Menu I would think , just like when you have Sprint and Steady Aim on the same key binding , it knows your using the scope and holds your breath , but when the scope is not in use it makes you run faster , so I would think it would know to scroll through the scope zoom levels till you get to the end and then go to Other Scope/Canted (which it does) then back to zooming again (which is where the issue is) it just goes back and forth between the 2 scopes , but after the initial zoom it won't zoom any more
Last edited by jimdirt_; Jul 29, 2024 @ 10:06am
KrisRedbeard  [developer] Jul 29, 2024 @ 4:36pm 
Originally posted by jimdirt_:
I don't see Next Weapon/Previous Weapon as a option anywhere

Yes, that is correct - there is no next weapon or previous weapon buttons... but I asked about next and previous position :P

By default, they are about the mouse wheel, and will cycle between different sights when you are aiming.
Last edited by KrisRedbeard; Jul 29, 2024 @ 4:36pm
jimdirt_ Jul 29, 2024 @ 5:30pm 
Originally posted by KrisRedbeard:
Originally posted by jimdirt_:
I don't see Next Weapon/Previous Weapon as a option anywhere

Yes, that is correct - there is no next weapon or previous weapon buttons... but I asked about next and previous position :P

By default, they are about the mouse wheel, and will cycle between different sights when you are aiming.

All I see in the Menu is
Raise Weapon/Switch Sights - (Wheel Forward)
Lower Weapon/Switch Sights - (Wheel Back)
Zoom In(Scope) - (Wheel Forward)
Zoom Out (Scope) - (Wheel Back)

Those are what I have designated to the Mouse Wheel as shown , there is nothing in the Menu at all that says Next and/or Previous Position anywhere that I can see
Last edited by jimdirt_; Jul 29, 2024 @ 5:42pm
KrisRedbeard  [developer] Jul 29, 2024 @ 9:59pm 
Originally posted by jimdirt_:
Raise Weapon/Switch Sights - (Wheel Forward)
Lower Weapon/Switch Sights - (Wheel Back)
Zoom In(Scope) - (Wheel Forward)
Zoom Out (Scope) - (Wheel Back)

And that is the issue.
Normally, the magnification levels are Alt + Wheel Forward/Back.
Since there is no "Alt" anymore, it is bound twice.

It should automatically unbind bound to a key whenever that key binding changes... well, that is how it was when I made the original key binding code. It may have been broken by some underlying change in our game or the engine. Annoying.

So, yeah... that's probably all it is - two actions bound to the one key.
jimdirt_ Jul 30, 2024 @ 8:48am 
Originally posted by KrisRedbeard:
Originally posted by jimdirt_:
Raise Weapon/Switch Sights - (Wheel Forward)
Lower Weapon/Switch Sights - (Wheel Back)
Zoom In(Scope) - (Wheel Forward)
Zoom Out (Scope) - (Wheel Back)

And that is the issue.
Normally, the magnification levels are Alt + Wheel Forward/Back.
Since there is no "Alt" anymore, it is bound twice.

It should automatically unbind bound to a key whenever that key binding changes... well, that is how it was when I made the original key binding code. It may have been broken by some underlying change in our game or the engine. Annoying.

So, yeah... that's probably all it is - two actions bound to the one key.

So why does Sprint and Steady Aim work on the same keypad ?? , basically the only difference is one you are just moving and the other you are shooting using the scope , I don't know crap about coding , I just know that it's annoying I have to add buttons to push to zoom , so I can have swap scopes on the mouse wheel , because I need that move to be quick and not have to look at the keyboard to find the button to push because all the close ones I already have mapped , also that I can map different vehicle keys to the same key bindings that the player/I have for movement , etc. and its fine , they don't conflict (this also does not give a conflict warning , so that's confusing too)

I just figured ALL Scope commands should use the same Key/Button .. I know I can do it in Far Cry 6 , it goes from Zoom to Canted with the wheel , , so basically , if the scope has 3 zoom levels (or 5 or whatever , the zoom level is scope dependent) , you add another level on the small end , so if there is a Canted/other scope attached it starts on Canted/other scope , right before the 1st zoom level , so it goes to Canted , then Zoom 1 , 2 , 3 , then back from 3 to 2 , 1 then Canted , and if its a Fixed scope , then it just swaps between them as it currently does (which is what it does now even if the scope has zoom currently)

But thanks for the explanation , I guess I will have to map the Scope Zoom to the +/- on the keyboard

EDIT: , Is there a way to change the mapping of the Screenshot , because the arrows don't work on the settings , to lower or raise the number , like for example Free Look mouse speed , you have to hit Backspace to remove that number so you can change it to a lower/higher number , well every time I hit Backspace it takes a stupid screenshot , there should be a key command for it to be User Set , otherwise the forward/back arrows for changing setting need to be fixed so they actually lower or raise the numbers , now I have about 40 screenshots to delete , either that or just make a Slider so I can adjust the mouse Free Look speed , or mouse speed in general like every other game does for that setting .... Thanks .... Jim
Last edited by jimdirt_; Jul 30, 2024 @ 2:47pm
KrisRedbeard  [developer] Jul 30, 2024 @ 5:47pm 
Backspace?
Screenshot is bound to F12 by default in the .ini file.
Not sure how it ended up as Backspace.
jimdirt_ Jul 30, 2024 @ 7:22pm 
Originally posted by KrisRedbeard:
Backspace?
Screenshot is bound to F12 by default in the .ini file.
Not sure how it ended up as Backspace.

Beats me , but every time I hit Backspace it takes a Screenshot , its driving me nuts because I can't change it

Just to verify , I just went to Settings and went to the mouse speed setting , and clicked by the number and hit Backspace and it said in the lower right corner , Screenshot Taken Ground Branch , then I hit F12 and nothing ... So you tell me ...

Since there is no setting in the game for ME to change it , how is it that its what it is ??? , I can't change it , even though I would like to
Last edited by jimdirt_; Jul 30, 2024 @ 7:38pm
jimdirt_ Aug 2, 2024 @ 7:57am 
Originally posted by KrisRedbeard:
Backspace?
Screenshot is bound to F12 by default in the .ini file.
Not sure how it ended up as Backspace.

Did you read my post above ??
KrisRedbeard  [developer] Aug 2, 2024 @ 6:22pm 
Yeah, just had my head down working.

Screenshot is F12 me in Steam.
In case it was somehow just me, I got someone else to check their Steam install of the game.
Screenshot was F12 for them too.

Hence, very confused.
jimdirt_ Aug 2, 2024 @ 10:57pm 
Originally posted by KrisRedbeard:
Yeah, just had my head down working.

Screenshot is F12 me in Steam.
In case it was somehow just me, I got someone else to check their Steam install of the game.
Screenshot was F12 for them too.

Hence, very confused.

Yeah , me too , any ideas how to change it ?? , Update ? , Hotfix ? , in a sense its a bug , not sure how many others are affected , but maybe they didn't notice it as being wrong , what about allowing us to map the key by adding it to the list of key bindings ? , it could be added in a simple small hotfix update , so it really doesn't change the game itself , just adds a mapping key to the Menu "Screenshot" = _ , that way minimal effort for you guys , and a easy fix for those of us that have the issue or at least are affected by it negatively .
Last edited by jimdirt_; Aug 3, 2024 @ 9:45am
KrisRedbeard  [developer] Aug 3, 2024 @ 8:20pm 
No idea if anyone else has been affected - can only go by what has been reported to me and what I can recreate.

Yeah, I added the screen shot button the UI already.
Not sure why I never added it before.
Guess I'm just used to it always being F12 :)

In any case, it'll be part of the next release.
jimdirt_ Aug 4, 2024 @ 2:48pm 
Originally posted by KrisRedbeard:
No idea if anyone else has been affected - can only go by what has been reported to me and what I can recreate.

Yeah, I added the screen shot button the UI already.
Not sure why I never added it before.
Guess I'm just used to it always being F12 :)

In any case, it'll be part of the next release.

Great , thanks for looking into this , I appreciate it ...

So were you able to recreate it ??

Lastly .. Do you have a idea when the "Next Release" is scheduled so I know when to look for the Update ?
Last edited by jimdirt_; Aug 4, 2024 @ 2:50pm
KrisRedbeard  [developer] Aug 5, 2024 @ 3:41am 
No, I was not able to recreate it, but adding a key binding for an existing command is as simple as you think, which is why I did just that :)

Next release is ready, at least internally.
We're waiting on Epic to approve the SDK side of things.
Not sure what the hold up is on there end :|
jimdirt_ Aug 5, 2024 @ 9:54am 
Originally posted by KrisRedbeard:
No, I was not able to recreate it, but adding a key binding for an existing command is as simple as you think, which is why I did just that :)

Next release is ready, at least internally.
We're waiting on Epic to approve the SDK side of things.
Not sure what the hold up is on there end :|

OK , Great , Thanks for the info/update !!
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