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You can try to delete your config files to see if that will help. It's possible they are not updating when you start the game and causing some conflicts.
Working on a hot fix that adjusts when AA and SSR should be changed, due to DLSS/DLAA usage. Aside from that, rest should be pretty solid.
Did restarting help with any of the video setting changes?
Name changes? That's why you tie them to a reference ID. ;p (I know some things are better human readable) I skimmed the change notes but I'd never have tied this to a name change.
Anyhoo I just figured I'd see if the patch silently addressed any of the previous issues I had reported but alas it just added to the list.
Was looking like some variables that should change at runtime didn't, so restarting was in order. Made a change for the hotfix that *hopefully* sorts that for good.
Very much over UE4 and its "Do it this way" only to find out there should have been a "But remember to do this afterwards.".
I decided to jump into a round anyhow and while in the loadout it shows the rifle without mag i.e. no ammo once I load in I do have a mag in the gun and can dump it. However reloading it then reloads but the new mag is empty. A few more mag change attempts and finally it won't even try to change mags and just says no ammo with a red mag icon.
Upon starting after checking kit files my character was wrong, set to default but all my other stuff was still there complete with "brokeness."
Figured I'd check affected kit files : see anything fishy?
{
"Ver": 11,
"BuildName": "MCR Pri",
"Item": "Platform:BP_Platform_ChestRig_MCR",
"Children": [
{
"Item": "Pouch:BP_Pouch_PrimaryAmmo",
"Comp": "PlatformMeshComponent0",
"Socket": "POUCH_1_5"
},
{
"Item": "Pouch:BP_Pouch_PrimaryAmmo",
"Comp": "PlatformMeshComponent0",
"Socket": "POUCH_1_4"
},
{
"Item": "Pouch:BP_Pouch_PrimaryAmmo",
"Comp": "PlatformMeshComponent0",
"Socket": "POUCH_1_3"
},
{
"Item": "Pouch:BP_Pouch_PrimaryAmmo",
"Comp": "PlatformMeshComponent0",
"Socket": "POUCH_1_2"
},
{
"Item": "Pouch:BP_Pouch_PrimaryAmmo",
"Comp": "PlatformMeshComponent0",
"Socket": "POUCH_1_1"
},
{
"Item": "Pouch:BP_Pouch_PrimaryAmmo",
"Comp": "PlatformMeshComponent0",
"Socket": "POUCH_1_6"
}
]
}
{
"Ver": 11,
"BuildName": "MK17DMR SD G33+EXPS3",
"Item": "PrimaryFirearm:BP_Mk17_DMR",
"Children": [
{
"Item": "Magazine:BP_SCAR_H_Magazine",
"Well": "MagWell",
"Skin": "Black" <-- This is the only difference I see from the original to a new "redo" of the item.
},
{
"Item": "Sight:BP_Magnifier_Black",
"Rail": "RearSightRail",
"Slot": 3
},
{
"Item": "Sight:BP_EXP3_HoloGraphic_Black",
"Rail": "RearSightRail",
"Slot": 8
},
{
"Item": "RailAttachment:BP_RVG_VertGrip",
"Rail": "BottomRail",
"Slot": 4
},
{
"Item": "RailAttachment:BP_TacLight_M300c",
"Rail": "BottomRail",
"Slot": 27
},
{
"Item": "MuzzleDevice:BP_Suppressor_FN_QD702_BLK",
"Comp": "Mk17_Barrel"
}
]
}
To one of these:
There is a skin system in place for items, but there is no UI element that allows you to select the skin for an attachment, magazine or anything that is attached to another item.
At some point, people wanted different colour PEQ's, mags etc, so variants matching those colours were added since there was no way to change the skin via the UI.
I suppose the remaining question is how did my kit file end up retaining the depreciated Skin: line?
If there is only one skin (i.e. black), it shouldn't actually do anything.
It's odd how the old kit file is still around and causing issues.
It's just frustrating because I spend all day coding and debugging. Shift gear to clear my mind with some pew pew and end up still debugging and no pew pew. Still ticks me off with all this cloud sync bs you can't roll things back to working versions, only get dragged along.