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Log file mention anything useful?
Try verifying game files as well.
May be as simple as a bad asset :|
Sometimes the Unreal thing pops up, did send that in, but mostly it just bugs out within a few minutes.
I havent seen anything in the logfile besides that line, but I can send it in if that would help anything.
Copy-Paste the local app data line into the Run dialogue box:
It'll open the log file for you in notepad.
If you scroll the the bottom, it will hopefully have some info that is useful.
There are a few bugs a lot of Unreal Engine games experience
e.g. Unreal Engine is exiting due to D3D device being lost.
Would not surprise me if its one of those :|
I found this... it just auto closes itself to the desktop.
Nothing that says "I am the cause of the crash".
Have you tried validating game files / clearing config files already?
So I guess I’ll try with a later built - it doesn’t even register in event viewer and I’ve haven’t seen the unreal error thing come around lately, maybe it’s due windows 11 idk - shame cause it runs flawlessly till 5 mins in training or whenever I go to customize my gun - freeze game and in a few moments it’s a crash to desktop.
No clue there.
I am personally hesitant to update as I am in the middle of AI work :)
> whenever I go to customize my gun
Only then or other times as well?
If it happens the moment you save your .kit and you have some software with runtime protection enabled, it could be as simple as adding the game to its list of exceptions.
I'm just grasping at straws now though :|
Assertion failed: !Pose[ParentIndex].ContainsNaN() [File:D:\GBDev1032\Engine\Source\Runtime\Engine\Public\BonePose.h] [Line: 633]
I've basically tried anything - im getting a new GPU soon, but this crashing isnt something i get in any other game - ill still support your work though, hope this gets fixed one day.
Still sucks though :|
What GPU are you running currently?
*ugh*
PC game development.