GROUND BRANCH

GROUND BRANCH

1035 May 5th 2025 build Issues
Menu's still turn my machine into a jet engine...so off to a bad start...

Operations is still stupid enough to do some "sync" operations for mods while offline...

Canted sights still make the left arm rigging "Semper Gumby."

Ai Team third member no longer fights to move up when trapped behind the other two. (Good Jorb)

Operations Mission is still planned for you fighting into the sun...again who plans a mission to fight INTO the sun?!

Ai team still tries to be up your ars_ blocking reward movement in a gun fight...

Ai Team still run their mouths about target | enemy spotted but they never tell you if they actually clear the target the rare time they actually engauge...50% the info is 100% useless...also my god shut up! They just spam voice messages over eachother non-stop.

Ai Team call targets with zero useful info, no bearing, height, descriptors...

Ai Team rarely engages the targets they call out. (More often just stand there eating rounds and die)

Ai team no longer sound like they are wearing empty wooden boxes for boots. (Good Jorb)

Female Team Ai still using male voices...Tina has a weenus...

Ai team will not follow into certain areas (drain pipes). What is the point of these annoying liability idiots if they just ditch you half way into the mission because the infil point means the quickest way into the complex is something they won't path for?!

Ai OpFor is less "wallhacky" (Good Jorb)

Did I mention Menus seem to ignore FPS limits and just send CPU and GPU into the stratosphere?

Didn't crash on console exit (Good Jorb)

*Forgot to test if they still ignore commands...
** Yes they still ignore commands
I'm also seeing Team Ai being defunct (screenshots will be removed after some time) ...
[ SCREEN SHOTS REMOVED ]

Defunct OpFor
[ SCREEN SHOT REMOVED ]

*Also no way to test the logic for kits when adding/deleting workshop items but the logic was seriously broken last time I was able to test.

See initial post here https://steamcommunity.com/app/16900/discussions/1/592894746516522075/
Last edited by Game? More like Grift.; May 6 @ 7:33am
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Showing 1-13 of 13 comments
mpfarrow  [developer] May 6 @ 6:25am 
Thanks for the feedback. You actively participated in a beta branch / community test build for an early access game, so I would suggest that perhaps you need to adjust expectations. I would make a few comments on your feedback:

> Operations is still stupid enough to do some "sync" operations for mods while offline...

There are still some issues here it seems, but when you start an operation, a mod sync is done to make sure all mods are unmounted/disabled. Mod sync basically means we only turn on what needs turning on, and vice versa for turning off. Working as planned, basically.

For other things, everything is still very much a work in progress. You are seeing things change from build to build in the community test. Some things may have to wait for a point release, and some things may have to wait for a later release. AI, for example, is being continuously iterated on.

We are just working away getting stuff fixed up. Sarcasm about the continuing existence of bugs is not terribly helpful but you do you.
While I'm normally cheeky I don't recall any sarcasm unless you are referring to my "HomeStar" reference for things fixed...which was not sarcastic.

I'm fully aware that it's a beta branch of an EA game that last I saw was still in ALPHA...Which if you read my original 1035 note thread along with many other things I note it's questionable to report anything at all given the games state. Everything will be changed, everything *hopefully* will be fixed so why report...just wait.

As for mod sync I found a number of silly incomplete logic issues where if you are offline it will warn about kicking players and various other "online only" relevant things. Again though it's Alpha so does reporting it matter? Maybe in another 10 years we can expect to finally have bug reports matter, I mean then the game will be in development for over 20 years right? Ah wait sorry it will be pushing 30 years by then, it's already at 18 years. 2007-2025. Right I'll quell my expectations a few more notches. (That was sarcasm.)

While I wish there was some basic features added for keeping Ai on either side silent, an option to disable team Ai completely and perhaps fixing the games insane race condition in menus this is why as noted in my original 1035 notes the GB motto is "Try it again next year" for a reason.

I guess the feedback and bug report request was rhetorical.
Last edited by Game? More like Grift.; May 6 @ 7:36am
mpfarrow  [developer] May 6 @ 7:35am 
If I misread the tone of your post, I apologise. You did open with "Game? More like Grift", and I think your post has been edited since, so perhaps I could be forgiven for that.

When I thanked you for your feedback, I was sincere. We will take these points into consideration, though for us it is easier to work with bugs submitted using the in-game reporter where appropriate. I am not sure I follow your logic about it not being worth submitting bug reports, but let me clarify that the explicit purpose of this build is to gather bug reports from the community.

Thank you again for your assistance.
"Game? More like Grift" is my name...not what I posted...which is a commentary on the industry as a whole and nothing to do with GB. Look at my profile picture...

The in game reporter is not an option for me as I play Lone Wolf and ACTUALLY offline only. Since your in game reporter does not save then queue reports for when it is able to send them, any report I might try to file goes to /dev/null.

As for the logic of why submit bug reports is simply because things are too early on. If you released the game on the first day you decided to make it, maybe had a project file, some notes about tool kits etc you'd be flooded with bug reports about there being "no game at all." The situation isn't that dissimilar right now. In theory all these obnoxious issues with voice lines will be remedied in time so why report it? The logic issues with workshop items being added and removed...will be worked out...so why report it when we all know it's broken and incomplete? The obvious "in between" answer is because you are offering the game as a product despite the state and it would be nice to play without an onslaught of obnoxious repeating voice lines being blasted in your ear the whole time. Or the game trying to set you machine on fire because you are in the menu...

In theme with the fact I can't use the in game bug reporter this is also why I link screen shots on my server. With the game and Steam offline I can't upload screen shots so I take them with my normal system tool and toss on my server as proof of the issue. I've done this when I've found issues in maps with LOD issues or objects with incorrect normals.

As for my post being edited, I often go back and revise things or correct spelling issues I catch after the fact.
Last edited by Game? More like Grift.; May 6 @ 7:57am
mpfarrow  [developer] May 6 @ 8:10am 
Hah, misreading your name as a thread title is on me. Sorry.

I take your point about things changing a lot. Stuff inevitably needs rework after other changes. But we can't move on with anything if things aren't working. Enough of the stuff that gets fixed stays fixed. Fixing big things creates ripples that break smaller things. Fixing smaller things creates ripples that break even smaller things. Eventually you get there, and not trying to fix anything doesn't make any sense.
mpfarrow  [developer] May 6 @ 8:11am 
In short, we welcome feedback, and it helps.
I'm a dev too, I know how the trickle down or unforseen bits go. I also often just rough things in fast and dirty and revise as I go but that's easy for me since I'm no longer writing production crap with a large end user base and coordinating with a team. This is why I try to be verbose (and comical) about things rather than saying things like "It don't werk."

I still think menus are ignoring frame limits, when workshop is back up for 1035 I'm sure I will have a ton of logic issues to point out but again kinda silly to complain half a game isn't a whole game...just frustrating. Just before 1035 was up for testing I reported some nasty logic issues with the workshop items and the kit/gear/loadout system being very underbaked to deal with workshop items.

Same with the Ai stuff. The Ai even with the middle ware it is still some of the worst I've seen but the vocalization spamming is brutal. I suggested to Chris to just implement a simple db key pair system to shut them the hell up. If a Team Ai spots something the target ID gets logged, that Ai says it's useless little "Target Spotted" schpeel but if the other Team Members see that target they do a table look up before they run their suck holes, see it's been logged and keep their damned mouths shut. When the target is killed the entry in the db is cleared and we move on. This is simple, keeps them from saying the same crap over and over and shouldn't have a ton of overhead even if they poll db frequently...unless the tick rate is tied to the frame rate.

Despite this I gave 1035 a try...maybe I'll try again when it's mainlined but I'll probably just "Try again in a year." Perhaps "Semper Gumby" arms will at least be fixed by then. ;p
Last edited by Game? More like Grift.; May 6 @ 8:42am
mpfarrow  [developer] May 6 @ 10:03am 
For anyone having issues with menu FPS, type 'stat fps' in console and see what it says. Should be clamped to 60. If it's not, let us know via the appropriate channels, including info on hardware and suchlike.
Cypher May 6 @ 3:36pm 
Your supposed to set your fps to -3 of your refresh rate of your monitor in your actual video card settings menu. Surprised you don't know this basic solution, since your stating your a developer.
Stat fps indeed shows a 60 clamp but the menu's still make everything ramp to 100%...not even playing the game pushes my machine so hard so what in game process is going nuts here?
mpfarrow  [developer] May 7 @ 1:20am 
Originally posted by Game? More like Grift.:
Stat fps indeed shows a 60 clamp but the menu's still make everything ramp to 100%...not even playing the game pushes my machine so hard so what in game process is going nuts here?

It's not clear. There doesn't seem to be anything particular going on with our stuff in the main menu.

What do you mean by 'menus' plural - all main menu stuff, or something else?
mpfarrow  [developer] May 7 @ 1:21am 
And is this a new 1035 thing? Or also 1034
The main menu with the 2 static models goes full send. GPU will climb like 30C almost immediately, fans ramp up like mad. However if I hit ESC in game it will ramp back up as well.

I had not noticed this issue with 1034 but after trying 1035 I went back to 1034 and tested it. 1034 did it but this then begged the question was this perhaps caused by some incorrectly migrated setting when 1035 does the initial conversions. (This is all in my initial 1035 thread) So I went to make sure the FPS cap was still set and it was but upon enabling the show FPS feature I noticed it wouldn't show FPS on/in various menus or sections of the game.

I did a bit more fiddling and saw FPS only showed when in a match/round so I then capped the FPS at 30 just to see if drastically reducing it would quell things. It did iirc and I jumped into a match to confirm 30 was the target limit. After that I set things back to 60 and tried again. After that some things were better, the initial 1035 release had my CPU/GPU erratically ramping up and down, however menu's still ramp everything to the 9's.

All this prompted the joke when the title screen is more demanding than the game something is wrong heh. However this still skims the "just wait...surely it will be sorted out some day." I had initially discussed the menu issue with Chris (RedBeard) as we're on similar setups.

Well Gall Dang, I just went to test something and I got the crash on exit...

Here is a quick low FPS vid (to keep file size down) showing when on the menu including the operation menu/setup my GPU is pinned. Map.png must be hella sick to require such GPU power hehe. However once I'm in the briefing room i.e. actually rendering the game it drops down to a sane level and stays that way while playing.

(I'll delete the vid in a day or two.)
https://m0dw3rks.com/trans/GroundBranch/GB-Menu-Short.webm

Anyhoo there are tons of issues like the Ai going defunct, no pathing through valid areas of the map to do missions, the import/conversion logic that's broken for kits/settings. All the dialogs and logic that ignore network status. Broken workshop item handling logic, missing female voices, voice line spamming. Missing UI/UX logic for things like detonation...the fact timed gives zero feed back about how long it is and it displays the success message despite never actually detonating...are they bugs? Just incomplete bits? Kinda both but again, reporting this early walks that line between silly and mayhaps you should...mayhaps wait...
Last edited by Game? More like Grift.; 21 hours ago
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