GROUND BRANCH

GROUND BRANCH

H G Apr 18 @ 4:27am
The new AI behavior looks great!
I see in 1035 that the AI will now dodge grenades, shining a flashlight in the eyes produces blindness, etc., and it would be nice to add a reaction to flashbangs and smoke grenades for them.
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Showing 1-15 of 17 comments
H G Apr 18 @ 4:28am 
Also is it right that the AI now reacts to flashbangs in the same way as the blinding animation?
The OPFOR AI is great, but the mates are terrible. They break stealth, call out enemy contact but don't say which direction, and more often than not make the mission harder. They really need an order system or voice commands. But it's beta and I'm sure they'll be improvements soon.
Originally posted by dirtdiver303rdpsn:
The OPFOR AI is great, but the mates are terrible. They break stealth, call out enemy contact but don't say which direction, and more often than not make the mission harder. They really need an order system or voice commands. But it's beta and I'm sure they'll be improvements soon.
they bunch up and just ♥♥♥♥♥♥ sit, really ruins trying to play.
I see they just bunch up in doorways, and when they throw a explosive and you shoot them the character is still there.
Also don't see ANY randomization in starting position when they spawn in so it's the same every time you play. Not hard to kill if they are in the same spot every time.
The AI team mates are a mess. We need a lot more command options and they need to stop blocking exits so the player can get through and they need to stop huddling in a tight pack and getting stuck on obstacles.
Last edited by ♀⛤WitchyWoman⛤♀; Apr 18 @ 6:33pm
Originally posted by ♀⛤WitchyWoman⛤♀:
The AI team mates are a mess. We need a lot more command options and they need to stop blocking exits so the player can get through and they need to stop huddling in a tight pack and getting stuck on obstacles.
How did you command them at all?! I tried the mouse 4 and K, neither worked.
You have to set the binds up if they're not set by default, this is in the controls. I put the command wheel on T and it works fine, but the AI teammates are kinda useless. Maybe if they created a buddy team system or something they could be a little more useful. America's Army Rise of a Soldier comes to mind a little bit, they designed their missions to be played like that.
mpfarrow  [developer] Apr 19 @ 6:24am 
The friendly AI are under constant development. This is their first appearance and we will be iterating over the course of different updates I'm sure (and also over the course of the public test).
Originally posted by mpfarrow:
The friendly AI are under constant development. This is their first appearance and we will be iterating over the course of different updates I'm sure (and also over the course of the public test).
Can't wait! Also, OPFOR AI is way too good. Will there be a way to change the difficulty level?
Shai`tan Apr 19 @ 9:19am 
I`m using the Experienced Setting for the A.I., and love it. This new Enemy A.I. rocks!
Originally posted by dirtdiver303rdpsn:
Originally posted by ♀⛤WitchyWoman⛤♀:
The AI team mates are a mess. We need a lot more command options and they need to stop blocking exits so the player can get through and they need to stop huddling in a tight pack and getting stuck on obstacles.
How did you command them at all?! I tried the mouse 4 and K, neither worked.
The G key and there are like 4 commands under offense but its a beta and they do not respond very well to follow. I have not been able to get them to stop in place and thats why the doors get blocked.
The have AI teammates on this game now?
Originally posted by xBCxRangers:
The have AI teammates on this game now?
Yes 3 aside from you on team but they are very buggy and being worked on. You have to select "Operations" on the main screen and start the campaign. I am so glad the SP features of the game has finally come.
Last edited by ♀⛤WitchyWoman⛤♀; Apr 19 @ 11:25am
Originally posted by ♀⛤WitchyWoman⛤♀:
Originally posted by xBCxRangers:
The have AI teammates on this game now?
Yes 3 aside from you on team but they are very buggy and being worked on. You have to select "Operations" on the main screen and start the campaign.

I'll put it on my wish list. Thanks.
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