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But shooting wise it's still fun and realistic enough for now. It's hard to find this type of milsim challenge from other games.
The enemy AI is pretty tactical. They lean around corners, use cover and they look for you once they lose visual. They listen to the environment and are alerted to your stomps when you run. I've even had AI sneak up behind me.
I hope some brilliant mind eventually finds out a way to make efficient bots, these milsims would benefit greatly.
When I read through their update notes, I don't really get the impression that things are being added for "eye candy." Especially since they are always saying NO to "eye candy" suggestions on the discussions.
i'm cool with that.
The game tells your library what the AI is seeing and what their surroundings are and you reply back to the game what the bot must do next.
Step 1: code
Step 2: profit
Right now they are focusing on Warfare1944 bots. But those bots are going to be the foundation for Operation Harsh Doorstop bots.
If I initiate contact on one side of the map and an enemy AI manages to radio that in, then the enemy AI team should to react to that. They don't have to leave their posts but they should start looking in that general direction and take cover facing that general direction.
There should be an enemy squad leader that coordinates enemy patrols. When he gets these radio warnings, he sends out small teams to suppress and flank the player's last known position. And if you take out this squad leader, the enemy can't coordinate attacks like this.
I'm sure devs already thought about all this stuff and have better ideas. It just takes time. Some things happened in the past that slowed down development and there are a lot of things that need to get done still.
We will eventually get AI that acts like humans and reacts in ways one would expect, but that is still in the future. How far is yet to be seen, and then people will complain that the AI is too smart. Bet on it.
yeah, that was great, but it was for a single player experience. How would that fare in a coop game which is more complex?