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I never got into the OG GR, but I had it. I was born and raised on Rainbow Six, Rogue Spear, and Raven Shield.
I play in fully immersive mode on this one (Extreme, no HUD, no drones (Because those ♥♥♥♥♥ piss me off SO MUCH, ...), same for Wildlands BTW, but if I said Breakpoint is failed, it's just because the game is bad, especially compared to Wildlands, animations are better, fighting mechanics are better and customization is better, that's all, Wildlands are a better UI, a better story, a better open-world, a better driving and flying system (Especially the classic heli control, I love it so much), a better AI, ... almost everything is better in Wildlands, Breakpoint feel dead, almost no civilians, stupid enemies, ♥♥♥♥♥♥♥ annoying drones, ...
In Wildlands, we fight Unidad and Santa Blanca, Unidad is harder to see in the wild, they are more powerful, smarter and stronger, Santa Blanca is not bad too but easier to see in the wild, they feel a little bit less military trained.
But in Breakpoint, we fight Santinel and Wolves, Sentinel have a ... outfit design problem for a private military society ... they forgot that camo exists and they aren't even dressed as a military excepted a "plate carrier" that is useless since it have technically no balistic plate on it '-'
And for the Wolves ... why do we fight princess ? Why do they wear a dress and a mask ? It that outfit is a "special force" outfit ? They look so stupid AND they are stupid, they are just a HP bag if you don't shoot their head EVEN if wearing the same plate carrier as Sentinel ... I don't understand why, in a tactical shooter, Ubisoft choose these outfits, on one side, we should have a private military society, Sentinel and on the other side, special force trained like Ghost, Wolves but they don't even look like military '-'
I don't turn off drones in Breakpoint I just learn to go prone and camo.
Nah, that's not the problem, drones are just annoying and completely break MY immersion, there's no such drones in real life, so, why would I keep them in game ? I prefer tactically clearing a base instead of having to avoid 2 ground drones, 5 flying drones, 12 Azrael and 52 heli patrol just the time to clear a base ... I can totally play with it, even in Extreme and everything, I just hate them and don't want to play with them, in Extreme, those drones are overkill, if you're detected in a base with a dronist for example, if you are in Extreme, no HUD like me, the 2 little drones this ♥♥♥♥♥♥♥ send you and hard to kill and kill you in 2 shots ... I can't remove dronist sadly, otherwise they would have been disappear from my game too.
With a friend, we finished every hard base of this game, Weasel Camp, Arrow Testing Zone, Tiger Camp, Shark Base, etc, it all have been downed by my friend and me, in full Stealth, no HUD, Extreme and every tactical settings at the hardest, with and without drones, it's not a problem of "going prone and camo", as I said, I just don't want to play with them enabled, it's not fun, immersion breaking and not realistic.
For a player such as myself, refurbishing the existing maps, especially for self-contained missions, is absolutely the right direction. From the little I have seen in these maps, they are certainly missing a higher level of detail that, while tedious to design and implement, would vastly enhance the game's ambiance and player immersion. For illustrative purposes, VOID Interactive did a fantastic job in this area with Ready or Not, crafting maps and spaces that tell stories which cumulatively make Los Santos feel like a living, breathing place. I would LOVE to see this level of sophistication in GB.
To summarize, please continue improving the existing maps prior to full launch. I know it's a lot of work, especially for a small game studio, so take your time.
I still want the devs to take their time to get things right prior to a V1 release.
Don't forget that Void uses AI to make their levels, so you can't expect a small game company who doesn't rely on AI to make the same detail in levels that a computer actually did.
"Imagine if my Toyota Corolla was a Formula One car"
breakpoint had a more interesting open world but got spoiled with sci-fi robots and ubi's obsession with online only drm.
f open world games.
What do you mean by more interesting open world for Breakpoint ? I'm curious because, I personnally find it even more annoying than Wildlands, it's more empty and everything, what's more interesting ?
With both games I play them a bit at a time just like OG Assassins Creeds, or Ghost of Tsushima, so repetitive game play is stomach-able.