GROUND BRANCH

GROUND BRANCH

Laetitia Oct 19, 2024 @ 10:55am
Imagine this game as an open-world
Imagine this game as an open-world like Ghost Recon, would be so good, imagine being able to drive your car around the map with your allies, fighting enemies through the map, we could have an area in a kind of desert where the Compound map would be placed for example, being able to explore beautiful areas with the realism of the actual Ground Branch.

Would be really great and since the developers behind Ground Branch was an old developer of the first Rainbow Six and Ghost Reocn, I don't think this is impossible but I don't think it is possible too, I don't know how much developers are behind Ground Branch actually but, since the HUGE Ubisoft team need couple years to create a beautiful open-world (An empty one too since their game are worst than the last one each time trey publish one '-'), the one behind Ground Branch might take like 10/15 years lol
Plus, they look pretty perfectionist, so, might take 5 or 10 more years x)

Well, anyways, how'd you imagine this open-world ?
< >
Showing 31-45 of 54 comments
Laetitia Oct 31, 2024 @ 9:29am 
Originally posted by WhiteKnight77:
Originally posted by mr munkee:
Well, outdoor and open world are not at all the same thing. Open world has a very clearly defined meaning.. The levels in the original Ghost Recon are outdoor, can be considered somewhat big, though they aren't actually that big, and GB has some outdoor maps that are larger than those maps were. You can't just say OGR was open world when it's not.
Would you not agree that open world maps give you the freedom to complete objectives in the manner you wish to? GR allowed for such did it not?
I maybe misunderstand you but this sentence
... give you the freedom to complete objectives in the manner you wish to?
is quite not true, an open-world map isn't ONLY having the freedom about how you choose to do your objectives, it's also the freedom to do whatever objective you want, for example, if we keep Ghost Recon as subject, I would talk about Wildlands (Since it's my favorite AND because I discovered GR with this one AND never played to the previous ones), I can choose to start in the first sector, "Itacua" or start at "Media Luna" or "Flor de Oro". it doesn't really change anything, I'm not forced to finish "Itacua", then move to "Media Luna", then move to "Flor de Oro", then move to another one, etc.
Last edited by Laetitia; Oct 31, 2024 @ 9:31am
WhiteKnight77 Oct 31, 2024 @ 11:40am 
Originally posted by Shykuzo:
Originally posted by WhiteKnight77:
Would you not agree that open world maps give you the freedom to complete objectives in the manner you wish to? GR allowed for such did it not?
I maybe misunderstand you but this sentence
... give you the freedom to complete objectives in the manner you wish to?
is quite not true, an open-world map isn't ONLY having the freedom about how you choose to do your objectives, it's also the freedom to do whatever objective you want, for example, if we keep Ghost Recon as subject, I would talk about Wildlands (Since it's my favorite AND because I discovered GR with this one AND never played to the previous ones), I can choose to start in the first sector, "Itacua" or start at "Media Luna" or "Flor de Oro". it doesn't really change anything, I'm not forced to finish "Itacua", then move to "Media Luna", then move to "Flor de Oro", then move to another one, etc.
I, and others, are not referring to Wildlands, but the Ghost Recon, and mission packs, that John Sonedecker, owner of Blackfoot Studios, worked on. One of his classic GR maps is the Caves (for the first mission) map. He could take one map for a mission, and create a 2nd, PvP map from it, such as Ruins that was set on a rainy, overcast, slightly foggy day and cut the ruins out of the map, including the road, and made it a night map. This screen[www.whiteknight77.net] shows exactly the map I am referring to. Unfortunately, I do not have access to other screens from the night version right now.
Laetitia Oct 31, 2024 @ 12:39pm 
Originally posted by WhiteKnight77:
Originally posted by Shykuzo:
I maybe misunderstand you but this sentence is quite not true, an open-world map isn't ONLY having the freedom about how you choose to do your objectives, it's also the freedom to do whatever objective you want, for example, if we keep Ghost Recon as subject, I would talk about Wildlands (Since it's my favorite AND because I discovered GR with this one AND never played to the previous ones), I can choose to start in the first sector, "Itacua" or start at "Media Luna" or "Flor de Oro". it doesn't really change anything, I'm not forced to finish "Itacua", then move to "Media Luna", then move to "Flor de Oro", then move to another one, etc.
I, and others, are not referring to Wildlands, but the Ghost Recon, and mission packs, that John Sonedecker, owner of Blackfoot Studios, worked on. One of his classic GR maps is the Caves (for the first mission) map. He could take one map for a mission, and create a 2nd, PvP map from it, such as Ruins that was set on a rainy, overcast, slightly foggy day and cut the ruins out of the map, including the road, and made it a night map. This screen[www.whiteknight77.net] shows exactly the map I am referring to. Unfortunately, I do not have access to other screens from the night version right now.
When I created this post, I was talking about an open-world like actual Ghost Recon (Not Breakpoint this one is failed), so, about Wildlands and some others talk about this one too. a real huge open-world game but with the graphics, the gameplay mechanics and everything else Ground Branch have, I can't talk about OGR since I've never played to it (I should one day), that's why I talked about Widllands instead even if I know the developers were one of those behind OGR.
Cypher Oct 31, 2024 @ 4:38pm 
Um Break point is totally open world... Also if you change your settings its same as Wild lands with no gear score etc.

I never got into the OG GR, but I had it. I was born and raised on Rainbow Six, Rogue Spear, and Raven Shield.
Laetitia Oct 31, 2024 @ 5:19pm 
Originally posted by Cypher:
Um Break point is totally open world... Also if you change your settings its same as Wild lands with no gear score etc.

I never got into the OG GR, but I had it. I was born and raised on Rainbow Six, Rogue Spear, and Raven Shield.
I know Breakpoint is an Open-World, I've around 600 hours on it ...
I play in fully immersive mode on this one (Extreme, no HUD, no drones (Because those ♥♥♥♥♥ piss me off SO MUCH, ...), same for Wildlands BTW, but if I said Breakpoint is failed, it's just because the game is bad, especially compared to Wildlands, animations are better, fighting mechanics are better and customization is better, that's all, Wildlands are a better UI, a better story, a better open-world, a better driving and flying system (Especially the classic heli control, I love it so much), a better AI, ... almost everything is better in Wildlands, Breakpoint feel dead, almost no civilians, stupid enemies, ♥♥♥♥♥♥♥ annoying drones, ...

In Wildlands, we fight Unidad and Santa Blanca, Unidad is harder to see in the wild, they are more powerful, smarter and stronger, Santa Blanca is not bad too but easier to see in the wild, they feel a little bit less military trained.

But in Breakpoint, we fight Santinel and Wolves, Sentinel have a ... outfit design problem for a private military society ... they forgot that camo exists and they aren't even dressed as a military excepted a "plate carrier" that is useless since it have technically no balistic plate on it '-'
And for the Wolves ... why do we fight princess ? Why do they wear a dress and a mask ? It that outfit is a "special force" outfit ? They look so stupid AND they are stupid, they are just a HP bag if you don't shoot their head EVEN if wearing the same plate carrier as Sentinel ... I don't understand why, in a tactical shooter, Ubisoft choose these outfits, on one side, we should have a private military society, Sentinel and on the other side, special force trained like Ghost, Wolves but they don't even look like military '-'
Last edited by Laetitia; Oct 31, 2024 @ 5:28pm
Cypher Oct 31, 2024 @ 6:08pm 
See I stopped playing Break point till i beat Wildlands to get the vehicles or guns from Wildlands.

I don't turn off drones in Breakpoint I just learn to go prone and camo.
Laetitia Oct 31, 2024 @ 6:19pm 
Originally posted by Cypher:
See I stopped playing Break point till i beat Wildlands to get the vehicles or guns from Wildlands.

I don't turn off drones in Breakpoint I just learn to go prone and camo.
Are you saying I can't go prone and camo myself ?!

Nah, that's not the problem, drones are just annoying and completely break MY immersion, there's no such drones in real life, so, why would I keep them in game ? I prefer tactically clearing a base instead of having to avoid 2 ground drones, 5 flying drones, 12 Azrael and 52 heli patrol just the time to clear a base ... I can totally play with it, even in Extreme and everything, I just hate them and don't want to play with them, in Extreme, those drones are overkill, if you're detected in a base with a dronist for example, if you are in Extreme, no HUD like me, the 2 little drones this ♥♥♥♥♥♥♥ send you and hard to kill and kill you in 2 shots ... I can't remove dronist sadly, otherwise they would have been disappear from my game too.

With a friend, we finished every hard base of this game, Weasel Camp, Arrow Testing Zone, Tiger Camp, Shark Base, etc, it all have been downed by my friend and me, in full Stealth, no HUD, Extreme and every tactical settings at the hardest, with and without drones, it's not a problem of "going prone and camo", as I said, I just don't want to play with them enabled, it's not fun, immersion breaking and not realistic.
Nebz Nov 1, 2024 @ 10:10am 
Originally posted by Consecrated2718 🦁:
Originally posted by pandelix:
Since docks, we have not seen any outdoor military map: just refubishing the old maps...
Without bush, forest, creeks, ruins, barns ...and you know well - the release date of 1033 ( we are heading presently towards 2025 ...and funeral of GB )

It doesn't get more outdoors than Depot and Storage Facility which were both completely remade for 1033. Refurbishing the old maps is vital to preparing for 1.0. We can't launch a game with maps that span quality from the unreal 3 days to now. For all intents and purposes making a new map and refurbishing an existing map are very similar in process and take the same amount of effort. I am very proud of the art team's accomplishments and I am excited for everyone to see what they have planned.

For a player such as myself, refurbishing the existing maps, especially for self-contained missions, is absolutely the right direction. From the little I have seen in these maps, they are certainly missing a higher level of detail that, while tedious to design and implement, would vastly enhance the game's ambiance and player immersion. For illustrative purposes, VOID Interactive did a fantastic job in this area with Ready or Not, crafting maps and spaces that tell stories which cumulatively make Los Santos feel like a living, breathing place. I would LOVE to see this level of sophistication in GB.

To summarize, please continue improving the existing maps prior to full launch. I know it's a lot of work, especially for a small game studio, so take your time.
WhiteKnight77 Nov 1, 2024 @ 12:08pm 
Originally posted by Nebz:
To summarize, please continue improving the existing maps prior to full launch. I know it's a lot of work, especially for a small game studio, so take your time.
For years, when the team was smaller, most of us from back then who have been following the game, as well as testing the game, have always had one mindset, that family comes first, and that they can take their time to get things right. Things have come along way since the first playable bits were released and we were given the chance to test it.

I still want the devs to take their time to get things right prior to a V1 release.
Cypher Nov 1, 2024 @ 8:10pm 
They also are limited based on the props they use. They are using other peoples mods in their game to support their work. This is why some details for some items are lower quality than others, and as they mentioned if everything was HQ then there would be performance issues.

Don't forget that Void uses AI to make their levels, so you can't expect a small game company who doesn't rely on AI to make the same detail in levels that a computer actually did.
Petrichor Nov 2, 2024 @ 3:48am 
Originally posted by Shykuzo:
Would be really great and since the developers behind Ground Branch was an old developer of the first Rainbow Six and Ghost Reocn,
Neither of which were open world franchises until very recently. What is this post even about? It's not an open world game, go play Wildands.

"Imagine if my Toyota Corolla was a Formula One car"
Fax_the_Sender Nov 2, 2024 @ 5:35am 
wildlands was cool at first but then it devolves into a boring repetitive ubisoft open world.

breakpoint had a more interesting open world but got spoiled with sci-fi robots and ubi's obsession with online only drm.

f open world games.
Laetitia Nov 2, 2024 @ 6:38am 
Originally posted by Petrichor:
Originally posted by Shykuzo:
Would be really great and since the developers behind Ground Branch was an old developer of the first Rainbow Six and Ghost Reocn,
Neither of which were open world franchises until very recently. What is this post even about? It's not an open world game, go play Wildands.

"Imagine if my Toyota Corolla was a Formula One car"
I just wanted to know how people would imagine this game if it was an open-world, even the developers played my "little game", it you don't want to use your imagination and just trash talk people for no reason, just don't reply and get out of here.
Laetitia Nov 2, 2024 @ 6:41am 
Originally posted by Fax_the_Sender:
wildlands was cool at first but then it devolves into a boring repetitive ubisoft open world.

breakpoint had a more interesting open world but got spoiled with sci-fi robots and ubi's obsession with online only drm.

f open world games.
I love Widllands but ... you're totally true, it start to be repetitive really fast, especially if, like me, you want to do every possible mission in a game and collect every possible collectible possible in a game ... while doing that ... it's fun to try staying stealth in base in extreme, no HUD, but, still repetitive as ♥♥♥♥.

What do you mean by more interesting open world for Breakpoint ? I'm curious because, I personnally find it even more annoying than Wildlands, it's more empty and everything, what's more interesting ?
Cypher Nov 2, 2024 @ 3:52pm 
He probably means how their is more detail in the maps, specially interiors. You also have more of survival based game play even hunting. I agree the drones are annoying, and would be better without them, but the actual game play of Breakpoint is more fun. I love the camo you can cover yourself in. I also like how the AI in Breakpoint don't cheat like in Wild lands.

With both games I play them a bit at a time just like OG Assassins Creeds, or Ghost of Tsushima, so repetitive game play is stomach-able.
< >
Showing 31-45 of 54 comments
Per page: 1530 50

Date Posted: Oct 19, 2024 @ 10:55am
Posts: 54