GROUND BRANCH

GROUND BRANCH

Wacky dingle dings Apr 24, 2024 @ 7:24am
1
The new ai is ass
it's got night vision,aimbot and spider senses it's unplayable
< >
Showing 1-15 of 125 comments
You need to practice more.
idk man they snap their gun at me from 1000 km away seems broken to me
cody Apr 24, 2024 @ 10:29pm 
4
IDK who left that jester on TheBlasterMasters message, but he is 100 percent right. I have like 50 hours in the game and can dumpster the enemy from most ranges on the highest difficulties. it's 100 percent a skill issue.
Last edited by cody; Apr 24, 2024 @ 10:30pm
Clarens Apr 24, 2024 @ 11:43pm 
I also think this is a skill issue.
Is the AI perfect? No, but show me one game that has perfect AI... There is none.
This game is supposed to be hard. Playing in night setting does not make you invisible. Moving around makes noise. Practice more and you will get better.
finestfrido200 Apr 24, 2024 @ 11:44pm 
Originally posted by Wacky dingle dings:
it's got night vision,aimbot and spider senses it's unplayable

maybe they can see you on the night because the moon is bright, if you go on advance time setting, in certain time of the day and date, night will have full moon, in the bottom right there is the NIGHT LIGHTING STATISTIC, the last 2 line is NIGHT VISIBILITY (unaided), so when you don't have the night vision, and NIGHT VISIBILITY (night vision), if the night visibility (unaided) is fair and above, enemy AI will see you on certain distance.
If you want the experience to be undetected on night, be sure the night visibility without night vision is very poor or effectively none so you can sneak behind enemy (or even in front).
Hope this help and sorry for my english.
cody Apr 24, 2024 @ 11:49pm 
Originally posted by Clarens:
I also think this is a skill issue.
Is the AI perfect? No, but show me one game that has perfect AI... There is none.
This game is supposed to be hard. Playing in night setting does not make you invisible. Moving around makes noise. Practice more and you will get better.
Not to mention that if your a solo player, realistically speaking dying most of the time should be expected as its common knowledge that soloing in CQC is practically suicide, let alone playing some of these larger maps with 10 plus enemies while playing solo.
Mekis Apr 25, 2024 @ 12:23am 
get good, they are easy :steamhappy:
Clarens Apr 25, 2024 @ 2:48am 
Originally posted by Ghostyy:
Originally posted by Clarens:
I also think this is a skill issue.
Is the AI perfect? No, but show me one game that has perfect AI... There is none.
This game is supposed to be hard. Playing in night setting does not make you invisible. Moving around makes noise. Practice more and you will get better.
Not to mention that if your a solo player, realistically speaking dying most of the time should be expected as its common knowledge that soloing in CQC is practically suicide, let alone playing some of these larger maps with 10 plus enemies while playing solo.

That's true. When you play solo it becomes even more important that you know what you are doing. Knowing the difference between cover and concealment. How to clear buildings effectively (CQB tactics). Not to stay too long behind the same cover but move swiftly from cover to cover. Especially on the higher difficulty settings (experienced and veteran) knowing these kind of things makes all the difference.
Absolute_Dakka Apr 25, 2024 @ 4:16pm 
Hey all the guys claiming the AI is too easy, why not record some videos and share them? Show us all how amazing you are?
Absolute_Dakka Apr 25, 2024 @ 4:20pm 
Originally posted by Wacky dingle dings:
it's got night vision,aimbot and spider senses it's unplayable
It wasn't this bad in 1034.1, but that particular behavior was a thing. The game engine is giving bots information they shouldn't have... but in 1034.2 its somehow worse than it was.
Twistking Apr 25, 2024 @ 7:17pm 
I only played a few rounds with the latest patch and only at daytime or dusk/dawn and had no problem with the AI difficulty. Maybe it's a bug of some sort?
I don't think that's a skill issue, because for me it feels as if the AI is only ever so slightly more difficult than it was before the big AI update. The first iteration of the AI update made the AI indeed too difficult and "all-knowing", but with the latest patch that was rolled back nicely - for me. The AI has definitely better senses than before, but on lower difficulties it was manageable. I must stress that i only played a few matches and did not play at night. I also played on the lowest or second lowest AI setting only, because i was playing solo...

Again, for me the AI difficulty is roughly comparable to how it was before the big update. AI has definitely better senses now, even on lower settings, but everything else seemed roughly comparable to me. Maybe there is a bug, that for some players the AI settings did no apply correctly?
Maybe test in Singleplayer, if that makes a difference.

Again, i did not spend a lot of time with the latest update, so take everything i said with a grain of salt...
Nutlink Apr 25, 2024 @ 9:45pm 
Originally posted by Absolute_Dakka:
Hey all the guys claiming the AI is too easy, why not record some videos and share them? Show us all how amazing you are?
OK! I'm relatively old and don't have the reflexes that I used to. I'm not sure I've played more than 2 hours of GB in the last 6 months. I also haven't played this version of Depot before, so I had no idea the map layout had changed. I didn't plan for squat, didn't use any suppressors, and did it during the day. I did die, but considering it was 20 AI on Veteran, I'm still content that I took out 17 of them. If someone my age, with my reflexes, can do this on the fly there's no reason you can't learn to do better.

https://www.youtube.com/watch?v=9x4W1B6je70

The recording kinda sucks since I just used the Windows Game Bar, but it is what it is.
Nutlink Apr 25, 2024 @ 11:03pm 
Another couple of videos. Different map that I'm more familiar with, but with a good ol' AKM and G19. Killed all 15 this time around. Definitely got lucky a few times, but you can my old screwed up eyes had a hard time telling enemy from fauna, lamp posts, and ladders a few times as well. I'm actually kind of enjoying this compared to the old AI. Wish they worked together a little more and did more suppression and tossed grenades and stuff, but I'm just not seeing the aimbot stuff they used to have.

https://youtu.be/N-dkSlDcwzw

Much higher quality than the last one. Found out that Nvidia has a new app just called Nvidia App that doesn't require an account to use recording, and it looks much better this way.

Last one. Same map, but shotgun and pistol only. I didn't check the stairs thoroughly and got shot in the back, but I did manage to take down 6 of 15 before going down.

https://youtu.be/SDgbbNaqOEQ

I'm seeing them get stuck a few times here and there, along with having issues shooting at me that appear to possibly be caused by them being too close to something so they can't raise their weapons. They're not perfect, but it's not terrible.
Nutlink Apr 25, 2024 @ 11:47pm 
OK, one last video, a night mission. There was at least one moment where a couple of them saw me where they shouldn't have (around 10:05 for the first one, and a few seconds later for the other).

https://youtu.be/S1O1T8O89M8

Full disclosure, I've also add this to my Engine.ini to reduce pop in issues with shadows and LOD stuff. I don't THINK any of it affects the AI since they're graphical changes only, but I could be wrong.

[ConsoleVariables] r.SSR.Quality=3 r.SSGI.Enable=1 r.SSGI.Quality=3 r.ViewDistanceScale=10.0 r.ViewDistanceQuality=4 r.ShadowQuality=5 r.Shadow.DistanceScale=10 r.Shadow.PreShadowResolutionFactor=5 [Systemsettings] r.StaticMeshLODDistanceScale=0.3 foliage.LODDistanceScale=10 r.SkeletalMeshLODBias=10 foliage.DensityScale=10

As I said earlier, I don't play GB much. I fully expected to get my ass kicked when I fired it back up earlier tonight, but I ended up having a blast. I'm still waiting for legit missions to be a thing, though. I feel like Terrorist Hunt and the intel/bomb missions will get real stale real fast if I keep going, but I'm really enjoying what's here. It's a far cry from the UE3 stuff some of us had access to back in like 2010, give or take.
< >
Showing 1-15 of 125 comments
Per page: 1530 50

Date Posted: Apr 24, 2024 @ 7:24am
Posts: 125