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- The devs have been relatively strict with the amount of basegame weapons because there really isn't an end to it once you start adding everything. So they've kept it to the most common Blufor and Opfor guns, keep in mind we're playing as CIA operators and Turkish guns don't make a lot of sense in that sense, more on that in the last point on my list.
- Modding support and SDK is confirmed and will be coming in the next few updates so as long as there's interest, we may see those weapons on the workshop later on. If you're capable you might even mod them in yourself.
And to add on a few more points of mine:
- As a fellow Turk, I think you might already be aware that the MPT-76 is essentially a HK417 clone and has very similar features. In that case it would make more sense to include the 417 instead of the 76 because of popularity for example.
- Similarly for the UTAS shotgun, a Kel-Tec KSG is a relatively more known shotgun compared to UTS-15.
- Canik is at least known around the US and has a decent reputation but unfortunately still doesn't make a lot of sense for a game about CIA operations.
I do hope we may one day get to see all of those as mods (and some other Turkish gear etc.) but I wouldn't expect them to be in the base game.
The game is about cia operators, but some of the gear available makes you straight up a taliban. unless you want to imagine a covert operation like infiltration and covert ♥♥♥♥ like providing reconaissance in enemy territory and (by wearing just like them to look less suspicious) having taliban outfit doesnt make much sense at all. also, I also do not think cia operators would operate AK's in their missions. if an ak can make it into game, I think sweet looking other weapons from other nations may aswell make it in game? I dunno. thanks for the reply tho. yeah hk417 may work, but hey a man can dream, I'd prefer a mpt :)