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Muse Jan 6, 2023 @ 10:32am
Working NVG optics?
Just confused as to why scopes are blurred out during nightvision? This is not a real world problem I really wish the developers would fix this. It makes night vision missions pointless. Let me use my Elcan as god intended. Thank you.
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Showing 1-15 of 28 comments
nmxDaven Jan 6, 2023 @ 10:57am 
?

You have never used a magnified optic with nods then. Doesn't work.

Thats why God invented clip-ons.
Last edited by nmxDaven; Jan 6, 2023 @ 10:57am
AfroSamurai Jan 6, 2023 @ 11:09am 
This is precisely a real world problem :D
Shipwreck Jan 6, 2023 @ 11:20am 
ir laser + nvg's =your friend
Pustulous Sac Jan 6, 2023 @ 12:55pm 
Originally posted by Shipwreck:
ir laser + nvg's =your friend
Not if your fighting a near peer. Seeing as that is becoming INCREASING more probable, it might be time to start honing skills for other methods.
Muse Jan 6, 2023 @ 1:06pm 
Originally posted by nmxDaven:
?

You have never used a magnified optic with nods then. Doesn't work.

Thats why God invented clip-ons.

thats just blatantly not true. I dont think YOU have. hold on, let me just show you how wrong you are.

https://www.youtube.com/watch?v=xJ8uCFCJRRs

https://www.youtube.com/watch?v=kTG-OBUo3Bc

that goes for all the other ♥♥♥♥♥♥♥ in the comments too. Airsofters.
nmxDaven Jan 6, 2023 @ 1:06pm 
Originally posted by Slink:
Originally posted by Shipwreck:
ir laser + nvg's =your friend
Not if your fighting a near peer. Seeing as that is becoming INCREASING more probable, it might be time to start honing skills for other methods.

Yup. Emissions are death. Back in the GWOT days though it was a laser lightshow! :D
Muse Jan 6, 2023 @ 1:07pm 
Originally posted by AfroSamurai:
This is precisely a real world problem :D
no its not. see comment above proving you how wrong and how much of a try hard wannabe you are.
Muse Jan 6, 2023 @ 1:10pm 
Originally posted by nmxDaven:
Originally posted by Slink:
Not if your fighting a near peer. Seeing as that is becoming INCREASING more probable, it might be time to start honing skills for other methods.

Yup. Emissions are death. Back in the GWOT days though it was a laser lightshow! :D

"Emissions"? The ♥♥♥♥ are you talking about. watch those videos ♥♥♥♥♥♥. Even in GWOT days they were using optics to aim with Gen 1. What are you talking about...wannabe.
nmxDaven Jan 6, 2023 @ 1:13pm 
Originally posted by Muse:
Originally posted by nmxDaven:
?

You have never used a magnified optic with nods then. Doesn't work.

Thats why God invented clip-ons.

thats just blatantly not true. I dont think YOU have. hold on, let me just show you how wrong you are.

https://www.youtube.com/watch?v=xJ8uCFCJRRs

https://www.youtube.com/watch?v=kTG-OBUo3Bc

that goes for all the other ♥♥♥♥♥♥♥ in the comments too. Airsofters.

Lol

In this thread we see who has actually used nods.....

Yes, you can use, lets say a pvs 14 with an adapter or by somehow holding it up to an optic.

Issues: No colamination on the PVS. That means you can have some extreme POI/POA shifts depending on the optic.

The next issue is actually getting to the optic. In this game, the nods we are referring to are helmet mounted. Have you tried to use your PVS14 with the elcan I'm sure you own? How did that work out for you. There is a reason high mounts for red dots are a thing now, and pushed way up the rail. Trying to somehow get your PVS aligned just perfectly with your elcan, which needs to be pretty close to the CH wont happen. At least with anyone with sense. You would have to push it so far forward that as a day scope 4x wouldn't work. Its just not done, and for pretty obvious reasons. Reasons anyone that has actually used what is being discussed would understand.

A PVS14 is really only used in any actual use case attached to the front of a scope with an adapter. Scope or rail. And it kinda sucks.

So anyway.....
Last edited by nmxDaven; Jan 6, 2023 @ 1:20pm
nmxDaven Jan 6, 2023 @ 1:14pm 
Originally posted by Muse:
Originally posted by nmxDaven:

Yup. Emissions are death. Back in the GWOT days though it was a laser lightshow! :D

"Emissions"? The ♥♥♥♥ are you talking about. watch those videos ♥♥♥♥♥♥. Even in GWOT days they were using optics to aim with Gen 1. What are you talking about...wannabe.

I know its hard to understand such a big word.

Here is a link.

https://www.merriam-webster.com/dictionary/emission
Muse Jan 6, 2023 @ 1:26pm 
Originally posted by nmxDaven:
Originally posted by Muse:

thats just blatantly not true. I dont think YOU have. hold on, let me just show you how wrong you are.

https://www.youtube.com/watch?v=xJ8uCFCJRRs

https://www.youtube.com/watch?v=kTG-OBUo3Bc

that goes for all the other ♥♥♥♥♥♥♥ in the comments too. Airsofters.

Lol

In this thread we see who has actually used nods.....

Yes, you can use, lets say a pvs 14 with an adapter or by somehow holding it up to an optic.

Issues: No colamination on the PVS. That means you can have some extreme POI/POA shifts depending on the optic.

The next issue is actually getting to the optic. In this game, the nods we are referring to are helmet mounted. Have you tried to use your PVS14 with the elcan I'm sure you own? How did that work out for you. There is a reason high mounts for red dots are a thing now, and pushed way up the rail. Trying to somehow get your PVS aligned just perfectly with your elcan, which needs to be pretty close to the CH wont happen. At least with anyone with sense. You would have to push it so far forward that as a day scope 4x wouldn't work. Its just not done, and for pretty obvious reasons. Reasons anyone that has actually used what is being discussed would understand.

A PVS14 is really only used in any actual use case attached to the front of a scope with an adapter. Scope or rail. And it kinda sucks.

So anyway.....

so anyway, you're a wannabe and have never done night shooting with any NVG optic. Right? That's what you were gonna say? Cause you're just saying ♥♥♥♥ at this point without any real world experience.

Point of aim point of impact isn't affected by aiming into a magnified optic with a night vision optic..just wrong. blatant lies. You gonna man up and admit to it here? Mr. real world 5 deployments SOCOM?

edit: No I'm not listening to your speech about emissions from motor vehicles in a discussion about night vision shooting, Greta thumberg. Thank you.
Last edited by Muse; Jan 6, 2023 @ 1:29pm
CalicoJack Jan 6, 2023 @ 1:29pm 
OP, i think i have read on Discord that you need to reduce brightnes of the scopes/aimpoint to get rid of the blur.
i didnt try it though
Last edited by CalicoJack; Jan 6, 2023 @ 1:29pm
Muse Jan 6, 2023 @ 1:32pm 
Originally posted by CalicoJack:
OP, i think i have read on Discord that you need to reduce brightnes of the scopes/aimpoint to get rid of the blur.
i didnt try it though

hmm, will have to try this with the magnified optics. ive done it with the EOTECHs just havent tried it with magnfied optics. Will get back to you with results.

Results: Negative, still blurry with dimming of optic.
Last edited by Muse; Jan 6, 2023 @ 1:37pm
mpfarrow  [developer] Jan 6, 2023 @ 2:25pm 
Keep it civil guys or I'm locking the thread.

The understanding we have which the NVG system is based on is that red dots generally work well with NVG but you have to dial down the brightness (Home/End to change reticle brightness) otherwise you get bloom (this is realistic I understand). You can make videos of aiming through magnified sights but our understanding is that these are not really workable in practice and wouldn't be used (maintaining alignment is hard etc). I think some magnified scopes give a clear sight picture and some don't.

The sights as a whole are blurred because of the limited depth of field of the NVG. It can be adjusted to see near objects, but then far objects would be blurred. There doesn't seem much point implementing this functionality.

Of course we fall short of reaching the ideal NVG simulation in various ways. The depth of field is an approximation for performance reasons. Overall, however, we are getting positive reaction for the fidelity of the 1033 NVG system.
Last edited by mpfarrow; Jan 6, 2023 @ 2:26pm
Scopey  [developer] Jan 6, 2023 @ 2:29pm 
To add to mpfarrow's response, scopes are blurry under NVG in-game because there's no exception to the fixed focal range (limited depth of field), so the sight picture gets blurred out like anything else that's very close to the camera.

We understand that isn't how NVG interfaces with magnified optics in real life, but conflicting information on practicality and the odd optic that makes that combo theoretically feasible (e.g. Specter) make "fixing" it a very low-priority, if we get to it at all.
Last edited by Scopey; Jan 6, 2023 @ 2:30pm
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Date Posted: Jan 6, 2023 @ 10:32am
Posts: 28