GROUND BRANCH

GROUND BRANCH

eelSkillz Jul 23, 2021 @ 11:19pm
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Game modes for Ground Branch
Hi,

I've created two new game modes for Ground Branch. Both are co-op/PvE, and can be played solo or with friends.

For some time now @bob/AT worked hard to keep the game modes up to date, and we've decided to work together on a shared GitHub[github.com] repository.

If your looking for the latest version of Ground Branch Game Modes Collection go to GBGMC website[gbgmc.github.io].

Also, if you want to collaborate with us you're more then welcome to fork the GitHub project and post Pull Requests. We'll do our best to address all PRs as they arrive.

EDIT: Updated GitHub link to the latest, added link to GBGMC installation guide.
Last edited by eelSkillz; Apr 10, 2023 @ 3:48am
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Showing 1-15 of 79 comments
Gonzo850 Jul 24, 2021 @ 12:17am 
Very cool. Thanks for sharing :steamthumbsup::cybereye:
Break Out reminds me of "Recon" game mode in the original GhostRecon. You had to sneak your team from one side of the map to the other and the map was packed with enemies. Kill Confirmed is really fun too.

:steamhappy: Having fun playing these game modes !!! The only thing I can't figure out is your spawn system. There are no new spawn methods to choose from in the in-game operation board menu.
Last edited by Gonzo850; Jul 27, 2021 @ 12:57pm
eelSkillz Jul 24, 2021 @ 2:29am 
I'm glad you like it. :-)

Regarding OpFor spawn selection methods there should be a "Spawn method" setting on operation board with "Group", "Priority" and "Random" options available. Either this, or I broke something. Will take a look later.
Last edited by eelSkillz; Jul 24, 2021 @ 2:41am
eelSkillz Jul 24, 2021 @ 3:16am 
Ah, indeed I did break something. Specifically the release order on GitHub, resulting in the previous release being marked as the latest. Should be ok now. Please try downloading and installing the game modes again.

Thanks for letting me know!
Last edited by eelSkillz; Jul 24, 2021 @ 3:16am
Annaconda® Jul 24, 2021 @ 12:46pm 
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thx eelSkillz

The M Jul 26, 2021 @ 4:30pm 
Can it be installed on a dedicated server?
eelSkillz Jul 26, 2021 @ 9:26pm 
Originally posted by The M:
Can it be installed on a dedicated server?

Sure, the installation process is more or less the same as when installing for yourself. You have to extract the contents of the game mode zip files to Ground Branch server root folder.

The only caveat is that if you want to add these game modes/missions to map list as after connecting to the server as admin, you do have to have the game modes installed on the server and locally on your machine. Otherwise the game modes and missions will not show up on the map selection screen.
Last edited by eelSkillz; Jul 26, 2021 @ 9:27pm
The M Jul 27, 2021 @ 2:40am 
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thanks
MDK Jul 27, 2021 @ 8:37am 
I know this probably isn't the thread for it, but I was surprised to see someone working on custom gamemodes already, which made me start thinking about the break out scenario, and how it kind of resembles Survival in InsS, and escape scenarios in (I believe) infiltration, ARMA, etc.

How hard would it be to have random weapons (with/<loose> magazines and randomized < /loose> attachments) to pop up in random 'appropriate' spots?

It was fairly 'manageable' to achieve this with mutators and map coordinates in UE1/2(.5), but I have no idea about UE3/4, let alone for LUA, dependent on how that's implemented.

Adding to that, how hard is it to achieve 'enemy reinforcements' entering through a 'believable stage entrance' (e.g. spawning in dead ends with assumed level exits when no players are looking, such as back ends where players spawn in, or the subway tunnel dead ends.)?

Granted, I haven't been able to look at the game's scripting/engine work, but I'm genuinely curious if something like this is realistically achievable without feature suggestions to the dev team.
Doomtillery Jul 27, 2021 @ 9:06am 
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Thank you mate. Kill confirmed is a blast to play !
Kille Jul 27, 2021 @ 2:57pm 
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Wow, awesome! We really got some love here <3 I bet i'll have some fun. Thank you!
Doomtillery Jul 28, 2021 @ 7:25am 
Just play intel retrieval and kill confirmed afterwards and you got your own in lack of better words minicampaign.

I know not very creative or inspirational but somewhat of an idea.
Cptn_Miller Jul 28, 2021 @ 12:52pm 
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nice work !! ty, cheers !!
eelSkillz Jul 28, 2021 @ 10:02pm 
Originally posted by MDK:
I know this probably isn't the thread for it, but I was surprised to see someone working on custom gamemodes already, which made me start thinking about the break out scenario, and how it kind of resembles Survival in InsS, and escape scenarios in (I believe) infiltration, ARMA, etc.

I'm definitely not the only one working on custom game modes. There's already few other people, that I know of, making game modes as well. You can grab `Rendezvous` by V2-1 and fatmarrow from GB discord, and a bunch of PvP game modes from r1ft4469's GitHub repo [github.com], to name a few.

Originally posted by MDK:
How hard would it be to have random weapons (with/<loose> magazines and randomized < /loose> attachments) to pop up in random 'appropriate' spots?

Afaik spawning random weapons with random attachments is not possible at the moment. Should be an option in the future though.

Originally posted by MDK:
Adding to that, how hard is it to achieve 'enemy reinforcements' entering through a 'believable stage entrance' (e.g. spawning in dead ends with assumed level exits when no players are looking, such as back ends where players spawn in, or the subway tunnel dead ends.)?

That should be relatively easy. You only need to place the spawn points where you want them, probably tag them appropriately, and then create ai at said spawn points at a given time.

So. to sum up, t's awesome rn, but should get even better with time.
MDK Jul 29, 2021 @ 1:33am 
Very nice 👌

This might just become the Infiltration remake the 25 people that are still left alive that remember that game were waiting for 🤣
eelSkillz Jul 29, 2021 @ 1:18pm 
Originally posted by Doomtillery:
Just play intel retrieval and kill confirmed afterwards and you got your own in lack of better words minicampaign.

Throw in Break Out to start and you got yourself a revenge story.
Last edited by eelSkillz; Jul 29, 2021 @ 1:19pm
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