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Anyway, for another underrated game, check out Armada 2526 Supernova (Or Gold as it's called now): http://store.steampowered.com/app/229970/
Just like SEV it's flawed in some ways, but great in others.
Hmm, overall the AI is OK. The game gets a little boring once you figure things out and have little else to do except expand and stomp out opponents.
As far a strategy goes, the mercilles, homicidal AIs tend to do better because they focus on exterminating competition. The more diplomatic AIs are less dangerous because they also bother with trade, diplomacy and actually building up their empire.
Speaking of diplomacy, the various treaties and trades you can make are pretty cool, including paying through the nose to get a refueling dock on one of their colonies. This extends your range, but costs them a building slot, not to mention gives you a chance to infiltrate them with spies. Trade could be less complicated with trade goods being both rare and difficult to exploit but at least they are very valuable. Other pacts include mutual defense, full alliance, non-agression, the usuall. [The AI wont make deals that suck for them unless they have extremly good relations with you.]
When it gets down to tactical combat, the AI is pretty basic, which is good because it doesn't waste time with choices computers don't understand/execute very well. The downside is that AIs are can end up predictable, but let's face it, you wont lose because they outsmarted you anyway. The only way to lose is to fall behind in fleetpower, wheter because upkeep costs or technology.
Space combat or ground invasions have fancy options but brute strength will do for a while. That said, you can outnumber your foe 100:1 and still lose if they have some of the key defensive techs (pesky area shields!), or have a tech edge in some area. Missiles and lazars develop separately and the same can be said of shields and armor. Overall it's more important to have techs researched and numbers on your side, then to be a brilliant tactician. Unless you are even, or you require specialist drop troops. Those are interesting and incredibly powerfull dirtside, where all the annoying defense batteries are.
It doesn't happen often at all, but some battles develop an epic feel as you shield your dropships with escorts and capital ships, desperately clobbering satellites, ground batteries and swarms of enemy ships. You lose many but enough marines survive and raise hell on the planet and the remains of your fleet can engage without having to eat so many missiles from below. Oh yeah, it can be sweet! [The AI fights well when it has the right equipment, and it seems to have been coded to aim for having the right equipment]
Technology/research can be criticised. It's not a bad tree at all, just isn't very brilliant either. Techs that offer great defensive improvements are not well balanced against techs that are mildly interesting. And the capital or support ships... well there IS some variety but it kinda boils down to wheter you like 'em strong but slow or fast but weak. There are also more exotic types but chiefly you want bang for your buck. Unlike many 4x games, you cant design hulls, but you can research weapon upgrades separately from hulls themselves. Having to work with the same ships as the enemy also works out better strategically (and prevents the AI from building idiotic ships, an easy way out of that problem).
I suspect in the end Armada feels like an underwhelming game, but the initial learning curve is enjoyable, exploring the game world is fun and features some things that more polished games lack. (Endless Space maps feel more barren than Armada, though ES is fun in it's own way). Armada is also a continuation of a game that dates back more than a decade. It's a deliberately simplified 4x game. Some of it's features reach dangerously good levels, but they never seem to feel like they live up to the potential. It's unfair to call the game disjointed, but at the same time, you feel dissapointed esp. as some real effort was put into development.
Micromanagement is not a huge problem but it's there. Sometimes you end up micromanaging things too much. The AI can govern colonies just fine, but while it's good at maintaining them and developing along a certain path, you can maximise better. But then again early on you probably want to shape your empire yourself, while later when you have too many damned worlds, you'll be happy to let the AI babysit all but the super valuable ones.
In other tidbits it is one of the few 4x games where you can peacefully coexist with AIs, so that's nice. The races have silly names and seem terrible, but their gameplay balance is GOOD and each has a few variants (Why don't more games feature this?). The maps can be huge. Seriously huge. Music is really nice. [Another thing i forgot is that each empire earns a score based on their own racial preferences. Some prefer pop, some like winning battles, others love tech. An interesting feature.]
Have fun with it. I won't pretend it's a great game but it has it's moments. Star Trek Birth of the Federation was KILLED by micromanagement, but i loved that game. Armada kinda fizzles into boredom eventually but i only seem to have fond memories. (Maybe because i don't play it often ^^)
Maybe 20 is a bit much to ask for... Wishlist, and wait till it's discounted then give it a go. It's recommended for all 4x fans.
Also it's legal status seems to be in limbo, and together with compatibility issues it means we'll probably never see a legal release on Steam or GoG.
There is an (incomplete, but playable) fanmade remake called Birth of the Empires: http://birth-of-the-empires.de/wiki/index.php/Hauptseite - page is in German, but it links to the English download (http://download.chip.eu/en/Birth-of-the-Empires_6681499.html) I have played it and it manages to improve on the original by altering the research tree a bit and adding a much more complex resource system. It also adds the ability to alter ship loadouts, though not much. It lacks 3D combat however, so combat is autoresolved. The race names are changed but you'll recognise the main players, and you'll get 1 extra playable race to boot.
Unfortunately, it suffers from heavy micromanagement just like the game it's based on, but it's free and ambitious and worth checking out. It's also a HARD game, so if all your 4X experiences were too easy, try this and feel the pain.
Recommended mostly to BotF veterans and 4X nuts, as the game is much harder to figure out without experience of BotF. Birth of the Empires does NOT require Birth of the Federation, it's remade from scratch.
Distant Worlds is the only other game that is in the same league in terms of depth and detail while also having viable options for AI automation, but it lacks superstructures like ring worlds and I'm not a big fan of the ship design options and the 2D graphics, especially how the space battles look.
Recently I also took a liking to Star Ruler 2 for having gameplay that is focussed on the macro scale and feels a bit more fast paced (at least as much as you can hope to find in a 4X game). Even in a small game map I end up with hundreds of planets in multiple galaxies. The space battles look impressive and are fought between thousands of ships in real time. What keeps it from greatness though is the almost complete lack of diplomatic interaction with the AI empires.
Have you played Gal Civ 2? I have heard that Gal Civ 3 was pretty much a downgrade.
#1 - Turn times. Even on a powerful computer, even tweaking some files for more multithreading, normal maps with a normal amount of players, I could go make a ham sandwich and come back for as long as turn processing takes.
#2 - Clunky UI. While I would probably go ahead and play the game if issue #1 wasn't present, I would do it grudgingly because the UI is somethin' turible!
Therefore, SEIV is better :)
I agree with you except that SE IV has very bad AI, and the AI is almost not modable...
Distant worlds baby!